
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−37% | 49.8Kreviews | 95% | — | $8.4M |
| $9.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
还挺好,不错的一个游戏,多好也算不上,值得玩玩读一读。
玩哭了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 31.1K | 90% | $4.49 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.4M | 41.1K | 70% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8M | 9.4K | 59% | $8.99 | |
| $89.8K | 276 | 81% | $14.99 | |
| $6.2K | 27 | 74% | $8.99 | |
| $299 | 4 | 75% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先,总的来说,我个人还是很喜欢这部作品的,虽然说在好感度高了之后和里面的一些撒糖剧情来看,穗喜欢自己杀父仇人,这点比较毒,在情感转变角度的话,他对良的刻画又有点太过于转变幅度大了。但是如果他并没有制作出这些剧情的话,他在无论是steam上还是在其他软件上总体的风评会更好,可是对于他的受众群体来讲,反而就不可能有现在这样子的成就,很多在网上到处说这款作品不好的,他们实际上都是因为steam上必须要花钱来买它,所以说只能在他们那些软件上面说。现在网上太多人听风就是雨,如果说是对一些想入坑的萌新的话,我还是比较推荐自己先游玩一下,实在不行退款也可以,不要直接就去听信网上说这款游戏怎么样,我个人认为它总体剧情塑造其实氛围是很好的,特别是在玩了这个哀鸿之后。如果说有萌新想尝试哀鸿的话,我还是推荐看看良田满穗就行了。
通关之后才发现这游戏里人物取名都挺有说法的,作者算是下了不少功夫,玩到后面会发现前面挺多伏笔,很多东西一一对应都能得到解释,这也正是一款优秀的剧情游戏所需要做到的一点,其他有些方面可能做的不太好,尽管如此,整体下来这还是一部可以让人印象很深,后劲很大的作品,如果满分10分的话,我愿意给个8.5分 [spoiler] 不见结局是最令我感到窒息的一个结局,满穗面对良这个杀父仇人既做不到像其他相对较坏结局一样的憎恨,又做不到其他相对好结局一样原谅,宽容和释怀,而是在这两者之间,选择沉默的离去,最沉默反而最有力量,相较于这个,我更喜欢共生这个相对大圆满的结局, [/spoiler]也正如作者在游戏页面所言:“期望给人一种正向的情绪和力量”。国产优秀的游戏实在是不多,我非常希望国产游戏不管是视觉小说类型,还是其他类型,都能够做的越来越好
看完愣了好久,我自认为是一个很吃刀的人,但玩完这五个小时我抽了一整包烟 满穗有错吗?没有,她只是爱上了一个不该爱的人 良有错吗?没有,灾年最贱的就是人命 舌头,琼华,红儿,翠儿,鸢,所有人都只是想活着,只是想吃饱, 可是豚妖吃人,人吃人,时代吃人 这是时代的悲哀,是社会的腐败 感谢每一个为了世上不再有饿殍而默默付出的人
没看攻略先自己选了一边,中途GG两次,过完去网上看其他结局,我觉得我这个结局也是不错的。重新开始的时候还读懂了一些伏笔,挺有意思的,总的来说剧情非常不错,二十多块钱值了
啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊,玩了十几个小时就为了刀我,绝了。你直接砍死我得了呗,还得自己花钱买刀,然后刀我自己。
好玩
This VN contains Loli content and it needs a tag for that. I hate that this wasn’t labeled anywhere in the description or the promo art. I wish I could delete this VN from my brain. There is a difference between depicting historical realism and eroticizing 11 year olds bodies for the titillation of the viewer. I’m not a prude but mislabeling erotic content is harmful for everyone since it means people can’t control their own exposure to content they want to avoid. Mislabelling or misleading audiences on content is also how the actual prudes win when they try to legislate against adult media. Also, the translation is janky and super awkward. That alone is not worth the price. VN’s rely heavily on text and dialogue, so if that’s been phoned in, then what’s the point? The slang is so random at times. You can tell that whoever is translating doesn’t have the context to go with the slang word choice, so it just sounds broken and awkward. For example, I’m not sure why the protagonist keeps calls the girl “lass?” In a VN set in Ming Dynasty China??? Seeing it always breaks the dialogue for me. I know Ming China had trading relations with the West, but even so, “lass” tends to be more of a regional word in Scotland and the UK, and in some places, it is almost like a pet name used by the older generations. The word “vibes” shows up a lot too, which is a bit too ultra modern of a choice given the setting. But I guess that’s what happens when translators are educated by AI and TikTok these days. This story could benefit from hiring a professional experienced editor but currently I think the price is too high for a translation that is as lazy as this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.