
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
挺长的一段故事,美术音乐还有整体剧情都很赞(二哥、艾梅和小米歇尔得立绘一出来都美我一大跳,音乐也是很符合各个时代、国家特色的同时烘托气氛)但有少部分插图和情节挺恶俗的(一开始我只想把插图归为有些男凝来着,看完幕后我想就是故意的恶俗)就像吃美食吃得正开心呢有人拉你去厕所猛吸一口,不影响这还是顿好饭但就是喉头一哽。情节上设计了很多认知逆转使得故事很精彩,也是让我在某平台写了一百多条零零散散的曲折感受,但我还是在某些平淡或者压抑的剧情里看睡着了(大概是睡前故事配催眠曲?也可能坐着玩就不会睡着了),反正正常打一周目不会要六十多小时的,, 总之没有恶俗部分的话就是墙裂推荐
非常之牛逼啊海馆
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 13.8K | 94% | $7.69 | |
| $2.8M | 14K | 95% | $9.99 | |
| $2.8M | 2.5K | 57% | $20.99 | |
| $2.8M | 10.8K | 97% | $9.99 | |
| $2.8M | 3.1K | 87% | $24.99 | |
| $2.8M | 6K | 86% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.1K | 1.2K | 94% | $6.66 | |
| $67.3K | 189 | 77% | $19.99 | |
| $13.6K | 144 | 97% | $4.99 | |
| $4.2K | 42 | 93% | $7.99 | |
| — | 104 | 88% | $18.75 | |
| $0 | 74 | 86% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无敌炫酷吊炸天
同人视觉小说瑰宝,前期节奏偏慢,熬过单元故事后,伏笔尽数回收。配乐顶尖 整体基调压抑致郁,但是结局给我带来的触动久久不散 是一部很优秀的作品
“跨越千年轮回的残酷救赎与凄美爱恋” 《海市蜃楼之馆》通关纪念 上一次这么震撼还是在去年暑假命运石之门之后 开篇上来就是四个接连的悲剧,就是在这样压抑沉郁的氛围中,故事才迎来了展开。爱情悲剧结束后进入米歇尔的故事以及莫尔加娜的故事讲述的时候,整体故事的氛围才真正起来。黑深残、绝望感只是手段,如果没有足以相衬的主题的升华,是难以达到这样的水准的。 海市蜃楼之馆,无疑是一个关于救赎的故事。米歇尔和吉赛儿都达成了互相对对方的救赎,在700年的守候后,跨越一切阻碍也要重新相会的两人的故事无疑是完美的。而米歇尔抱着少女摩尔加纳自称天使给予最后的救赎的时刻也真的非常扣人心弦,而也正是在这里,才能真正理解前方删去白发少女名字的真正含义。直到最终,莫尔加娜也只给予了米歇尔微笑。坦诚地说,我觉得莫尔加娜比吉赛尔的塑造更加成功,也更加令我印象深刻。 令人庆幸的是,这个故事终究还是有一个好的结局,莫尔加娜能够放下仇恨,解除了持续千年的诅咒,解除了笼罩在馆的黑暗,走向了真正的光明。 真不愧是历史最佳的同人作品,批评空间90点台,metacritic历史最佳游戏中第20多名的排名也都是实至名归。
I get it... why this visual novel is so beloved and critically acclaimed. it starts out a bit slow, you might put it down for months, emotionally exhausted or terrified to commit like I was, but if you do decide to brave the darkness you'll find one of the most beautiful, tragic, and hopeful pieces of fiction ever.
千言万语不如一句话 去玩
好玩爆了 没得喷 直接买就是了
哭晕 好玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.