
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小高。。。。。真有你的。。。。TvT
玩了近100小时,相对来说游玩过程还算得上愉悦(?) 评分给到7分,五分算平均线。以下内容是本人主观感受,仅供参考。 先说下优点: 1、游戏内容量大管饱,很杀时间,有100个结局的游戏我还是第一次见,而且只能说小高塑造人物方面还是有一手的,在特定的角色线中各个主要角色的性格都非常鲜明,最喜欢的是怠美,我愿称之为亚萨西的化身。 2、没了,接下来我要开始骂了 先不谈ooc的问题,我算是看了一点攻略来选择路线的,来来回回玩了一半的路线,由于每条线都是奔着了解某个人去的,导致我没有怎么注意不同路线中人设差异过大的事(说的就是你,维希涅尔线中记仇的川翼奈) 缺点: 1:战旗玩法极其拖沓,内容性和可玩性较少,角色的搭配和升级空间可以说完全没有,可以看出小高完全没有怎么注意战旗玩法的拓展,其次就是对于想迅速游玩二周目不同路线的玩家,尽管大部分战斗在打过一次后就能跳过,但是每次响起警报-到作战室说废话-等主角团和敌人落位-加上看到过无数次的某某化身登场-尤其是某某化身登场那个动画不能跳过,再加上每波战斗之间的间隔时间,又加上主角团里的一些人的奇妙小骚话,设计这种战斗的人真是*了*了。 2:据我所知有大概一半路线是有相当大比例注水+重复。很多路线纯粹是在最后一个选项上给你来个无意义的分叉,然后接一段让你自由想象的结尾描述,然后就没了,强烈抗议这种没有诚意的剧情设计。 3:主角团的人感觉多多少少脑子都有问题,而且人物在剧情的影响上面过大了,举个例子,在选择杀掉苍月的后续分支几乎全是狗屎路线,以及比较重要的官方主线上,狂死香和怠美是一定活不了的(我最喜欢的两个女生),这就导致了很多路线对于人物的塑造旱的旱死涝的涝死。 4:主角作为二周目的人来说是否有点缺少主观能动性(?),每次有什么大事有预感要发生了,唉,您猜怎么着,不去了解这种预感怎么来的,不去找相应的队友了解情况,不去想能解决问题的办法,反手就是一句防卫战同样重要,为了后面的战斗要去睡觉\为防卫战做准备了。我睡你🐎睡,你就一辈子在床上对着梦里的嘉琉亚yy去吧。 没了,游戏还算好玩,还是给个好评吧
I had a lot of afk hours so don't pay attention to that lol..... I only disliked a couple of routes and the game does have a few issues, but man good experience playing this game pretty slowly for nearly a year. Big thanks to everyone who worked on this game. Listen kodaka...I *know* [spoiler] darumi is suicidal and all, but I got issues with you and the devs killing her so many damn times, sometimes for absolutely no reason [/spoiler] ....waiting for 1000 line lmao. Going into this game, I was already a big danganronpa fan, and those definitely have the benefit of having one satisfying ending, but getting to spend so much time with this hundred line cast, I really grew to love them so much, that for me was the best part of this game, just getting to spend so much time with the cast. Honestly I don't really care to have more routes necessarily if Kodaka wants to do DLC for this game, I just want more things to spend time with the characters, so honestly that could even just be an alternate mode. [spoiler] (and let us in the damn 18+ section of the library lol...I'd imagine it would be adjacent to how the love hotel was in Danganronpa v3, which I thought was hilarious) [/spoiler] Bottom line, I think everyone should play all 100 endings. Will it feel like a slog sometimes? Absolutely. But if you end up loving the cast like I did, it'll probably be worth it, maybe. I don't know, you're not me. I loved every bit of this. Another side note is as a strategy RPG this game is definitely lacking in some ways. It gets really repetitive. The Extreme and Despair mode did add an interesting challenge, but once you power everything up you can avoid death pretty easily too. The most fun thing to do is to trigger last yell on everyone as you run around the map as Darumi squeezing every invader out for mountain dew voltage and then last yelling the commander boss of each battle into oblivion all while Darumi complains about it. Peak. I have a lot more thoughts on the game, but I figure they are mostly my biases, not necessary to include here. I truly hope everyone gets to experience this game, even as flawed as it sometimes can be. The routes where it shines, it really does shine.
I really liked this game, I don´t think games are done like this anymore it just have too much content and its all good!. I really hope we get more games from this studio.
Cool game
好玩
一百条结局非常多了,编剧也有很多问题就在于有的写的还挺好,有的就很烂。 先说个人觉得还不错的: 首先真相线唯一真神,也是最喜欢的一条,包括最终结局也能感受到反战的主旨,最后的动画以及打完真结局后结束的ed变得明亮起来非常感人,[spoiler] 尤其是最后小希回忆里澄野的回眸, [/spoiler]看的鼻子酸酸的,部分人物塑造的也挺好的,比如说我特别喜欢的苍月,打完遍地苍月线和告别苍月线后更喜欢了。[strike] 还是很喜欢这种厉鬼塑造 [/strike]。其余的线比如独裁线,莫诺科巴线,写的也还蛮不错的。 接下来说说一些想吐槽的。 战旗这个东西因人而异吧,有的喜欢有的不喜欢的,不过打太多真是力竭了。 为凑够一百天一百个结局,过程非常重复漫长让人昏昏欲睡。[strike] 被sirei的“雅邦”洗脑了都 [/strike]。以及一些结局和线路都特别水,水到让人不知道这玩意存在的意义是什么。点名连续防卫线,每天两眼一睁就是战斗战斗战斗,我真不敢想象没有跳战斗这玩意有多折磨人。还有一些线和结局看完后感觉跟脑袋里滑过一条宽粉一样,回味起来有一种无语的好笑。个人还是觉得幸运之匣线是最烂的(闭眼) SF线有剧情锁,要打其他路线才能开启SF。包括推理线也有锁和SF线相对应。不过前置条件那么多,[spoiler] 平行世界 [/spoiler]这个设定看上去非常厉害····最后的呈现的效果并不是特别让人满意。其实打完前置那些线后回去过SF线看见解释和揭晓那些问题时看的还挺爽的,但过到最后就感觉···咦?仅此而已吗?明明又是剧情锁又平行世界感觉很厉害的样子?···。有些不尽人意。 因为时间线拉的长要凑够一百天,以及不同线是不同编剧···导致角色一些剧情非常降智,行为和思维逻辑都特别诡异。比如二周目中期的时候,[spoiler] 澄野找sirei对质然后被sirei电了后失忆了,于是对sirei言听计从 [/spoiler],当时玩的时候满脑子都是[spoiler] 苍月你快回来吧把这个凑鸡蛋像一周目一样砍了好了 [/spoiler]。还有死亡游戏线,打着打着气笑了,前面[spoiler] 拓海把神秘杀人魔杀了 [/spoiler],队友们说呜呜呜拓海我们错怪你了,第二天[spoiler] 第二个杀人魔震撼登场 [/spoiler],队友又说果然你是凶手你昨天那样子只是在放松我们的警惕。··········我真没绷住。 总之,部分线还可以,部分线很水很屎。整体上看来我更期望给这部作品打一个中评,屎似乎也没那么令人失望,比较还有条特别好的真相大白线在那顶着。说好···倒也没特别好,中间又漫长又水,一些屎线非常折磨人游玩的兴致。 打折时买下来然后玩一玩真相大白线和部分几条好玩的线最好了,一些屎线也没必要去吃(闭眼)
看得我想退款(我是真爱一年玩家
无法启动阿 白一下就闪退
so i fully pirated this game last june, nd completed it entirely in december. since then ive been dreading the day the dlc might drop, since ill then have to wait again until i can play it myself, maybe even seeing spoilers as i wait so i bit the bullet haha. ive transferred my save data, leaving me w all my endings completed again but a weird playtime, but im fully honestttt w what i said before, so everything below is gen from a viewpoint w 100/100!! this game is amazing and means a lot to me, its definitely worth the money it costs. it has enough content thatll leave u satisfied to fill up that entire price! i like the characters a lot (one even becoming my oshi!), the story is great, and i think about this game genuinely every day.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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