
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−37% | 60Kreviews | 94% | — | $8.4M |
| $6.99−30% | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nb 666
“人们总是在意史书上的那些王侯将相,却很少会在乎时代浪潮中一粒细沙的命运。” “但可惜的是,绝大多数人只能作为平平无奇的沙粒,了却一生。”
很有代入感,值得玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买就完了 别问
塑造很好,cv很顶,cg很顶
个人感觉挺好玩的,但说实话,我总感觉很遗憾而且悲伤 能不能出个9年后的续,真的想看 玩完后特别遗憾
[h1] 饿殍行千里,饿殍行千年 [/h1] 富者连田阡陌,贫者无立锥之地。土地兼并是封建社会无法克服的顽疾,中华民族千年来积累的农耕技艺,未能给这片土地永恒的富饶。当东林党克扣辽东军饷,当阉党压制京师的朝堂,明朝再无张居正扶大厦于将倾。贼臣当国,逼民为贼,土地兼并吞食着民族的血肉,连年的灾殃为古老的帝国敲响最后的丧钟。最终,万千黎民被迫走向黑暗的明末。 白骨露于野,千里无鸡鸣。皲裂的黄土上,孤儿吞咽至亲的尸骨,萧索的村庄里,饥民吮吸孩童的血肉。千村薜荔人遗矢,万户萧疏鬼唱歌。夜宿荒原,分不清耳边呼啸的,是罡风,还是尖啸的冤魂。洛阳城里,萧墙之下,好似能听到孩童的哭声。 狼行千里食肉,良行千里赎罪,穗行千里渡人。华州到洛阳的路很短,徒步三十日便可走完。华州到洛阳的路很长,长到能够使自私贪婪的灵魂到达至善的彼岸。夜色朦胧,湖边蚀骨的仇恨化为呼啸的刀光;午夜旅舍,刺入喉间的刀尖宣告侠的回归;烟花绽放,照亮满穗含泪的眼眸;蒹葭苍苍,满穗的刀终究未能刺入良的胸膛,她脱下仇人的礼品,选择将那仇恨的刀口朝向自己,让良的灵魂永世遭受生不如死的折磨。 或许,红旗翻卷,良终于在九年后,实现的他的救赎。在洛水河畔,那个曹植和洛神邂逅的地方,良与满穗相遇,仇恨终随流水消逝,这次,没有死别,烟雨里,花香旖旎。或许,在洛阳酒楼里,良与满穗享受着赴死前最后的盛宴,并肩走向森严的王府,怒斩猪妖的头颅,从容地傲视弥天的羽箭。箭穿过咽喉和肌骨,良将满穗护在身下,笑着倾听她虚弱的言语。洛阳城里,风萧萧兮。 饿殍行千里,饿殍行千年。从石器时代,到信息时代,人类走过了万年的征程。如今,温饱不再成为问题,我们以为,我们终于得到了前所未有的幸福。可是,伴随着物质充裕而来的却是精神的虚无。“生命是一团欲望,欲望不满足则痛苦,满足便无聊。人生就像钟摆,在痛苦和无聊中摇摆” 饿殍从未消失,他们被困在现代化的铁笼里,隐藏在无数个被资本量化的个体价值背后。传统道德伦理崩塌,我们成为“水鬼”,我们制造群体对立、我们迷信虚无主义、我们给他人贴上侮辱性标签......我们成为新时代的盗匪。在电子荒原上,我们打开电脑,让以代码和图层制造的幻象麻痹神经,我们打开社交媒体,让纷繁的信息代替真实的人间;在数字云烟里,我们坐在工位上,把生命炼化为kpl,我们躺在床上,将意识埋入短视频的狂欢....我们成为新时代的饿殍。我们的身躯有了富足的滋养,可当我们回头才发现,我们早以失去精神的麦浪 当我们看到满穗被盗匪被家人掐住脖子时,是否感受到那似曾相识的窒息,那被学业被绩效被家庭被前程掐住的窒息?满穗最初没有将刀对准猪妖,而是刺向良和自己,像不像我们?我们何时敢将愤怒撒向强权?我们只敢将愤怒化为戾气,在网络上向素不相识的他人举起言语的刀斧。我们不是满穗,我们也是满穗,我们不是良,我们也是良。 还好,在不见之外,作者给了良穗共生共死的可能。自私的灵魂可以被改变,过往的错误可以被谅解,蚀骨的仇恨可以淡化,良和满穗可以共同斩下罪魁祸首的头颅,良与满穗可以在相互的救赎下前往烟雨朦胧的扬州。纵然“不见”是现实的结局,但是,在另外的时空里,他们依然有着反抗的激昂,依然有着救赎的温情。或许,传递这反抗与救赎,疗愈现代人的精神饥荒,是作者将“共生”“共死”这两个过于理想化的结局设为真结局的深层用意。 西郊有密林,助君出重围。作者为我们指明了一条生命的明途:在传统道德的废墟里,坚守内心道德准则的坐标,在生活的重压下,敢于直视不幸的根源,为他人和自己保留一份珍贵的温情。事物发展的过程是曲折的,前途是光明的,明末的崩塌,让工商皆本的思想开始萌芽,明末大饥荒后,中华民族仍然迎来康乾盛世,与过去的心魂决裂,终会迎来灵魂的重生。 祝愿诸位精神的原野上良田满穗
第一次玩这种游戏,挺好玩的,不过感觉有些地方设计的还不太成熟,但也值得一玩了
剧情真的很生动,看完心里触动真的很大
还不错,10个小时左右就能全成就通关了,闲着没事 可以买个玩玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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