
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obvious thing out of the way, this is not similar to Danganronpa in any shape or form (from 10h of playing so far). The art look the same, the cliches feel the same, the characters feel the same. But it is a totally different story. I'd say it requires some dedication to get through as you are required to be invested in the mystery that barely unravels in the first 30 days. Gameplay is unexpectedly good. This is one of the few video games that make me feel good at video games. No ♥♥♥♥♥♥♥♥ RNG, no excel sheets, only pure gamer calculation. When you get to clear a wave within 1 turn, you know that you are cracked. I enjoy playing the game more than the visual novel part and I hope that would change.
我觉得不错的结局线路 1、真相大白,必玩线路,反战(但是死到只剩1个人) 2、重启,走的大部分都是真相大白线,但是在最后的选项选另一个,可以活的人稍微多一点 3、告别苍月,对于喜欢苍月的人来说必玩,深度描写苍月 4、独裁政权,反正我在当时那个选项是一点都不想为人类而战 5、遍地苍月,还是适合苍月厨的,和苍月男鬼激情纠缠 6、领袖魅力,每一个玩此路线的人都会收到深刻的暴击。。。 7、青春,喜欢雾藤的必玩! 8、诺莫科巴,怠美专属路线,毕竟她死得早,给她专属路线可以理解 9、SF,其实其他的都一般般,但是他的结局是全员存活,这一点不错,可是你要是想玩这个路线,你得先玩一大堆令人相当难绷的狗屎路线,所以请谨慎选择次路线 10、坠入爱河,和番茄、凶鸟、川奈谈恋爱的路线,有点争议,但是想玩恋爱的可以玩此路线 11、喜剧,搞笑无厘头,玩此路线只想着乐就对了 12、死亡游戏,川奈专属的恋爱路线,但是此路线有一大堆“神人“队友,容易火冒三丈,请谨慎选择 13、推理,老实说并不想推荐这个路线,但是他有个变相的全员存活结局,所以姑且推荐一下,但是要打出这个结局你还得打一些SF线,麻烦的很,谨慎选择吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak.
Overall great game. Some parts get stale (hard to avoid with such a long playtime), but great nevertheless.
루트 따라서 스토리 퀄리티가 천차만별임 메인 플롯만 생각해보면 단간 제작진스러운 맛이 나서 좋았음 모든 루트 다해보고 내린 결론은 80%는 날려도 될 듯
打了一周目 + 二周目真相大白线,没继续玩了,不是很推荐买 选不推荐,不代表这游戏一无是处,但是作为一个玩过的人,我[b]不推荐现在花时间去玩这部游戏[/b] 如果你已经上班了,更不要买这个游戏 总结一下: [h2] 优点: [/h2] 1、有特别多条线可以选,剧情分支多 2、可以体验小高和刚特有的剧情写法、角色设定 [h2] 缺点: [/h2] 1、剧情灌水严重,节奏慢 2、战旗部分不好玩、重复度高 3、人物塑造不如弹丸论破 [h2] 这个游戏可能适合什么样的人 [/h2] 1、喜欢小高和刚或者打越钢太郎的作品的人 2、不介意剧情灌水的人 [h2] 不推荐的原因 [/h2] [h3] 1、剧情冗长,并且没有与之相符的出色剧情表现 [/h3] 首先必须吐槽的一点是,这个游戏的剧情灌水得实在是太严重了,为了凑出100天的剧情,游戏里面经常会塞入非常没有什么作用的剧情。 比如:男主可能一天什么都没干,就早上起来,然后跑去食堂,接下来就是一些公式化的角色互动,吃完饭男主又跑回自己房间睡觉,晚上男主可能做个噩梦,就这样一天过去了。 期间你还可以品鉴到以下灌水手法:每天早晚有总共2次广播,每次广播几乎都是公式化文本,广播完屏幕还会白光一闪瞎你眼睛。 剧情灌水就算了,相比之下百日战纪的剧情是不如弹丸论破有意思的,虽然说二周目真相大白线的结局立意是比较好,但是中间的剧情真的没啥意思。这游戏里面的角色能跟你相处100天,但是我感觉这些角色还不如弹丸论破V3里面的角色讨喜,印象并不深刻。 [h3] 2、主要玩法不好玩 [/h3] 这个游戏的战旗部分不好玩,重复度很高,每条线的BOSS战之类很多时候是一样的。战旗部分的节奏比较慢,要打很多回合,打法也不丰富。大富翁部分也不怎么好玩。二周目我开mod跳过了任何非剧情部分,甚至有一些对话直接高速过掉,就算是这样我依然觉得剧情拖拉。 [h3] 3、小高营销太过,和期待不是很符合 [/h3] 大部分人应该都是被小高的宣传吸引过来玩的,当时小高说的是工作室快倒闭了,因此很卖力地宣传。后面小高工作室摆脱倒闭危机,也是继续热情地推荐这款游戏。真打完了我还是觉得,能摆脱倒闭是挺好的,但是这个游戏的内容实在有点配不上这样的宣传。后续的推出那些周边信息我也看过,小高自己都有专门设计的周边,但是百日战纪的周边大部分都是用官图搞的,让我有点怀疑小高把更多精力花在了营销自己的形象。 [h3] 4、社区后续讨论度不足 [/h3] 好了,如果你是2026年5月(写下这个评测的时间)打算玩这个游戏的玩家,那么你会发现这游戏已经没啥人讨论了,就算是同人也没那么多了。 等你真的玩了可能还会发现,讨论这个游戏的名字的人是很多,但是真的玩了的人没那么多,有的人可能是纯云的,说不定都没买呢。 社区对于这个游戏的大部分讨论可能停留在”那个写了弹丸的小高,卖他的新游戏卖得好卖力“、”小高这人太搞笑了,这么融入中文社区“,但是可能不会怎么去讨论游戏本身玩起来怎么样。 这个游戏剧情也没那么出色,并不会像弹丸论破一样有那么多愿意持续为这个游戏投入时间和精力的人。 简单来说,过了这游戏最热的时期,可能没人陪着你赤石,没人陪着你吐槽,去论坛之类的地方发帖可能都没多少人回你、跟着你骂。
Where did my time go man
i love Eva
A true masterpiece. You can tell Kotaro Uchikoshi & Kazutaka Kodaka made this game together. You can feel the spoils of war from all their previous titles ( Danganronpa, Raincode, AI somnium files & the zero escape trilogy) it is just another piece of greatness that once again enters the You are the not same person you were when you started this title camp. That is provided you do play the entire game. Nothing is without sin though and this game suffers from some major issues. The first one being the lack of a true fast forward option/poor pacing. Once you complete the very first run of the game it changes fundamentally from just a [spoiler]regular turned based strategy Visual novel to now a hunt the ending/timelines down. Now your actively trying to get all the paths/routes done.[/spoiler] Some people will be smart about it others won't. Thats not where the issue comes from. It derives from the fact that you [spoiler]have to run the cycle so many times with no real blitz/skip. You can fast forward normally but if nothing happens for 40 days except free time let me skip that especially on a different route. In a way its intended. Its the same issue KH 358/2 days had. Both games require you to do a mindless everlasting grind intentionally from a story standpoint. It allows you to bond and get close to these people. They want you to form the tight bonds. And they also want the fatigue that comes from doing this. In both cases it allows the story to hit harder and be emotional. John Doe is gonna be upset when he spends entire timelines with them over someone who read or saw a video about what happened. 358 becoming a movie is why it doesn't hit the same anymore[/spoiler] and I get they were going for that here but it kinda leads to such a low player retention for end game. Most people don't finish this game. Let alone get close. Which is sad they'll never see that one ending we all wanted to see. But that is sort of the other major problem. After beating the game/100% the game its basically the same in this case. Theres no extra anything. No epilogue or extra answers. It leaves you feeling even more empty then normal. Hopefully danganronpa 2x2 can give us further answers. I still recommend the game but I know the average person is not going to stick it through for all of it. I barley was able to myself. It was so worth it and very cathartic but the next best thing is playing as much as you can then looking into the rest of the information yourself through videos or reading. Imo the best way to run the events of the game is after the [spoiler]og run. Go upwards on the flowchart and focus on all the "♥♥♥♥♥♥ up" routes. Before going south on the funnier/♥♥♥♥♥♥♥♥ fluff & way more Slice of life. It breaks it up nicely since you will returned to the ♥♥♥♥♥♥ ♥♥♥♥ and you don't get obliterated by the comedy route early.[/spoiler] Also Ill give them props on that bait & switch for the romance. Most of the entire game [spoiler](Save for certain routes where other girls are the focus) its all about Nozomi and it always goes back to her. But the final route the one to be the "last" one totally 180s it into best girl Hiruko which if you didn't think she was the goat before. You will think so inevitably.[/spoiler]
The 100 days are just too damn long. There's way too much waiting and filler until something interesting happens. Most of the time you'll be watching transitions for the morning and night announcements, because they're not as quickly skippable as normal text.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 27.1K | 97% | $29.99 | |
| $13M | 22K | 83% | $39.99 | |
| $1.7M | 1K | 90% | $59.99 | |
| $12M | 38.7K | 96% | $19.99 | |
| $456.8K | 1.5K | 91% | $10.90 | |
| $71.8K | 63 | 40% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 174.2K | 93% | $4.99 | |
| $20.1M | 21.7K | 94% | $23.99 | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $20M | 32.3K | 88% | $24.99 |