
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Like other reviewers have mentioned, this is a unique, once in a lifetime kind of game. It goes without saying it's a must-play for Danganronpa fans, so if that's you, stop reading and play it. If that's not you (yet), then know this game requires patience to fully appreciate. If you're a low attention span-zoomer, this game is not for you. Not because the pacing is slow (although it can be in the first act) - but because of the sheer magnitude of story on offer here is the main selling point. The story you are shown in the first 30 - 50 hours is very good, but it's also one you could have gotten with much less time commitment playing another game. So if you suspect you're not going to be in this game for the long haul, put your energy elsewhere. All the main routes end with you either learning something crucial about the world, plot, or one of the characters that shapes how you experience future routes. It is this compounding effect that makes the game so memorable. But it requires that you pay attention each run, and don't rush through it once a decision you made doesn't pan out how you expect. I can tell a lot of reviewers, even the positive ones, rushed large portions of the game. I deliberately read all the dialogue in my 165 hour playtime as of writing, and I've done 35/100 endings. Having skipped as much as is reasonable of the non-story related gameplay as possible. So I can confidently say there's simply no way to finish all 100 endings in less than 200 hours unless you're skipping massive amounts of dialogue and characterization to forward the plot. So be extremely skeptical of any reviewer who claims to have 100%'d the game in less than that time. If Kodaka is to be believed, this game has has at a minimum 2.4 million words of dialogue. That's the equivalent of 16 Harry Potter books. That's not to say you can't be satisfied with this game only reading one of those books, but needless to say, it's the unbelievable ability for each of the routes to remain relevant to each other that makes this game so special. Not everyone will have the personality type to dedicate that much time to a story-focused game and wrap up every mystery, so take breaks if you have to. If you aren't enjoying a particular route, don't be afraid to select a new one, you can always return to where you were at any given time. At the same time, I'll also say that you should see through your choices to the end. That's one of the lessons of the game that you'll come to appreciate more and more as you play. And it is what makes this game actually work as a game, rather than a book series. You could realistically spend 100 hours in this game and not have experienced the best the game has to offer, but don't despair, the game has locked certain routes behind completing other ones, so it will be fairly obvious when you're having the main course. In terms of the game's other systems, there's only two noteworthy ones to talk about, field exploration outside the school and the tactical combat. Both of them are decently enjoyable, but they're not designed the give you a challenge, even on the hardest difficulty. Do not expect any depth here. If that's what you're looking for in addition to a good story, play Final Fantasy or something. They mostly just serve as a way to give you a break from the routine and time to process what's going on in the story. But the battles do feel epic and climactic when they have to, and that's what matters. (at least to me) In later routes you can and will be skipping them regularly. Expect these systems to become redundant after your first 50 hours or so. But at that point you're so invested in the story it hardly matters. The english voice acting is very hit and miss. They handle most scenes fine, but when they flop it's really immersion breaking in serious scenes. Not to mention the legendary, irreplaceable japanese VA Megumi Ogata who voiced Nagito from DR2 is present in this title as well. Just for that voice alone I'd highly recommend sticking to subs, but it's personal preference at the end of the day. Listen to their introductions and make your own decision. (though half the cast is only introduced later) In summary, I'd say this is a 10/10 masterpiece of a game for the right kind of person, with the right kind of mindset. I want to recommend it to everyone on the planet, but unfortunately I know it won't be appreciated by the masses. The sheer ambition at display here must be venerated though, so hope I've done my part in writing this review, and convinced at least one individual to pick up and experience this gem.
Gaku Marico is a horribly written character Good use of 26 hours if you pretend like the first ending is actually where the game ends, and play pretend it's just a massive cliffhanger for the community to speculate/make theories about. Otherwise just Google the rest of the goodies, unless you're in it for the grind. Do not expect Raging Loop levels of quality/consistency with each turn and twist. [spoiler] You'd also think Kotaru would know how to better apply timeline shenanigans, having AI: Somnium Files under his belt. Memory retention should have been a bigger factor, even if it meant forcing each route to be on a linear path towards true completion [/spoiler]
等弹丸的时候玩玩
The title is incredibly misleading. The developers of this game were doing waaaaaay more then a hundred lines when making this.
I loved it. Got the experience from it that I wanted. Gets a little repetitive, but that's the point.
its the best video game ever
10/10, would spend hundreds of hours of my time to experience extreme emotional devastation again (and I will because I still have a ton of endings left to get). This game is the only one I've played that tells you that your choices matter and actually means it. A game with 100 endings is the most ridiculous ♥♥♥♥ I've ever heard but they made it work somehow. I'm a huge fan of Kodaka and Uchikoshi's other games, but there are definitely elements of Danganronpa/Zero Escape/AI: The Somnium Files that I disliked, plot twists and endings that didn't work for me, characters that fell flat, etc. To me, this game is like if you took everything that made those games amazing, and (from what I've seen so far) massively improved on their weaknesses. It's definitely also distinct enough that it feels like its own unique thing despite so many of the themes and story elements being reused. It consumed my life, hijacked my brain, and I have no regrets.
lowk get a lil repetitive after route 0 but its cool
面白い
i pirated it then felt bad and bought it starts vry slow i stopped at like day 20 then came back 9 mths later and WOW WOW be patients its worth it god i love kodaka xoxo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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