
Create a world free of conflict in this innovative turn-based simulation. Work together with a mythical young goddess to develop a peaceful civilization over the course of a century.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 83reviews | 78% | — | $36.5K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体的に操作がもっさりしている。 またそれにより選択ミスした場合、一手戻る等のリカバリ手段がないためかなりのストレスになる。 ストアではマイナス要素がないことを売りとしているが、快適でないUIで百手終わるまでミスが許されないというのはかなりのマイナス要素だと感じる。 せめてセーブデータからロード可能であれば、気にならない要素のはずだがそこを含め足りていない残念な作品。
This game is such a fun little puzzle game, and one that has a ton of content to play. I doubt very many people are going to get all the achievements inside of a year of play, but that's a good thing! It's really chill but engages your whole brain, and the developers did an amazing job with it.
ゲーム内容自体は悪くないのですが巫女や遺産の成長が遅すぎて変化の少ないプレイを何度もすることになります。建築を1つアンロックした時点でモチベが尽きました。成長が遅いことはいいとしても、せめて「できることが揃う」くらいまではサクサクにしてほしかった。 ストレス原因となる要素が排除されているのでストラテジー系の入門にいいのではないでしょうか。少なくとも、自分にストラテジー系の適正はないということは分かりました。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Recommended if you like having cute waifus on your screen or simple yet complex high score based puzzle games or maybe even both combined --- Simply put this is a surprisingly complex synergy based puzzle game about producing as many ressources as possible within the titular hundred years (or rather actions) during a run of the game. For each year you have the option of unlocking, clearing or upgrading one tile on the map provided you got enough ressources to pay for said action. Even if not the best idea most of the time, one can even select to skip a year doing nothing. The tricky part comes with that not every type of tile can evolve into every type of building so if you for example want a city in a specific spot but only have plains on it to work with? Bummer. And whilst almost everything on any given map is and remains static at the beginning of every run, a few things remain variable for each run: -unique environments like mountains jungles or islands seem to be selected at random on specific tiles on some maps -the extra tiles Gaia unlocks at the start of a run seem to be selected at random -later on there even is a fully randomly generated map to unlock There are also some roguelite elements in that each of the godesses you can pick as your assistant for a run has a selection of unique buildings which firstly you gradually unlock over a few runs and later on you can level up in effectiveness across even more runs of the game. That process might get a little bit grindy since for each run you can only level up the currently assisting goddess and ONE of her unique buildings. You can still use all of her unlocked ones at their current level but before starting a run you gotta pick which one gets EXP at the end of that run. Some might dislike that grind, personally i like it and it kinda synergizes with the fact that the assisting goddesses grow ever more attached and clingy to the player across the first few runs with her. They also get a bit sad at the end of every run since an ended run means youre seperated for at least 4 screens, (Result, Title Screen, Map selection, Loadout Selection) but if you dislike making cute waifus sad by waiting alone that just incentifies one to go for another run.
This game feels a little unfinished. I think there needs to be a little more, maybe multiple endings depending on the kind of civilisation you've built? Also, the "offerings" do not change no matter which map you are playing or which goddess you are using as the oracle, which I think is very poorly planned out.
100ターンでどこまで国を成長させられるかの箱庭ゲー。もとから用意されているエリアを強化していく形になるが自由度はほぼないのでそこを求める方は注意。むしろ神様の強化にかなりの周回数を必要とするのでただの作業になる。トロコンしようと思ったらどれだけ周回するのかと恐怖すら覚えるレベルであるがそういうのに興味ない人はサクッとやってサクッと終わらせられるので楽しめるかもしれない。
とても単純で短い、周回作業ゲームで、少し複雑なパズルゲームといった雰囲気です。音楽やグラフィックもよいです。 考えて一周30分、練れば一時間、手早く操作すれば一周15分ちょいで終わります。 試行錯誤が好きな人や、のんびりやりこむタイプの人には刺さりそうです。逆に、代わり映えのない単純作業が好ましくない人にはオススメできません。 問題点としては、説明不足がひどいです。 一応、巫女さんの発言や、「供物」の画面で、どう進めていくのかの基本を知ることはできますが、UIの操作方法や機能の説明はありません。特に、一年あたりの回収量の詳細(基本、巫女、遺産、その他の四つが見れます)。クリックで開けますが……switch版と違って表示させることができないのかと少し焦りました。 あと、建築物の強化は効率が良いのですが、ここも「強化できる」としか説明されてませんね… 全く問題ではないのですが、巫女さんの惚気た発言が少しえっちいです(笑) アマテラスさんは慌てたり寂しがったりする程度で、えっちいのを匂わせる発言が無いので安心できます。あと、この巫女さんだけ創造主(プレイヤーのこと)の性別を明言してません(重要)
1500円の価値は無い ・GPU食いすぎ。大した描写も無いのに何に使ってんの? ・説明が足りない。 遺産レベルって何? 1マップに1つしか作れない土地が多く、複数作れるものだと思って進めると計画が崩れる。 土地を破壊すると草原になることを教えて。町が作れないじゃん。 クリア評価の基準値は? 基本マップのアンロック条件ぐらいは示そう。 ・必要な情報が表示されてない。 土地をレベルアップさせる時に最終段階までのツリーが見えないから、いちいち戻って別メニューで確認しないといけない。ほとんどの土地が上位互換ではなく別性質になるため感覚的でないことも原因。 ・オートスキップが欲しくなる。ストーリー性は皆無なので途中の会話は一回見たら十分かな。 ・供物(条件クリアボーナス)は自動追加と通知で良くない?先のボーナス条件も見えないからいちいちメニュー開く意味が無いし、そもそも影響がほとんどないくらい少ない。 ・キャラゲーなんだからクリアイベントくらいキャラごとに作ろうよ。 コツコツ土地を育てて資源を増やしていくのは楽しいし、女の子も可愛いので悪いゲームではないです。 500円くらいが適正かなと思いました。
An exceptional little strategy/builder game, bite-sized campaigns about a half an hour a pop. It's not all that deep, but that really doesn't hurt it any. Cannot recommend enough for the low price.
小品的發展類遊戲,插畫很可愛! 可惜角色沒有劇情、純刷經驗太壓力扣米了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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