
Radiis is a turn based strategy game without any moving units, only buildings. Place your buildings wisely and be the first player to conquer the land.
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Radiis is a turn based strategy game without any moving units, only buildings. Place buildings and capture nearby tiles to grow your population. Your buildings can then be used to destroy the enemy's buildings and claim their territory!
Be the first player to claim most of the lands!

Discover an unique turn-based strategy game featuring no units, only buildings
Experience over 20 hours of handcrafted missions in the Campaign mode
Enjoy a wide variety of randomly generated maps in the Skirmish mode
Fight against up to 16 players per game (AI, local players or through Remote Play Together)
Choose the right difficulty setting for you
Build custom maps using the in-game map editor and share them on the Steam Workshop
Play in English, en français, arba lietuviškai

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Audience ☐ Kids ☐ Casual Gamer ☐ Normal Gamer ☐ Hardcore Gamer ☐ Adult Content ☑ Everyone Graphics ☐ Potato ☐ Pixel ☐ Bad ☐ Average ☑ Good ☐ Beautiful ☐ Masterpiece Audio ☐ Turn The Volume Off ☐ Bad ☑ Average ☐ Beautiful ☐ Amazing Difficulty ☐ Easy ☐ Average ☑ Hard ☐ Very Hard ☐ Smash Keyboard Learning Curve ☐ Lots of hand-holding ☑ Light ☐ Normal ☐ Steep ☐ Everything thrown at you at once Bugs ☐ The game is a bug ☐ Lots of bugs ☑ Few Bugs ☐ You can use them for speedrun ☐ Nothing encountered Story ☑ There is none ☐ Bad ☐ Alright ☐ Good ☐ Fantastic Performance ☐ Runs on a potato ☐ Low system requirements ☐ Average system requirements ☑ Good PC recommended ☐ Need a good PC ☐ Lags on a good PC Playable Time ☐ Very Short (0-2) ☐ Short (2-12) ☑ Decent (12 - 24) ☑ Long (24-60) ☐ Very Long (61-100) ☐ Extremely Long (101+ hours) ☐ Undetermined (AT LEAST how many hours I have) ☐ Undetermined (Probably Price / Quality ☑ Full price ☐ Wait for Sale ☐ Only worth free ☐ Refund it if you can
After slogging through the campaign, testing out the Skirmish maps, and trying the Editor, I've come to this concensus. Campaign - This series of 30 maps, are unique and interesting, Except for the fact, that unless you play on V.Easy, or Foolish, you will spent literal HOURS in a stalemate deadlock, on almost every single map. The reason is, unless you spent minutes a turn to watch every square inch of your land's, the CPU's ability to just spam the best options as fast as you, results in inflated mission times. a solid 6/10. Many maps are fun, but unless you hinder the CPU, good luck beating them in a tangible time. Especially Map 30. Skirmish's - This is the bread and butter of Random. Theres a Plethoria of random setups, almost impossible to ever play the same map twice, and theres endless options. 10/10. You can test anything on this game mode. Custom maps/Editor - This is where the Other slice of Bread will come from, and if you have a creative mind, this will really allow you to soar. Full Editing powers, What units, what resources, how much of the map, who gets what starting, it allows 100% editing of the entire game. 20/10. This is where the hopeful moneys worth will come from this product. Summary - IF you love Risk-esk games, want to make neat map ideas for other people to tackle in a interesting set of rules, or just want to play tons of random maps, cause Heroscape use to be your jam, then this game is definately worth 15$. Will we see more from the Devolper? New features? New anything? Im banking on a negative on this, Unless they introduce some new mechanic's, this game is pretty much in its final, never touched again state. But it will occupy your time regardless. Hopefully this gives you a good idea of the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Lithuanian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok So At this point, the game is unplayable. There is a lot of bugs that totally anihilates the game. A few of them as an exemple: In skirmich, the ressources collected by the AI is somehow multiplied by 100. But not yours. In campaign, when you lost a chapter, the following one is unlocked, etc. (The campaign bug has been fixed very fast by devs. About the "skirmich bug", check the " * " part at the end of this review) The campaign... is really hard. Like, ok, lets take an exemple: the fifth mission puts you for the first time with two ennemies. The game advise you to not attack two ennemies at the same time, but it just put you between the two of them! And, as you just played like 40 minutes, you are not familiar with differents buildings and strategies; so you just get rekt. The next chapter is way harder, but in an other way: It introduce an other aspect of the game: Neutral empires, which do not seek to expand but defend themselves. So, the map is like, a big (~60% of map) neutral empires in the center of the map, and twho regular empires on both sides of th map. The first time, I dealt with the ennemy on my side, as the Neutral wouldnt try to invade me. But, when I finally terminated it, the red ennemy from the other side of the map already won. Because, to win, you don't need to conquer every empire; you just need to control a fraction of total map. The second time, I rushed into the neutral empire, making sure to block the ennemy from my side enough to make sur he wouldnt be a threat. I couldn't even reach the red frontier I already have lost. (still, I unlocked the 7th mission. But that's not a great thing.) Also, it totally destroyed my processor utilization. I rarely surpass 30% of use, even when I play games, but I reached 98% in seconds playing Radiis, and this is a big issue. Also, in somechat big maps, with lots of buildings and/or players, the game is heavily slowed. I can tolerate this in a Stellaris game with 600 systems an 24 different empires, but not in a hexa strategical game with a 40x60 map Radiis features a map editor, which is probably linked with linked with steam workshop, but I haven't spend much time in this. I had no major bug. However, The game is still in devloppement. So technical and balancing issues are acceptable. Moreover, everything that "can't" be changed as easily as balancing at this point of devloppement is, pretty much well done. The graphics are nice, animation are nice, sound design exists, and the mechanics (remember, I only played with half of buildings available yet) are pretty nice. Where the game is succesful is in his mechanics that are different of the genre: no units, only buildings, and, the most important, building harm every ennemy building in its range at the same time. Also, destroying allied buildings doesnt makes ressources, which is also pretty weird at the first view, but sounds totally coherent with the fact building hits everything in its range. At this point of devloppement, Radiis is totally unplayable and way too hard. But, I'm sure that un a near futur 90% of evoked issues in this evaluation will be fixed. I hope so. Edit: 21/07/18 Radiis been patched: https://steamcommunity.com/games/810640/announcements/detail/1670157622051662443 (21 update) https://steamcommunity.com/games/810640/announcements/detail/1670157622045822491 (20 update) However, it stills being unplayable for the other reasons I mentionned earlier. *: Edit: 22/07/18 I feel like a total fool and I'm really sorry but one thing in my review was wrong: skirmich mod actually works well and is perfectly playable. The AI seemed to getting huge amounts of money and I couldnt understand how; after a dozen of minutes I figured out AI was just exploiting a mechanic I wasn't aware of. I hope it didn't influenced too much people into thinking it would be a loss of money to get Radiis. I'm the type of player who just do a skirmich a few days in a week, so, the game worth is price at the moment in my opinion. However, it stills requires a huge part of processor utilization, and this is a real problem.
Quite like playing this one. Is a pretty basic Strategic game, and if you can get an attack going can feel really easy as you flatten enemy defences fairly easily. Other times its more like a puzzle and you can spend a few minutes plotting several turns in advance then slowly gaining ground. Funniest though is when you've completely fluffed it up and rage quit resolving never to play again, well till the next day... Graphics are a bit basic, but the game mechanics work pretty well and there's no issue telling what a unit is. The learning curves pretty gentle and on easy difficulty the games about as complex as a jigsaw and forgives some mistakes. Maybe its a bit pricey, but I like it so much am going to recommend it. If you play a lot it worth it. Thing have enjoyed most has been creating a very basic map that other people have used.
This game really ticks a lot of the boxes a game has to tick to please me. It is a turn-based-strategy-game that is somewhat a mix between an abstract boardgame, tower-defense and a 4x. The game design is very-well thought through and every game-element has a clear purpose and there's some rock-paper-scissors involved with the different buildings. Once you know what you are doing turns are very fast due to the hotkeys. But they have to be. Games can take a lot of turns. Much more than what you usually have in 4x-games or boardgame. 700 or even 1000 turns to finish the higher campaign-missions are not rare. The AI is pretty decent and knows all the game-mechanics. However, in earlier campaign-missions, when not all game-mechanics are eneabled yet they play weaker as they act as if those mechanics would still work when they don't. One of the missions is extremely easy because of that. Other weakness include them to be pretty bad at using ships and it seems like they don't save for emergencies and try to always spend all of their resources on the spot, sometimes wasting them on unnecessary buildings and then being unable to counter some specfic moves that require savings because you can usually only counter them directly after they have been made. Don't get me wrong, though this is nitpicking on the highest level. This is one of the few games, where normal-difficulty actually poses a decent challenge and it takes a lot of effort progressing through the campaign due to that. The campaign, as of yet has been quite interesting it takes a whole 12 missions before every feature is finally unlocked. And once you see it in action first it can easily take you off-guard. The levels are quite diverse and come with interesting challenges. The skirmish-mode on randomized maps, which usually is the default for games like this, in my opinion isn't quite as interesting as the campaign since the handmade levels so far clearly were better than the random ones. Randomization leads to rather weird maps with lots of 1-tile-islands and extreme alitutude variety which looks pretty unnatural and also leads to extremely different starting-locations.
This is one of my favorite turn-based strategy games on Steam!
Fun game, interesting concept (no moving units) which starts off easy but has a steadily increasing learning curve as more different types of buildings are introduced to you over time
Waaaaah! What a game. SO ADDICTIVE. It's got the strategic depth of any hex based turn based strategy game, mixed with Civilizations "just one more turn" aspect. Again I'm happy this is done, because the game and it's challenging, but doable missions have eaten away my evenings. 100% achievements -- doable, but a bit grindy. Graphics -- no exciting, but more fancy would spoil the overview. Gameplay -- amazing, well balanced and fair.
Best bang for the buck! Fantastic little game that is much deeper than it seems. Original mechanics that work well together. Excellent replay value: several difficulty levels, many different types of maps and map sizes. Random map generator where you can have more or less water tiles (from archipelagos to pangaea), verticality (amount of mountains or plains), fertility, etc. 30 scenario campaign that both serves as a series of tutorials (first dozen or so scenarios) culminating in ever more challenging scenarios. Easy to learn, hard to master. Excellent support from a great dev team. 9.9/10... I would like to be able to zoom out a bit more. Worth it even at full price.
На удивление, игра мне дико зашла. На вид неказистая, типичное инди, но игровой процесс просто великолепный. Это что-то типа абстрактной пошаговой стратегии / настольной игры. Правила сравнительно просты, по сути ты только строишь здания (они и атакуют и захватывают территорию) на гексах и нужно захватить всю карту. Но игра достаточно глубока. В игре хороший туториал, который постепенно раскрывает из упрощенных правил полный набор. Плюс через карты показывает разные стратегии - как использовать разные типы зданий, как захватывать через море и т.д. В общем зайдет очевидно не всем, но для такой простой игры ощущения великоленые. Русского языка нет, если что.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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