
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我是谁?支持百日战纪。
no game was ever more perfectly made for mentally unsound perverts
The Hundred Line has become one of my favorite games, if not since I started playing perhaps 3 routes in. That said, now that I have completed everything and have nothing else to do but to wait for the sequel and recommend the game to friends, here are some routes I would like to see for The Two Hundred Line: [spoiler] - Kako's detective adventures ft. Takumi as her assistant. The mysteries being solved should be banal and sort of comedic. [/spoiler] [spoiler] - Romance route featuring Gaku and Takemaru. Optionally Shouma or Moko as well. NO Eito NO Yugamu. They have enough content already. [/spoiler] [spoiler] - Commander route(s). I would like to see their faces. Maybe it could be Takumi's turn to be lobotomized instead of Eva. [/spoiler] [spoiler] - At least 3 more routes where nothing happens and Takumi just sleeps for 30 days at a time. [/spoiler] [spoiler] - Serial Battles 2. [/spoiler]
Really fun and enjoyable characters and story, still on the first playthrough around day 50. Cant wait to see where things go and running it back. Update, finished the first 100 days and started the "real" playthrough and sheesh this game is good man. If you get the romance route first, either skip it if youre not into it or power through because slasher arc is too good.
不值原价,可以趁打折购入,180以内吧... 有三分之二以上的结局能明显感觉到是硬凑的 某些线简直烂的想吐,点名坠入爱河和连续防卫,一个剧情烂的恶心,一个操作烂的恶心 被拿来卖肉的角色在ta的高光线上也有感人的部分,不知道是不是制作组仅剩的怜悯心 玩的结局多的话能明显感觉到制作组根本没怎么商量过,很多bug 有的角色ooc的很离谱很突然 主角在某些重要时刻也会突然变得很废物,嗯,我并不知道他是怎么了 总之,不是很闲的话不建议体验全结局,把一些风评好的打一下就可以了,有的线确实很感动,打的时候掉过眼泪(本人泪点很低就是了) 【以下剧透预警】 SF很让我失望,一个无法直接打通的线,竟然也有结局是拿来凑数的 而且小雫完全背离之前一直铺垫的高智冷静的性格,她可以有反差,可以有自己的情绪,习惯,也可以有喜欢的人,但为了听一句告白就对同伴见死不救?明明可以用很多方法阻止澄海不被注射,偏偏是靠雫原的一己私欲吗 推理线只要澄海选错了凶手,大家就会主张把他关起来,甚至雫原也同意,一直关到100天,笼子的锁就自己开了?推理线一共8个结局,只有第100是正常的 救过子G的是谁,她最后到底去哪了?给雫原那个物质的人是谁?有的线被砍头也能复活,只剩下半身了也能复活,一到丧尸线和互相残杀线就是血流干了复活不了,是不是有点太随便了 上半游那么多条线都画出了100天之后的事情,是不是在和SF左右脑互搏
It is a good game for those who like Danganronpa. Strategy part is fun as well.
Прибыл к себе из будущего с отзывом, чтобы я из прошлого не тратил несколько десятков часов на разочарование. Демо даёт ложное ощущение глубины, а игра даёт ложную надежду на внезапный поворот за углом, где читателя схватят за руку со словами "Вот ты и повёлся!", но этого так и не произойдёт, вся поверхностность и все глупости в игре "всамделишные". 100 концовок и 20 рутов -- просто гимик, фактически в игре один основной рут, остальное по большей части фансервис. [h2] Коротко про сюжет: [/h2] Самоповторы, рояли в кустах, лудо-нарративный диссонанс, инопланетяне, путешествия во времени, выращивание людей в пробирке, трансмутации людей, космические полёты, персонажи не выходящие за описание из двух предложений, при этом всё описанное противоречит друг другу в 2 ситуациях из 3. Списанные повороты из Danganronpa V3, но с куда более слабым мета-комментарием (практически отсутствующим). Сюжет подаётся медленно, вопросы будут поставлены практически в самом начале, а ответы будут подаваться в формате неожиданных пачек лора на несколько страниц с перерывами на четверть-треть рута. [h2] Личные мысли о Кодаке: [/h2] Кодаке, вероятно, стоит уходить от формулы вида "-дцать персонажей попадают в страшные ситуации" в сторону небольшого количества персонажей, потому что повидимости жанр батл рояля компенсировал слабые стороны автора. Вроде как Кодака сделал мощный месседж в V3, где как бы говорил что уходит от Danganronpa, а в итоге делает ещё один V3, но с ещё более поверхностными персонажами и 20 рутами с качеством сюжета ниже Despair Girls, a.k.a. сюжет фильма категории Б без каких-либо нюансов. [h2] Последняя рекомендация: [/h2] Если хотите поддержать авторов -- покупайте, но не ожидайте ничего нового, по крайней мере от Кодаки, к тому же всё старое будет в худшем виде. Ну и время лучше на что-то другое потратить: сюжет-загадка реализован очень круто в аниме/манге Dorohedoro, а сюжет с большим количеством персонажей круто работает в Baccano и чуть хуже в Durarara. Себе бы посоветовал вместо этой игры уже взяться наконец за Metaphor.
终于想起来写个评论。首发买的,没啥意思,剧情水的要死,很多线甚至直接让男主睡个几十天,真没必要非要为了“百日”这盘醋去强行拉时长。大部分线男主一直吃瘪,憋屈的要死,谁让男主只是一个喜欢睡觉的高中生呢。真相大白线的结局甚至不太能差强人意,全员存活(sf)线要经过几十个小时又臭又长的大奋线,味同嚼蜡,我现在的时长是刚解锁sf线玩了大概十几二十天的,好不容易到了sf看见窝囊的男主和一上来就人身攻击的比留子(好像是这个名字)就一点继续玩的欲望都没有。 人设方面除了男主,那对神人兄妹我真受不了,自私自利一点共情能力没有男主还惯着哄着他们。小胖窝囊的要死。女主我想了一会硬是没想到有啥能说的,太没特色也是一种特色吧。我最喜欢的角色还是地雷妹,其次是对面的女将军和伊娃,再剩下的都没啥印象了。不如弹丸论破任一作一根
One of the most incredible and most impactful games I've ever played, my favorite story of the decade.
Its pretty good but repetitive as hell, if not for the ability to skip battles you done before the game would be 400+ hours and beyond slow.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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