
The Horus Heresy: Battle of Tallarn is a turn-based strategy game that recreates one of the most important events in Imperial history. Command a vast array of tanks, Dreadnoughts, Knights and Titans across the toxic landscape.
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As someone who has an Iron Warriors army dedicated to the Tallarn war, this was basically an instant-buy for me. Gameplay wise, it's okay. I highly suggest going for the How to Play the moment before you begin, so you know the basics of how the game plays. But, if you played 40k, most of the tank combat carries over. Firing at your targets from the side or rear has a higher chance at dealing damage, so positioning and movement are perhaps even more important than shooting. (Except for Contemptor Dreads, who basically one-shot everything with their power fists). The AI is competent, and will give you a run for your money especially on hard. My major complaints are the sound, music and sprite department, which really could use some work. It sounds like it's a PC game from the early 90s, and that's when there's music that plays. Most of the time, it's just silence during gameplay. The poor sound, mediocre sprites and effects doesn't really help the cheap iOS feel that the game has from time to time. As an app, I wouldn't be as critical. But on PC, I'm expecting a few upgrades at the very least. Especially at the asking price. Finally, I wish there were some ease-of-life fixes. For example, make it easier to rotate your tank. Fix the rotation button instead of making figure out which pixel is okay to click on. As well, even with a tutorial telling me how to navigate the clunkiness of the game, it's far too easy to make mistakes with the current interface. It's easy to make mistakes when figuring out which weapon you're going to fire. It's easy to mess up your movement and shooting because a friendly unit got in the way of your firing arc. It's easy to underestimate how long it takes to climb a hill, messing up your unit's movement. And it's this clunkiness that makes it hard for me to recommend thus far. As it stands, it's hard for me to recommend it. I like it, and I want to like it more. I love the setting, I love the factions in play, and I love the 40k universe, and I'm going trudge through another few hours, and hope things turn out for the better.
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Hours played at review time, across 48 reviews with recorded playtime.
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Battle of Tallarn is a decent hex-based tactics game. Very minimalistic in design and visuals, obviously low-budget. Also, it's an iOS port, so if you're alergic to such things, stay away. This game has a lot of problems, beginning with serious balance issues, clunky UI and somewhat "cheap" feeling. Some of those issues were patched, other are promised to be improved, but you can't change the overall mediocrity. For what it's worth, it's a 10$ game and if you need your Wh40k fix, you'll get some enjoyment out of this. Don't expect it to be very tactical - most scenarios rely on you knowing what to do from the start. So, on later levels you're pretty much destined to lose the first attempt. And yes, forget about playing the traitor side - their campaign is horribly unbalanced at the moment. To the devs credit, some balance problems were solved... Well, time will tell, if all. To sum up - If you're a complete noobie in terms of Warhammer lore, there's nothing here for you. You'll find other, better hex wargames in more familiar asthetics. In the other hand, if Horus Heresy means something to You, you'll find a bit of fun here. Just don't expect a complex, tactical game - Battle of Tallarn is quite basic.
Not bad, whilst it suffers a bit from it's ios-like feel compared to more polished pc only titles, i've still found it an entertaining turn based strategy game based during the horus heresy era which is a setting I like that's often underrepresented. Pros: a.i. seems decent enough. Quite a lot of units and weapons. Can redefine keys, which is an option a lot of ios type games+ports don't allow for. The RNG results don't seem too bad to me, but might need more time to know for sure Quite tactical, need to take into account line of sight and good deployment to maximise your forces firepower. Flank/rear attacks and distance seems to have an effect on damage and hit chance too, more so on some weapons than others, which i like. Fairly cheap. The campaigns can be played as both loyalists and traitors. Theres a decent number of standalone missions that can be played too. Negatives: Whilst interesting, campaigns are linear so there's probably not that much replayability once completed. Graphics and music feels like from 90's gaming (which isn't necessarily a bad thing for some people) Limited multiplayer options, appears to be only local (hotseat) hosting available. No undo move option if you accidentally move to the wrong hex. Lacking a map/scenario editor/maker so we can make our own content.
40k themed port of Hexwar's basic WW2 game engine. Many of the missions are exceedingly awful pieces of design, with narrow chokepoints which leave a player little to no choice as to how to proceed, and enemies arriving behind friendly forces with the ability to flank and shoot first. Since most scenarios score a loss for taking excessive losses, weak units are an out and out liability and are best not brought along at all (infantry, for example, will slowly die on the surface and given their poor firepower, is not worth having). Can't really recommend this one, even to a die hard fan of the 40k setting.
Horribly unbalanced with unbeatable levels on any difficulty. Game play is very basic. I'm a big HH and Iron Warrior fan, and there was little fluff which was also disappointing. I'd return it if I could. I almost forgot about the bugs. This game crashes or goes unresponsive often, and I guarantee it's not my rig.
Really not very good. Most of the missions are very badly designed, tiresome and repetitive. For the few that aren't, the game is let down by weak AI, poor UI, lack of maneuver (most units can only move a couple of hexes) and an over-reliance on random combat results.
I know this game gets a lot of heat for being ugly, unbalanced (for the Traitor faction in particular) and troops missing "all the time" but it's really not that bad. Make no mistake, it's definitely taken a spill from the ugly tree hitting every branch on the way down, but Its a fun little game. Playing the "unbalanced" Traitors was actually the most fun for me, as it required much more planning and making desperate flanking maneuvers compared to the sledgehammer efficiency of the Imperium. And for me that works! As for the inaccuracy of troops I'm from the days of old school PnP RPGs and I've seen the dice make enough mockery of statistics to not even flinch when my troops appereantly forget to load their weapons with live ammo and seemingly just fires randomly into the air anyway. However, it's not my experience that the enemy faction is any better off. It's just blind luck at times which can be frustrating to some but for me it kinda' works (seeing the same thing on my analog 40k battlefields all the time anyway). So to sum up a short review... it's ugly, it's simplistic, and it's fun! If you can get it on sale, I would recommend giving it a shot (though you might miss ;P ). Not sure I'd pay full retail price though.
I really did not expect much from this, having gotten a coupon code from a recent humble bundle, but I was pleasantly surprised by the fun I have had with this so far! While I would not have paid full price for it, if it's on sale or if you got the Horus Heresy humble bundle coupon, like myself, it is definetely worth it.
Very enjoyable turn based 40K title. It's certainly no walk in the park so if you like a challenge it's well worth a look.
Игра дерьмо надеешься ,что будет интересный геймплей ,а на деле получаешь miss,miss,miss ну и на последок miss! Нет ну серьезно какого хера стоя в одной клетке от противника леман расс промахивается 4 раза подряд? Так сложно попасть в танк размером 2х2 метра стоящий в десяти (санти)метрах от тебя?
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