
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리도 흥미진진하고 루트도 많아서 각 루트를 즐기는 맛이 아주 좋습니다. 게임 시스템도 아주 재밌고요. 다만 엔딩이 100개나 되는 만큼 그 중에는 미연시 루트나 데스 게임 루트, 소년 만화 루트 같이 아예 장르가 달라지는 루트들이나 불쾌할 수도 있는 배드 엔딩도 있다는 걸 감안해야 하고 모든 떡밥이 풀리는 진 엔딩을 보려면 필수로 몇몇 엔딩을 봐야 해서 진 엔딩을 목표로 하게 되면 플레이 시간이 상당히 길어집니다. 전투는 스킵이 되는데 스토리는 안돼서 봤던 거 또 보는 느낌이 들기도 하고요. 가볍게 즐길 수 있는 게임을 원하는 분들은 아예 안 하거나 1회차만 하는 것을 추천드립니다. 1회차 엔딩도 열린 결말이라고 생각하면 여운 있는 괜찮은 엔딩이에요.
Let's go, in and out, 100 days adventure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very ambitious game, that is mostly good. The Hundret Line is a visual novel with tactical combat elements. The story told here features a story that is for the most part decent and in some parts excellent, but does have a lot of flaws as well. Over the course of the game, you can make choices, wich will put the story on different paths. These paths vary drastically in quality, wich is a bit of an issue, because all of the paths are very long and if you want to achieve all possible endings of the story, you will be playing this game for a very long time. Depending on how much you skip, you should at least expect 100 hours of playtime, but if you read every line, fight every battle and want to truly 100% this game, expect 200 hours and more. In terms of storytelling, we have more or less the same way Danganronpa was written. If you played games of that series, you know what to expect. The characters here also very strongly characterized, with every one of them having a few topics or tropes they fill. The combat in this game is nice, but nothing like what a true battle heavy game would do. I very much enjoyed it, but due to the multiple paths element of the story, you will be fighting the exact same battles dozens of times with barely and variation. This is a massive flaw and makes battles very annoying, except for the few speacial battles that occur only once during specific paths. Overall the battle system is very fun and some of the battles are tough even on normal difficulty, so I had my fun with it. Would I recommend this game? Maybe. You need to be ready to invest a lot of time into this game. You also need to remember a lot of stuff, to not get confused by what story path you are actually on and what has happened this time. I enjoyed it quite a lot and think it is worth it's money even at full price. If you like visual novels and want to experience and very long story and are willing to overlook the bad parts, than this might be for you.
Excellent VR, but only 100 ends
Masterpiece of storytelling , especially for meta-fiends
Hell nah, Sirei told me to show him my "baloney pony"
This game gave me hell, and I thank it for that. Having completed all 100 endings I can say that overall, I enjoy the game and the characters. I think there is a lot of interesting plot beats and Route 0 was a stellar opening. Though, Route 0 can get a bit weighed down by the fact that it is JUST the opening, the foundation that opens into 22 more routes. Unfortunately, I cannot give thllda a completely glowing review as there are some flaws. Not all endings are made equal, some felt lazy, others skip half of the hundred days, or you might get stuck going through a monotonous 100 days, day by day. Once you get to grinding for endings the actual gameplay, the fights, get to be such a drag because you're just trying to get that one ending. Though, the parameters for skipping battles has been updated since I played, making the vast majority skippable after you've completed a matching (or similar enough) battle once. There are highlights though, and I think a lot of my complaints can also be the fault of how I played thllda (which was daily for extended marathon sessions over a month while I was between jobs and packing up to move).
Boinky boinky very good yes
개굿
puking is moe
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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