
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
in one ending the white guy blew up damn
喜欢前面的剧情!
Крутая и оригинальная игра, но прохождение более, чем на 2-3 концовки, сильно выматывает из-за того, что геймплей развивается только первые 2 прохождения. В любом случае здесь легко оставить овер 30-40 часов ради 2-3 рутов, а играть дальше или нет - чисто Ваш выбор. Лично я советую пользоваться гайдом для получения нужных концовок, ибо играя вслепую, я попал в один из худших рутов, из-за чего желание играть сильно отпало в моменте - не совершайте такую ошибку, если хотите получить максимум удовольствия от игры. P.S. Если Вы обожаете/ненавидите writing Danganronpa, то здесь он не всегда такой же гиперболизированный (иногда очень даже серьёзный), но персонажи точно "в стиле".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La trama intriga, tiene excelente desarrollo de personajes, bastante re jugabilidad, el precio vale cada centavo
Couldn't get pegged by Hiruko, but I did get vored by Darumi
se vi piacciono gli anime, avete una conoscenza scolastica dell'inglese e un età tra i 14 e i 20 anni è un ottimo gioco, lo consiglio in fatti ho messo recensione positiva... sfortunatamente per me è stata una pessima esperienza, i personaggi sono stereotipati in maniera estrema, è difficile affezionarsi, dopo un pò non me n'è fregato nulla, l'unica cosa con un minimo di spessore era la trama principale, ma dopo 60 ore di gioco ho iniziato a skippare dialoghi inutili (la maggior parte non servono a nulla, non aggiungono nulla, non aiutano neanche a caratterizzare i personaggi, per non parlare della costante ripetitività)
从维希涅斯篇看如何形成健康的SM关系: 一:信任与挑战。维姐与海哥的十个问题的问答,在维姐的角度是对“力量”的信任,也是对“神谕”的挑战。海哥想同过沟通达成happy ending的意愿是对“良知”的信任和对自己立场的挑战。维姐和海哥都在大环境排斥下追求自己的信念,只不过两人相似又互补,海哥有领袖责任感却缺乏铁腕,维姐恐怖统治却受到存在意义的挑战,两人才能在这个“信任”与“挑战”的游戏中了解对方,加速升温 二:情感的互动与成长。维姐的感情从一开始的好奇,愉悦,到占有,是把海哥当“玩具”到“精神支柱”看待的转变,使自己有了立足点,她不只是“希望”的独裁者,而是海哥的“希望” 海哥从厌恶,到同情,最后到守护,是对自己责任感的广义贯彻,面对这个不知道自己为谁而活的情感弱者,选择站在她身边,成为她的“意义” 三:严格的边界意识。两人的立场就是边界,人的一部分力量是由其社会身份赋予的,维姐和海哥都不能以自己的身份对这份恻隐之心回应,否则就会被剥夺共同体的认同。俗话说爱产生在两个主体之间,所以维姐和海哥的结局不是双双殉情就是维姐在决斗后“我”的部分和海哥一起死去了,自此以后活着的就是作为战争工具的维姐
捏着鼻子打完了全成就。 不过实话实说,如果只看SF线和相关线来说体验中规中矩,不至于差评。 但是如果是全成就……也就是所有线都打的话,就会出现大量重复的、精神污染的情节,我实在受不了了,必须差评。
全ルート未回収、ダンロン未履修勢です。 一周目のルートがよすぎて他ルートがはかどらないのでレビューします。 [h1]総評[/h1] キャラの濃さに目をつむれば素晴らしいゲーム [h2]戦闘[/h2] 苦手意識のあるストラテジーだったのですが戦闘中に難易度変更ができたので楽にできました 必殺技が高頻度で撃ちてるので、ストラテジーですが下手なアクションゲームよりも爽快感のあるバトルが楽しめます [h2]ストーリー[/h2] 面白い! のですがいいルートを一回目に踏むと険悪ムードのルートが本当にきつい キャラが濃いので正直嫌いなチャラが多くそこは結構飛ばしながら見ました (すいません。でも本当に耐えられなかった) [h2]音楽[/h2] 正直あまり期待していなかったのですが [b]めっちゃいい、最高や[/b]
真相大白剧情很好但游戏性真的烂完了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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