
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If I could erase my memory and play it all again, I would do that, even after +300 hours, this game always surprised me with something new - plottwists, story, development. Some gameplay features might get repetitive, but I honestly did not care. If you enjoy crazy Danganronpa universe, its very unique characters and intense writing, just go full in and enjoy it
This is a pretty lukewarm "Reccommended". Its definitely a Kodaka game, for better or worse. If you read other reviews, you'll notice something that comes up a lot as a talking point is the game's 100 endings. I've gotten 86 of them at the time of writing, which is a solid enough amount to give a verdict on what I think overall. The game itself is split up into a long linear section at the start, totalling about 30-40 hours depending on your reading speed. In this you don't have any real choices and go down a predetermined path. After this section is over, the game opens up and lets you start making choices for yourself, which will then branch off into their own individual routes that take you to one of the 100 endings advertised. While technically true that there's 100 points at which the story gives you the credits, to call each of them "endings" is something I'd call a stretch. At the tail end of a route you'll be given a choice, either choice bringing you to one of two endings within that route, though some handful of these are practically identical in their outcome or change so little that it doesn't matter much. Other times you'll just make a choice that leads to an immediate bad end that doesn't actually resolve the story, and you just go right back to pick the other option and actually continue down that route. There's about 22 distinct routes total across which these endings are distributed, and I can tell you that most of them are pretty mediocre or bad. The devs have gone on record stating that their writing process was to create one scenario from start to finish, then work backwards from there and introduce branching choices that lead you to different paths. Quite frankle, you can tell; 001 is the only ending in the game that I feel does an adequate job of playing on any sort of themes and resolving the story in a satisfying way. All the other endings leave far too many mysteries open-ended, introduce too many self-contained concepts that don't come up in other routes, or in the case of the routes Uchikoshi clearly wrote, have too many elements contained to a small collection of routes that don't actually have any impact on the narrative as a whole. A lot of these ending paths are undercooked, bloated, underdeveloped or just outright bad. I even had one branch where I noticed typo's and the writers forgetting critical components of their story, in other words, an ending path that didn't get a proper revision before being published. If you actually go through the game and try to see every path and ending, you'll get disappointed eventually- while I think some of the individual paths are compelling and well written, they just don't work on their own as a story and rely far too heavily on the game's structure- which would be fine if you actually needed every path to piece together the story, but you don't. You only need 001, and the choices to get there are heavily hinted at, so the game's pretty heavy-handed in guiding you down that path. So its honestly a good thing 001 is actually pretty good and compelling, all things considered. It has a clear vision, clear themes and unwraps the story in a way I thought was very satisfying and bittersweet. It also has the only instance of its "ending CG" being an animated cutscene instead of just a still image, which further reinforces it not only being the first ending to be written, but most likely the "True Ending" of the game despite what the devs would claim to the contrary. I think the game's worth playing just for the prologue all the way to 001. Oh yeah, and there's tactics gameplay too. Its pretty good. I don't think you're picking up a game like this for the strategy RPG element, but it does the job and outside of the one route where you do 30 fights in a row, it doesn't overstay its welcome. Pick this game up in a sale and do whatever you want with it, but my personal reccommendation is not to go for all 100 endings unless you just HAVE to know what happens down every path. Its ultimately a hollow experience and I think you'll be more satisfied just going for ending 001 and leaving it there.
One of my favorite games I’ve played if you’re a fan of Dangenropa i highly recommend it
J'ai beaucoup aimé ce jeu, cependant je sais qu'il n'est pas fait pour tout le monde, toutes les personnes fan de visuel novel, faut l'essayer, toutes les histoires sont vraiment bien (certaine sont vraiment au dessus) et il faudra de la patience pour faire les 100 fins (environ 150h)
♥♥♥♥♥♥♥ love this omg
瑕不掩瑜
小高和刚作品粉丝向。 巨大遗憾:小松崎类没画厚涂,改描线平涂了。 我真要哭了。再也看不到小松崎类的厚涂插图那种事什么的不要啊…… 战旗不好评价,不熟。 类比而言可能类似jrpg中,角色和你一起战斗的时间都会化为最终你和剧情和解的支撑() 剧情多数时间幽我一默,100分支噱头但忍了。初始线和真相大白篇的主线讲述故事,开其他分支线塑造角色以弥补主线对其他角色的塑造不足,这种方式也是jrpg长久以来使用的王道套路。新鲜点和容易踩雷的点就是因为由不同的人纸笔,角色在各种线之间多少会ooc+有作者个人的偏好。(但对不起,因为我喜欢镰鼬之夜所以其实也能接受就是了,权当二次创作了) 只是一点就是,呱 太恶俗了!但是话又说回来了,男的也要卖吗, 那也行吧。 角色最喜欢歪师傅,想出殺れ殺れ这个谐音梗的简直是天才吧,令人忍俊不禁,爱看。 声优加成很高,表现都很出色,每个人的声音都很贴本人。了不起! 别的不说,尽管问题再多,剧情再多不堪,这种纯二次元向的、包含推理要素的作品是越来越少了,真的是出一部少一部,玩一部少一部。这种风格的作品质量本来就参差不齐,还是差的占多数,甚至更多的是连优点都找不出来、纯是为了美术和立绘买单的作品,所以我还是很珍惜百日战纪的。 好吧,期待DLC。 题外话 虽说是为了宣传和圈钱,但是小高和刚搁微博上的日常repo真是给我看力竭了,这种精神还是挺值得学习的。
If you're reading this, I highly recommend playing with Japanese voices on, as that dub is LEAGUES better than the English one and makes all the characters much more endearing. Trust me on this one. I've played this game to 100% completion. It is bizarre in the most complimentary sense of the word, as usual for a Kodaka game, not to mention massive. There are routes with incredible scenarios that I'll be thinking about for ages, and there are routes that just kind of suck, but there were more that entertained me than not. If you haven't already played a Kodaka title, there's an initial hump of getting used to the day-to-day pacing and weirdness of the characters that you might need to get over, but if you finish your first playthrough and are intrigued, you'll probably like the rest of the game too. I can say that by the end, I've gotten thoroughly attached to every single character, even the ones intended to be the most unlikeable. The combat is snappy, and eventually getting good at stringing together combos to clear entire waves of enemies in one turn is pretty rewarding. Being allowed and encouraged to let units die as part of an attack is a nice touch that supports the themes of the writing. It's also nice to be able to skip battles you've already done on another route, so they don't overstay their welcome.
I went into this game expecting to enjoy it less than I did with dangaronpa. DR had a lot of issues that were, for me, completely mitigated by the idea of a 5 chapter "closed-room" murder mystery. Despite the disappointing outcomes of some trials, danganronpa was the only danganronpa around. This isn't a danganronpa, but I've enjoyed this game far more than the DR and ZE trilogy. This game has good pacing, it has fun gameplay (though it doesn't last for the 170hrs I've spent on it), it has well-written characters and interactions, and most of all, discounting the (bit jarring) dump at the start, the game rarely pulls out a random plot device/point that don't make sense out of nowhere at the last minute of the story. Limiting character deaths and having multiple timelines helps a LOT to fresh out characters, which DR never got a chance to for 90% of the characters, and ZE was just okay at. Some timelines aren't really worth your time, and some of them don't meet the standards I laid out here, but there's enough content, GOOD content, in here that I think you'll find something you like. For every good scene in DR or ZE trilogies I've had to ignore an equally bad or uninteresting one, while this time I can finally take a deep breath and say: this game is good. None of this applies to Gaku btw.
Ok I've finally seen all 100 endings. This game is genius. Yes you should see all 100 endings. Candidate for game of the decade, even though the actual gameplay is among the least impressive parts of it. The story is that good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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