
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I must say, after 100 hours of this VN, I didn't really get attached to most characters, i liked gaku but that's kind of it, some others had a ton of potential (like gaku if he wasn't the punching bag of every writer) but most of the routes waste the potential, there's some routes that do justice but to like, only 2 or 3 characters at most, there's 100 endings and only having a specific route that actually explores them being only like 3 characters is crazy.
Can't say it's the masterpiece other people claim it is, but it's a very solid visual novel. It handles the worldbuilding pretty well, feeding you information gradually instead of relying on excessive amounts of infodump. You're basically constantly piecing things together (some of them more predictable than others). Combat is really fun, with a tactics system mixed with light tower defense elements. It often feels like solving a puzzle, trying to optimize your turns to clear as many enemies as possible in the fewest moves. Some characters have a clearly stronger kit and you will definitely notice the imbalance as the game goes on though. The cast is pretty charismatic and varied although it suffers from a bit of sexist writing in my opinion. The male characters tend to get more meaningful roles or development across different routes while some of the female characters are pushed into more supportive roles or they just become important as a potential love interest and nothing else. I like the writing overall and I can see why some might not enjoy the routes written by other authors since the sudden change of tone can catch you by surprise more than once. Weirdly enough I think this is part of this game's charm. I think the game is pretty creative and fun. You can tell the devs were having a great time when making it and they were confident in what they wanted it to be.
小高和刚,你写的真相大白篇是真不错,结局把我看湿了 但是打越钢太郎,你写的SF篇是真敷衍,不会写可以不写
I haven't watched all of the game's endings yet (and frankly, I don't know if I will, at least in the foreseeable future), but... What do you mean Kodaka can write??? What?? Huh??? He had this in him all along and I dismissed him???? What???
im back in the ♥♥♥♥♥♥♥ building again
호불호가 갈릴 수 있겠다고는 생각함 개인적으로는 만족스러웠음 간단하게 평가해보자면 [h1]장점 [/h1] 1. 압도적인 분량 2. 단간팀치고 스토리 나쁘지 않음 3. [h3]한 글 화[/h3] [h1]단점 [/h1] 1. 쓸데없이 시간잡아먹는 구간 너무 많음 2. 단간팀 작품 안해본 사람들에겐 굉장히 불쾌할 수 있는 스토리 호평을 할 수 있었던 가장 큰 이유는 같은 팀이 만든 같은 가격의 레인코드가 너무 창렬했기 때문임. 그거에 비하면 다소의 단점을 무시 가능할 만큼 장점이 압도적으로 큼. 애초에 멀티엔딩조차 없는 기존 작품들과 비교하면 엔딩 100개나 만들어준개 장하다고 생각될 정도. 물론 쓸데없는부분 많긴함 특히 메인이 되어야 할 전투파트가 갈수록 단순 작업이 되어가면서 그냥 스킵마려운 파트가 되었다는거 딩동-하고 방송울리는거랑 변신하려고 자해씬 나올때마다 졸려 뒤짐 괜히 사회에서 도태된사람에게 추천한다고 적힌게 아님 그 정도로 시간낭비가 많음 한글화가 된 현시점에선 그나마 여러 패치로 좀 나아진거라 카던데 그 전엔 정말 끔찍했을듯... 그래도 한글화 해주신 분들에게 감사하는 마음으로 하자고 마음먹었던 것이 생각보다 퀼리티 괜찮아서 전체적으로 호평할 수 있었던듯 단간론파나 레인코드 안해본 사람들에겐 비추 권선징악이나 깔끔한 연애라인, 완전무결한 해피엔딩 그런거 없다는거 정도는 미리 알아둬야 함
I really like this game.
이 게임이 나름 진엔딩이라 쳐주는 2회차 진상편까지 봤는데 엔딩은 그렇다쳐도 그 과정이 너무 재미없었음 100일중에 쓸모없는거 다 쳐내면 20일 분량도 안될듯... 과장 좀 섞었단 말이 나올 순 있는데 그만큼 그 사이 분량이 차라리 안 보고 싶을 정도로 재미없음... 1회차 20시간도 너무 고통스럽고 2회차 진상편 루트 10시간도 너무 재미없음 그렇다고 엔딩이 엄청난가? 그렇진 않았음 중간과정이 재밌었으면 엔딩 겨우 받아들일만한 그 정도의 내용이었음 단간해보고 이거 고민하는 사람 절대 안 추천함 그냥 레인 코드를 해라 그건 중간은 짜쳐도 재미는 있었음 엔딩도 나쁘진 않았고 이 게임은 코다카가 SRPG 게임을 만들었으면 어떻게 되었을까?의 결과물임 추리 안나옴 학생과의 교류 시스템 있는데 거의 혼잣말 이벤트고 단간보다 비중없음 그냥 없음 코다카 단간 2x2 어떻게 내는지 보고 더 욕할지 말지 정할예정 트레일러에 이딴게임 10점 준 놈들 누군지 다 찾아내서 저주한다 ------------------------------------------------------------------------- 결국 이 똥통같은 게임의 나머지 루트의 종합판인 3회차 루트까지 끝냈다 똥통같은 루트들의 모든 떡밥들을 회수하기 위해 그 루트들을 한 유저들에게 주는 보상과 같은 엔딩이었지만 문제는 구정물같은 루트들이 너무 큰 외상을 줘서 솔직히 만족스럽진 않았다 결과적으론 해피엔딩이지만 그 해피엔딩을 보기위해 날아간 내 시간은 누가 보상해주냐... 내 주변에 이 저주받은 게임은 절대 추천안할거임 이 쓰레기 게임을 번역해준 번역팀에게 감사한다 번역팀 아니었으면 이 게임 플레이도 안함
Game 4 tha freakzzzz
虽然是熟悉的配方熟悉的味道,总觉得还是差点意思..........剧情虽然有起伏但是推的好白开水注入了大量无意义的重复发言还有动不动的闪白屏回忆一下5分钟前才说过的话,晚上玩闪的人眼花不说 玩家记忆力也没这么差啊有什么必要三五句话都要回忆一下注水时长。。。。。 还有很想吐槽学校里地图设计的太答辩了,这个旋转一圈哪个神人想出来的,既搞不清自己的位置还走的人晕,基本全程我都是用快速移动一秒都不想自己走这个路....所以根本也懒得和走廊上的人闲聊了.......以前玩弹丸还挺喜欢自己走路的每个人都对话一下的,这作这个地图实在是感受很不好 [strike]把好感系统换成了增加属性加成还小 导致我完全没兴趣找角色培养感情了。。。。。唉。。。。。。[/strike] 原来是我没玩到 给好评也是希望小高能活下去 有生之年还能再做个弹丸出来(虽然你V3已经把系列写死了)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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