
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
二周目一些篇章真的是又臭又长,战斗和日常又极其水时间。真的非常非常消磨游玩热情。 小高在主线上发挥正常,谜底和立意都起来了。至于sf线和推理篇,我只能说能先打就先打,一口气打完才会有解密的的体验。 我是先打完其他所有线才打的sf和推理,全收集伏笔再看解密,以为会有犹如ever17般天崩地裂的表现,打完才发现预期拉高了,其他线的那点伏笔完全对不起我的忍耐。前置篇章的伏笔单拎出来还算不错,但一想到自己打前置篇章时的痛苦,又觉得有点不值。 我在其他线看见sf篇的线索真的非常期待谜底,结果到sf篇并不困难的就能解释,两位主角的泛用性极强,哪里需要埋伏笔就往哪搬,有种天上谜面,地上谜底的感觉。
80 hours in... and I don't even know if I'm halfway through all the content in this game. Can't recommend enough if you like Zero Escape and Danganronpa. Least favorite part of the game is the combat. Sometimes it feels fun but often teeters on easy or tedious. Be prepared for A LOT of reading.
nice
[b]Meta[/b] The game plays out across 100 days. After you get your first ending (where your choices do not matter), you get to relive the 100 days very differently. After a 100 hours put into the game, the 100 endings just feels like a cheap marketing stunt. You get 100 endings spread across 22 different routes. Most of them do not reach the 100th day, but that might be a good thing considering the length of the game. From time to time you have to play a minigame to persuade a character to do something, whether it is to fight, tell the truth, or something else. It feels like a ♥♥♥♥♥♥♥♥ Danganronpa class trial with zero consequences since getting the wrong answer just makes you replay it until you answer correctly. Luckily there aren't too many of these. The days get tedious to go through because of the sheer number of cutscenes. The rough cycle is as follows, though there are exceptions: - Screen to show what day it is - Bell rings - Wake up announcement - Dialogue after waking up - [Story events / Free time] - Bell rings - Sleep announcement - Dialogue before sleeping Doesn't sound like much until you see it every day in every route. Sometimes you get to skip days for plot reasons. [b]Combat[/b] The combat system is a classic turn-based tactics RPG, with each battle split into several waves. With the amount of repetitive battles, you do get the urge to start cheesing them by just spamming Desperation Potions and free finishers. The game makes it too easy by reviving your characters the very next wave after their death. By rewarding you for killing off your characters, you can just play recklessly. For a tactics game, you really only need one tactic for almost every battle. Once you have completed a battle in one route, you can skip the similar ones in the other routes thankfully. The skip system still makes you go through all the dialogue every wave, which can get tedious if you're binging the game endings due to the repetition. Outside of combat, you can power your characters up during your free time via 1. Mock combat in the training room (because we need even more battles?) 2. Raising school grades 3. Farm resources during exploration (strengthens tools) Defeating bosses will let you strengthen your finisher for a particular character. This makes sense with the multiple story routes as you will be revisiting the same bosses many times. However, not every boss battle will provide you with the opportunity so don't expect to max out every character's finisher after completing the game in its entirety. Unless of course you cheese it by revisiting the boss battles over and over. [b]Exploration[/b] During your free time segments, you can explore the school's surroundings via a board game system akin to Monopoly. Roll a die, stop on a tile, trigger event. This lets you earn resources that will help you build up your relations with the other characters to view Bonding Events. As far as I remember, these do not strengthen the characters, it is purely for lore. The resources will also let you upgrade your potions and traps for combat. You can skip most of the mandatory story exploration missions after clearing the map once. [b]Story (Relatively Spoiler-free)[/b] I loved the story in the first playthrough. Everything felt fresh and new. The first ending leading up to you replaying the game also made enough sense story-wise that you most definitely will start another run. There are just a few routes which provide the missing lore to tie up loose ends. I wish I stumbled upon them earlier, but it took me over 40 endings before I reached them. Some routes felt like they didn't respect the players' time. Namely the Conspiracy Route which had potential but terrible execution, and the Serial Battles Route which just felt like a lazy reuse of content. Perhaps some of them were endings made just to pad the game to sell the 100 endings gimmick. Some routes also have the decision point at questionable moments. It could be at the 4th wave of a battle, making you have to go through three waves of dialogue even if you have skipped the battle just to reach the point where you can attempt another branch. Unfortunately there are still unanswered questions in the story which I really did not expect after going through 100 different endings.
As a danganronopa veteran and Fire Emblem enjoyer this was the game I never knew I needed. On paper a game that combines elements of visual novels with turn based strategy which works well in theory but being able to pull off a story as convuluted as this at this scale (100+ hours of gameplay) is insane. If you love the writing of Danganronpa and enjoy RPGs this game is worth it, there's so much content to keep you going for weeks on end. I wasn't as big of a fan of [spoiler]some of the routes this game had to offer such as the comedy routes. They felt like filler content more than anything. But the routes they actually took their time on were amazing and lets each player unravel the mystery of what's really going on differently.[/spoiler]
何とか頑張って全エンディングコンプしたのでレビューを。因みにプレイ時間がとんでもないですがそれはPCつけっぱなしなのでクリアまでずっと起動してただけで、フルコンプまでここまでかかるわけではないのはご安心を(それでも滅茶苦茶長いけど) そしてサムズダウンにこそしましたが、最後までどっちにするか悩む微妙なラインでした。というのもとんでもない量あるのである程度のルート間の質の差や多少のキャラ崩壊は仕方がないと思うし、我慢できなければ面白いところだけやるという選択肢があると思っていたからです(実際このルートは回避しとけばよかったなぁというのもちらほら、特にコメディ編と連続防衛編はきつかった)。 なのですが、一番最後に残した【最終的なハッピーエンド兼他ルートの答え合わせを含んだルート】、これが他ルート(ただし元からコメディ寄りなルートを除く)とは比べ物にならないほどキャラ崩壊が酷いと私は感じました。キャラ崩壊の方向性もお寒いギャグなどのコメディ路線で肌に合わなかったのもあるのですが、そもそも物語として主軸になる【1週目】・【2週目以降のメインルートと言える真相がわかるルート】そして満を持しての【ハッピーエンド】、この3ルートに関しては流石にキャラクターの方向性を一貫してほしかったです。 あとは物語全体のフラグ回収やハッピーエンドの位置にある以上最初の方に書いた避ける選択肢が取りにくいのも問題ですね、有象無象のうちの一つならまだよかった・・・。
请支持放飞小高! 请从一周目开始就看攻略,不然玩起来容易陷入战斗不爽的同时剧情不爽。
Decent. Can get extremely repetitive sometimes, but most of the choices are engaging and a genuine challenge to choose.
又神又拉的,剧情非常的注水,重复剧情一直端出来,主角简直是传奇睡神,遇事不决先睡一觉再说。 其他人也没好到哪去,完全就是别人说什么就是什么,也不会自己动动小脑筋思考一下。 [spoiler] 玩了几条烂线我已经完全理解且认同苍月的想法了,人类毁灭吧!!!! [/spoiler]
My life feels so empty now that I've finished this game. I need 100 more endings..........
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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