
The House Below is a first-person psychological horror game where you navigate dark, shifting corridors with no weapons or clear escape. Tension builds through eerie sounds, subtle puzzles, and unsettling surprises, as you unravel a haunting story told entirely through the environment.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The House Below is a short, first-person psychological horror game where atmosphere, tension, and subtle storytelling drive the experience. You awaken in a place that doesn’t feel real — a maze of dark rooms and crumbling hallways beneath the surface of something familiar. There’s no clear direction, no weapons, and no escape in sight. All you know is that you need to keep going… and that something is watching.
This is a game built to unnerve. The tension builds slowly — but when it hits, it hits hard. Expect moments of quiet dread broken by disturbing surprises, eerie shifts in your surroundings, and sharp, terrifying jump scares.
🕹 Immersive First-Person Exploration
Navigate abandoned corridors, dim stairwells, and shifting spaces that seem to respond to your presence. With no HUD and minimal handholding, you're left to rely on your instincts and observations to move forward.
🧩 Environmental Tasks and Light Puzzle Mechanics
Progress by completing subtle tasks — flipping switches, unlocking doors, triggering events — all integrated naturally into the environment. There are no quest markers; instead, players must explore and experiment to find a way forward.
👁 Unseen Horror and Persistent Dread
Rather than relying on jump scares or chase sequences, The House Below builds fear through isolation, quiet tension, and the ever-present feeling that you're being watched. The horror lies in the atmosphere, not in your face.
🎧 Reactive Ambient Soundtrack and Sound Design
The soundtrack adapts to your movement and the environment, intensifying key moments and leaving long stretches of silence to let unease creep in. Every creak, distant thud, and breath matters.
📖 Narrative Through Environment
There is some dialogue or exposition. Instead, the story is told through spaces, objects, and unsettling changes in the environment. Players are encouraged to interpret what’s happening and draw their own conclusions about the character’s past — and their fate.
🕒 Focused, Replayable Experience
Expect a complete experience in 10–20 minutes, depending on how thoroughly you explore. It's designed to be played in one sitting — a slow descent into something deeply personal and wrong.
A linear, story-rich horror experience with strong atmosphere and jump scares
Minimalist gameplay with no combat or inventory — just you, your flashlight, and whatever waits in the dark
A short narrative-driven journey that prioritizes dread, pacing, and surprise
A single ending with layered environmental storytelling and interpretive meaning
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[url=https://youtu.be/pULkQklHkno] Check my video on this game out by clicking here! [/url] This felt like a classic indie horror game, something you'd find in the late 2000s and it gave me some good ole nostalgia. Is it an excellent game? Not really. It's a simple 'run around and get jumpscared' kinda game and for that, it works well. It's also pretty short at about 20 minutes. Is it worth $1? I guess that's up to you. I think it is for the simple fact that it gave me that hint of nostalgia from a bygone era. It's rare to get this kind of sincere horror game these days. Most people just use terrible templates on unity and mixamo animations but not this game. This game is 'meh' on its own merit and that's worth respecting.
PLEASE DON'T WASTE YOUR MONEY ON THIS BECAUSE IN THE END IT HAD A BUG THAT CAUSE GAME TO NOT END
w game
but why tho
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.99 |
| Forest and Girls | $340.5 | 55 | 82% | $0.99 |