
Blast your way through the streets of Hong Kong in a fast-paced, top-down shooter. Inspired by classic action movies, The Hong Kong Massacre places you at the center of a hard-boiled revenge story, filled with brutal, cinematic shootouts and vivid underworld locations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2Kreviews | 72% | — | $141.5K |
| $19.99 | 1.7Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
недокопия хотлайн маями, которая криво сделанна Не оправдала своего ценника
alright combat, kinda fun. ui is a buggy mess. i wouldn't get it
I had fun with it. It has Hotline x Max Payne type gameplay. Kinda. Story was low/mid.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 267ratings |
| 76% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 78% | — | not modelled |
| $19.99 | — | 65%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One level is literaly impossible,the game itself is glitchy af and some of the achievements just annoying without the slightest bit of fun
крутата
Matar inimigos nesse game é satisfatório demais. Seja em slowmotion ou normal! Mas o game precisa de várias melhorias. Navegar nos menus é horrível, não dá pra enxergar o cursor, você não pode usar o D-pad pra navegar e apertar para esquerda na primeira opção, na intenção de jogar o cursor pra ultima, não funciona. E todo menu deveria ter isso. Precisar usar o botão de restart é uma tortura, pois é mais fácil acertar um tiro que escolher rápido a opção que você precisa. Menus bem ruins mesmo hein. Ah, não bate de frente com hotline miami em qualidade não. O hotline tinha um botão pra você enxergar mais a frente e aqui, que precisava disso muito mais, não tem.
expectation and reality are different things the trailer is better
Hotline Miami, только в Гонконге? Да, но... Начнём с плюсов. Вайб криминального боевика из Японии - присутствует. Слоумо - присутствует. Уворот от пуль с помощью сальто (как в азиатских боевиках) - присутствует. И... На этом всё. Из минусов... Тут их много. Вышеупомянутое слоумо, хоть и круто, но его ЗАСТАВЛЯЮТ использовать, к концу игры, наваливая толпы противников в небольшие комнаты. Это не круто, учитывая, что одну из трёх звёзд можно получить как раз таки за прохождение без замедления. Картинка так себе и дело скорее не в графике, а в ощущении, что почти все текстурки и персонажей взяли из бесплатных библиотек. Редкие ролики и диалоги тоже из рук вон плохо. В том же HM экспозиция понятнее и адекватнее. Сюжет, для галочки, да. Очень несбалансированные противники. То видят тебя ещё за экраном и сводятся за секунду, то не видят выстрелы прям перед носом. Ходят как хотят и куда хотят. Если я правильно понял, то триггерятся они либо на приближение игрока, либо на убийство "своего" в комнате. НО так как они могут уходить в другие комнаты, то они "смешиваются" с другими в той же комнате и либо не реагируют на убийство других болванчиков, либо триггерят ботов совершенно в другой комнате. В том же HM можно было действовать разными способами: по-тихой убивать всех с глушителя или ближним боем, прорываться напролом, привлекать противников шумом и трупами. Здесь же только в тупую переть на противника, прыгая из угла в угол, что... Достаточно утомляет к середине игры, если проходить одним заходом. Из уровня в уровень лишь увеличивается количество противников на уровень и на комнату. Здесь не ставят каких-то новых условий, к примеру, загоняя то в узкие коридоры клуба, то в открытые пространства офисов, то в простреливаемые, но узкие комнаты особняка с витражными окнами к бассейну. Боссы здесь абсолютно одинаковые по тактике, только моделька и окружение чуть меняется. Можно спокойно их расстреливать из угла самых первых комнат, почти не ощущая сопротивления. Советую, если уж и проходить, то прокачать бесконечный боезапас на пистолете (перезарядка автоматическая) и проходить уровни максимум на одну звезду за скорость. (первую половину ещё можно без слоумо, но последний акт без него вообще не играбелен. (HM - Hotline Miami)
The later levels feel somewhat unfair to the player; for instance, enemies are often placed right after sections that force you to burn through your i-frames. Armored enemies, in particular, completely disrupt the game's balance—while both the player and the enemies operate on the same mechanics, the fact that these armored foes require two hits to take down makes the situation feel lopsided against the player. The soundtrack is excellent, but the story is terrible. Boss fights are repetitive and formulaic, relying on the same patterns. Some levels are overly large, while others are too short and small. There are four guns available, yet there is little discernible difference between them. The shotgun feels terrible when the player uses it, yet it becomes an incredibly powerful weapon when wielded by enemies.
норм игра на вечер под пивко, за фул прайс не берите
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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