
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its pretty good but repetitive as hell, if not for the ability to skip battles you done before the game would be 400+ hours and beyond slow.
Just finished my route 0 run and I GOT SO MANY QUESTIONS. peak game so far tho
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty lukewarm "Reccommended". Its definitely a Kodaka game, for better or worse. If you read other reviews, you'll notice something that comes up a lot as a talking point is the game's 100 endings. I've gotten 86 of them at the time of writing, which is a solid enough amount to give a verdict on what I think overall. The game itself is split up into a long linear section at the start, totalling about 30-40 hours depending on your reading speed. In this you don't have any real choices and go down a predetermined path. After this section is over, the game opens up and lets you start making choices for yourself, which will then branch off into their own individual routes that take you to one of the 100 endings advertised. While technically true that there's 100 points at which the story gives you the credits, to call each of them "endings" is something I'd call a stretch. At the tail end of a route you'll be given a choice, either choice bringing you to one of two endings within that route, though some handful of these are practically identical in their outcome or change so little that it doesn't matter much. Other times you'll just make a choice that leads to an immediate bad end that doesn't actually resolve the story, and you just go right back to pick the other option and actually continue down that route. There's about 22 distinct routes total across which these endings are distributed, and I can tell you that most of them are pretty mediocre or bad. The devs have gone on record stating that their writing process was to create one scenario from start to finish, then work backwards from there and introduce branching choices that lead you to different paths. Quite frankle, you can tell; 001 is the only ending in the game that I feel does an adequate job of playing on any sort of themes and resolving the story in a satisfying way. All the other endings leave far too many mysteries open-ended, introduce too many self-contained concepts that don't come up in other routes, or in the case of the routes Uchikoshi clearly wrote, have too many elements contained to a small collection of routes that don't actually have any impact on the narrative as a whole. A lot of these ending paths are undercooked, bloated, underdeveloped or just outright bad. I even had one branch where I noticed typo's and the writers forgetting critical components of their story, in other words, an ending path that didn't get a proper revision before being published. If you actually go through the game and try to see every path and ending, you'll get disappointed eventually- while I think some of the individual paths are compelling and well written, they just don't work on their own as a story and rely far too heavily on the game's structure- which would be fine if you actually needed every path to piece together the story, but you don't. You only need 001, and the choices to get there are heavily hinted at, so the game's pretty heavy-handed in guiding you down that path. So its honestly a good thing 001 is actually pretty good and compelling, all things considered. It has a clear vision, clear themes and unwraps the story in a way I thought was very satisfying and bittersweet. It also has the only instance of its "ending CG" being an animated cutscene instead of just a still image, which further reinforces it not only being the first ending to be written, but most likely the "True Ending" of the game despite what the devs would claim to the contrary. I think the game's worth playing just for the prologue all the way to 001. Oh yeah, and there's tactics gameplay too. Its pretty good. I don't think you're picking up a game like this for the strategy RPG element, but it does the job and outside of the one route where you do 30 fights in a row, it doesn't overstay its welcome. Pick this game up in a sale and do whatever you want with it, but my personal reccommendation is not to go for all 100 endings unless you just HAVE to know what happens down every path. Its ultimately a hollow experience and I think you'll be more satisfied just going for ending 001 and leaving it there.
千万别玩
One of those games where you can't just stop playing after you complete it once. Mainly because you wouldn't really get the full experience if you just stopped after seeing the credits once. I cleared the game about 9 times and every time it felt like a new experience. I would definitely recommend this game for anyone that is a lover of visual novels. The combat can get repetitive at times because it is turn based, but that is solved the more you play it since you are allowed to skip battles after doing it. There is also still a lot of story and things to get done even though I beat the game 9 times. I hope you give this game a chance.
Hooooo boy let me try to keep this as brief as I can. I have 100%'d this game and will keep my review spoiler-free, besides referring to the fact that this game does, indeed, have MANY endings. In short, I am recommending this game... but just barely. Overall, I had a fun time with this game and got my money's worth. When people say there are 100 legitimate endings in this game, there ARE 100 legitimate endings to The Hundred Line: Last Defense Academy. This is a fact; there is objectively enough content here to warrant the price. The mere concept of piecing together a narrative so ambitious is, at its core, laudable. In addition, there are some really strong character moments, story moments, and mystery moments as you piece together the overarching story. I like most of the characters. Most of them. No notes on the voice acting (although the VA for Darumi was my personal favorite performance of the English ensemble). Unfortunately, I spent the majority of the time wishing for many characters to receive depth that was never given to them. Some really great character moments are given for a handful of people, don't get me wrong, but those character moments might only show up in a single storyline, and then all subsequent playthroughs, when you're exploring other storylines, you're left stuck with that character's one-noted banter. As a player, the characters' development doesn't feel very consequential, especially by the latter half of playing this game, and I'm not sure that's intentional. The fighting mechanics became genuinely very fun once I got the hang of it, but unfortunately those mechanics also started to get stale by the latter half of playing this game, and the game knows it, because it allows you to skip battles and cutscenes that are essentially the same as a previous playthrough, even if you're following a different route. Some storylines are quite interesting, occasionally even clever. Some storylines were just plain bad. I DO really like that different writers wrote different storylines. I'd say it was about 50/50 for me, in terms of the writing quality. The initial thrill of discovering all of the different routes was quite fun, but by the latter half of playing this game, it was becoming less thrilling and more... tedious. Notice how I keep saying 'by the latter half of playing this game'? That's because the coolest thing about this game is also my biggest issue with the game: because this is a game that prioritizes the fact that is has 100 endings, and it is not a game that prioritizes telling a single story with a single throughline and a single ending. It's not inherently bad that it's prioritized this way, but as the player, it's important that this help frame your expectations. My biggest piece of advice: do NOT go into this thinking "oh, so once I get all 100 endings, I'm going to unearth the actual TRUE, 101st ending, one that ties it all together and wraps it up tightly" ...no. Remove that thought from your mind right now. Trust me and save yourself from that trap. This is not a story structured like Master Detective Archives: RAIN CODE or the Danganronpa series. You're not going to get the capital-E Ending you're visualizing in your head (even though there are a few endings that may be contenders for that title). It's the type of game where the different endings will give you the different sides of the story, and it's up to you to piece it together on your own. The Hundred Line: Last Defense Academy is a mess. But it's a lovable mess; I can feel the blood, sweat, and tears that went into making a visual novel of this scale possible. I am genuinely impressed at how convoluted storylines manage to fall into place within the 'bigger picture'. For the most part, I REALLY like these characters, the story, and the way it leaves space for you to come to your own conclusions. And honestly? I vibe with this game. Not because of the art, or the music, or the characters, or even the story, really... I vibe with it because of the sheer absurdity that is playing a visual novel with 100 legitimate endings. It is crazy and it is meta and it is The Hundred Line: Last Defense Academy. You wanted a visual novel with branching story paths and a ton of different endings? Well, now you have it. So yes, this game just barely passes my threshold where I would recommend it on Steam. Trust your gut if it's the right game for you. It's an interesting narrative to invest time into for a season and you will probably enjoy the process of discovering HOW said narrative evolves based on your decisions. You will see some lovable characters and poignant moments, and you'll also see problematic jokes and egregious banter. My favorite ending, you ask? Probably Ending #47 as it was one of the first I found. Least favorite ending? Definitely Ending #42.
请支持百日战纪!!!
After playing through all endings the game has to offer, I can confidently recommend giving this a shot. If you like Danganronpa or Zero Escape, you'll most likely enjoy this game. The gameplay mostly consists of visual novel segments, in addition, there are SRPG battles, which I didn't find very hard on the normal recommended difficulty and then there are exploration missions that are done in a sort of board game fashion. The visuals stay interesting with the many sprites each character has and occasional CGs (there's a TON of them). The battles you go through every now and then are fairly easy but definitely satisfying. The game has 100 endings, which is a lot but as expected, the quality of routes varies. Most of the routes and endings are good in my opinion, with only a few being a slog to get through. I wouldn't recommend rushing through any route, even if it feels annoying or boring as that could just ruin your experience with the game as a whole. I love the cast of characters. Of course, some of them have a few annoying quirks but that's very normal for Danganronpa-style character writing. If you know that you really despise those kinds of characters, then this game probably isn't for you. I personally had a blast playing this and recommend at least checking out the demo if you're on the fence about getting this game. The demo should give you a pretty good idea of what the characters are like and the direction the story is taking. There's quite a bit of content to play through in the demo and if you decide to buy the game, your demo progress will carry over, give the demo a shot! My overall rating for the game would be 9.5/10, I thought this was a really great experience!
this game is super super super good, outside of like 1 character theyre amazing, the combat is fun and every character feels unique, the twists and mysteries are all compelling and keep you on the edge while not being predictable nor outrageous. the only negatives i have is that some of the enemy types are a little boring to fight and i wish there was more regarding the overworld, as well as I dont't personally like that every line has some audio of the character over it, like a moan or grunt, etc. after a while i kinda zoned it out though. I honestly wish this game had a some more marketing before lauch because it truly is an amazing expiriance, but even I as a danganronpa fan didn't get this for about a year after launch. play this game, very good, gets better and better the more you play
if you love nagito you will love eito
Active players
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Where this game's players are, estimated from review languages.
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