
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery.
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Media
About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 360 reviews with recorded playtime.
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Exceedingly good game. Great art direction, fantastic story and voice acting, and the deductive gameplay is stellar. It's all fair with no leaps in logic. Highly recommend.
I was waiting for this game ever since I had heard about Type Help, but couldn't get into the text based interface. This was so worth the wait! Absolute masterpiece of a puzzle game that hooked me in and didn't let me go. One of those games I wish I could play again for the first time.
This game was fantastic! My partner and I played it all in one sitting, and it took a long time but we sure loved it. The non-linear-ish narrative, the deduction mechanics, all of it was great. I loved the Roottrees Are Dead and this follows a similar sort of gameplay with a bit less clicking (no journals or websites this time) and a more supernatural flare, and it was unique, engaging, challenging and rewarding to play. My only actual critique is one little fiddly moment at the end, which was so infuriating it remains one of only a very few negatives for a game that is overwhelmingly awesome, and it is the very last set of coordinates with the, let's say, "Original group" of 11. [spoiler] how in the WORLD did anyone playtest this and decide, "Sure, you have to name this one character as Person K, even though you know her name by the point you have to use it for the final "scene" to view. She gives her name as Katherine Beaumont, I've never once had to change the calibration from a number to a letter, so why would I know to do that? It should work with her name, because no other person needs a special label and so it just kept coming up as nothing when it should have shown the last scene. Either don't have her give her name so we don't know it (knowing it means I am going to call her that! That's what the name field is for!) or before that bit, have SOMETHING that indicates you might need to change from numbers to letters because otherwise, it wasn't something I was going to do since the default of the numbers worked just fine. This was so frustrating because we did the whole game without a single hint and had to use them for this, and it wasn't that we didn't know the answer, it was just the input was suddenly completely different than the entirety of the gameplay beforehand. A baffling choice, and it soured us a bit but we did get right back into giddy at playing through the final "group" of people and their stories.[/spoiler] All in all, if you like puzzle games, deductive reasoning games, fun stories with cool visuals and unique gameplay, you'd be silly to miss this one. It's as close to perfect as a game can get, honestly, if I had to rate it I'd give it a 9/10 -- my only dings are for the aforementioned input thing, and I probably didn't LOVE the voice acting as much as I would have liked, but these are really minor things that should in no way keep anyone from playing this gem. Games like this are so fun and i hope to see more from these devs, I'm a fan!
++++++
One of those special games where you really feel yourself figuring things out. You, not just your character, are solving the mystery. Each new clue and revelation was deeply pleasing. Loved it.
I played Type Help a while back and was a bit skeptical of it needing a remake. And a few of the Type Help puzzles are obviated or spoiled a bit by the new GUI instead of the original text interface. So I'd say that overall Type Help is the better puzzle game. However, the hour or so of extra endgame Galley House adds resolves the narrative in a way that is extremely satisfying. As a narrative game, this is head and shoulders above Type Help that just fizzled out at the end. Further, the very very end has a moment that took me a good day to fully understand and it just blew my mind when I did. Because of the very last twist, this has elevated Galley House to one of my favorites of all time. I would absolutely recommend it. I will say that because I liked Type Help a bit better for puzzles, I think the ideal way to play would be to start with Type Help, then wait a month or two for the whole thing to settle, then play Galley House for a more satisfying ending. I don't know if anybody will have the discipline to follow through with this plan, but here you'd get the best of both the puzzles and the best narrative.
好玩!但是内容好少啊4小时通关了
3/5 - Average This is a weak recommend. The puzzles are mostly all about about listening to conversations and finding clues to make deductions, which gets tiresome compared to say, the Rootrees are Dead, where the type of puzzles were more varied and fun to solve. While the first half was mostly enjoyable, there were too many scenes later on that were too hard to find. The hint system is good to help you get unstuck, but it often confirmed how obscure the clues are to find some scenes. The voice acting was very good though, as well as the twist in the story.
Excellent adaptation! Radio drama vibes.
This is not only great interactive fiction, but a great mystery game. The mechanics are so simple but the process of uncovering what is going on gets deeper and deeper, and it leaves you saying "hmmnmmmm" as if you were sherlock holms! I feel i am not too far into the game but it is very intriguing. The game is only as good as your note taking .
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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