
The Hive is a strategy game with RPG elements where you assume command as the insectoid hivemind. Build and expand your underground colony, harvest resources, and evolve your swarm using DNA. Will you survive in this hostile yet beautiful underworld?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Hive is a strategy game with RPG elements where you assume command as the insectoid hive mind. Set in a vast, ancient underworld filled with forgotten civilizations, colossal creatures, and untold mysteries, your journey is one of survival, evolution, and uncovering the secrets of a lost world.
As your colony grows, so does your understanding of the ruins scattered across New Eden, revealing a tragic history and a glimpse of what lies beyond. In this hostile yet beautiful landscape, danger and discovery go hand in hand, and every choice could shape the fate of your swarm.

Assume control as the insectoid hive mind and lead your swarm to survive and thrive in a vast, ruined underworld.
Build and expand your underground nest to create a thriving colony and powerful forces.
Harvest DNA from defeated enemies to unlock new units, abilities, and strategies.
Equip your creatures with powerful items scavenged from the remnants of lost civilizations.
Battle massive ancient creatures and adapt your strategy to overcome evolving challenges.
Experience an epic story that spans the hostile, yet captivating, underworld of New Eden.
Explore a beautiful yet dangerous world filled with ancient civilizations, mysterious ruins, and hostile creatures.
Discover diverse biomes, from serene blooming springs to fiery volcanic regions, each filled with unique beauty and peril.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 299reviews | 72% | — | $82.8K |
| $9.99−50% | 21ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a long game but fun. some light puzzle work and cool story and atmosphere. I got it as a gift and figured I would give it a try. I'm glad I did. good work to the studio.
I have to commend the developer for continuing to update this game YEARS after release! I am really enjoying it so far(I play offline on my laptop) and it only gets better!
The Hive is an atmospheric real-time strategy and colony-management hybrid that invites players into a dark, subterranean world where an insectoid civilization struggles to grow, survive, and reclaim ancient knowledge. Developed and published by Skydome Entertainment, the game blends classic RTS mechanics with light RPG progression, all wrapped in a brooding fantasy setting that emphasizes mystery and discovery. From the opening moments, it is clear that The Hive is less about fast-paced competitive tactics and more about immersion, world-building, and slow-burn expansion. You guide a hive of alien creatures through winding caverns, derelict ruins, and long-forgotten underground kingdoms, gradually uncovering fragments of lore left behind by civilizations lost to time, while simultaneously building your own swarm from virtually nothing. The core gameplay revolves around gathering resources, constructing hive structures, hatching new units, and pushing deeper into the underground. You often begin a mission with only a small worker or a handful of basic insects, forcing you to quickly establish a foothold in hostile territory. Resource management has a central role: food, materials, DNA fragments, and arcane components all feed into your hive’s growth, determining whether your insects can evolve into stronger forms or whether your forces stagnate. The RPG layer ties into this well—defeating enemies, discovering ruins, and exploring the caverns allow you to collect DNA and artifacts that enhance your troops or unlock new types of units. This sense of gradual biological evolution sets the tone for the entire experience: the hive grows not through technological research, but through absorbing knowledge and traits from its environment and prey. Visually, The Hive’s greatest strength is its atmosphere. The game presents the underworld as a beautiful but foreboding place filled with luminescent fungi, ancient temples carved into stone, abandoned machinery, and monstrous subterranean fauna. The environments feel alive with mystery, and Skydome Entertainment’s art direction leans heavily toward dark fantasy, creating a sense of mythic alien history beneath the earth. Each level feels handcrafted, with striking vistas that stand out even when the gameplay becomes repetitive. Creature designs further reinforce the world’s tone: your insectoid units are grotesque yet majestic, with armored shells, glowing eyes, and a distinct visual language that sets them apart from more typical RTS factions. Whether you’re commanding small scouts or massive hive guardians, the units feel cohesive, organic, and thematically grounded within the world. However, beneath its strong aesthetic foundation, The Hive’s mechanics often reveal limitations. While the gameplay loop of expanding, harvesting, and conquering is functional, it lacks strategic depth compared to more complex RTS titles. Many missions follow a similar rhythm: build a minimal base, amass a large swarm, and push forward until all opposition is destroyed. Because the game offers only a modest number of structures and unit types, the variety of viable strategies is limited. This results in a sense of repetition across the campaign, particularly for players who prefer nuanced mechanics or diverse tactical options. The absence of skirmish modes or multiplayer further narrows replay value; once you complete the campaign, there is little to return for unless you simply wish to experience the world again. Pacing and balance also contribute to mixed impressions. The early game often feels slow, requiring careful gathering before any serious expansion. Later missions, however, can escalate quickly, overwhelming players with enemy waves or resource constraints that feel abrupt rather than challenging. A single misstep—such as a poorly timed push or inefficient building order—can lead to a collapse that requires starting a mission over. Unit AI and command responsiveness, while serviceable, occasionally feel imprecise, especially during larger battles where insects crowd tightly around enemies or obstacles. Camera controls and interface clarity can also feel rough in places, making unit management more difficult than intended. These small but noticeable technical issues detract from what is otherwise a deeply atmospheric experience. Storytelling in The Hive is subtle but intriguing. Rather than delivering a linear narrative through cutscenes, the game invites players to uncover lore through exploration and discovery. Ancient writings, ruined altars, and hidden structures hint at a great catastrophe that reshaped the underworld long before your hive’s rise. The narrative tone feels mythic and somber, emphasizing the cyclical nature of civilizations and the strange, almost sacred role your insectoid race plays in the ruins of the past. This approach to storytelling rewards slow-paced, investigative play, though players seeking strong character-driven narratives may find it sparse. Ultimately, The Hive is a game defined by its atmosphere and ambition rather than mechanical complexity. It offers a memorable setting, evocative art direction, and an unusual perspective for an RTS—commanding swarms of alien insects rather than conventional armies. Players who value world-building, thematic cohesion, and the pleasure of guiding a growing hive through a haunting underground realm will find much to enjoy. Those who prefer competitive RTS gameplay, deep strategic systems, or high replayability may instead feel constrained by the game’s limited unit variety, repetitive mission structure, and modest difficulty balance. In the end, The Hive stands as a distinctive if imperfect strategy title—one that prioritizes mood, aesthetics, and environmental storytelling over tactical sophistication. Its flaws in pacing, variety, and interface polish are real, yet its dark charm, evolutionary mechanics, and atmospheric world make it a compelling experience for players willing to embrace its slower, more meditative approach to RTS design. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only pickup if you're really hurting for an rts single player experience. Controls are janky, story gave me whiplash, ui design is hard to read and thematically all over the place (press esc in game and try to read the buttons). I thought it would be more like buggos but it's less that and more humanoid quest giver guides you through objectives that they somehow know to do to progress the story. It heavily reminds me of the worst parts of the age of empires single player campaigns. The game heavily relies on you getting into the story, as the rest is relatively simplistic mechanically and I don't see how starting with a cut scene describing the fate of humanity (who you don't play as) helps with that. I'm sure it connects with the story later, but going from that to a pool with a worker coming out and a seemingly all-wise insectoid advisor with an all knowing plan feels like it's just ideas thrown together. Also the loot drop mechanism dropping items shaped like they would be equipped by a humanoid, really makes it feel like this game was originally meant to be something else.
If you like easy to play RTS games, this is one I would recommend. Story line is all over the place maybe hinting to some kind of sequel, I have no clue. Though for a game with a small dev team that came out in 2016, not bad over all. Description sounds cooler than the gameplay, if they had used a way to actually evolve units, it would be dope.
Reminds me of the STARCRAFT days with a story. I LIKE it! [url=https://store.steampowered.com/curator/28820007] Recommendations [/url] [url=https://www.youtube.com/@kreatorb] YouTube [/url] [url=https://www.tiktok.com/@iplaykreatorb] TikTok [/url]
THANK YOU FOR THIS GAME
有卡 有成就 没中文 ⣿⣿⣿⠿⠛⣛⡛⠿⠿⠟⢉⣡⣴⣶⣶⣿⣿⣿⡆⣠⣦⣌⡙⠿⣿⣿⣿⣿⣿⣿ ⣿⣿⣏⠀⣸⣿⡿⠃⣠⡈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣭⣭⣿⣦⠙⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠁⣼⣿⣿⢫⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡈⢿⣿⣿⣿ ⣿⣿⣿⣿⣿⠃⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠻⣿⣿⡟⠈⣷⡈⢿⣿⣿ ⣿⣿⠿⣿⣿⠀⣿⣿⣿⡿⠿⣿⣿⣿⠏⠀⣿⣿⣿⣿⣦⣄⣀⣠⣼⣿⣷⠘⣿⣿ ⠁⣠⣤⡀⠛⠀⣿⣿⣿⣿⣦⣀⣀⣀⣠⣾⣿⣿⣿⣿⣿⡟⣿⣿⣿⣿⣿⠂⣿⣿ ⢰⣿⢿⣿⡆⠀⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⠻⣿⡿⢛⠿⢛⣼⣿⣿⠿⡿⢠⣿⣿ ⠀⢿⣧⡻⡇⢀⣧⡌⠻⢿⣿⣿⣿⣿⢿⣿⣷⣶⣶⣿⣿⣿⣿⡿⠇⠀⠀⢻⣿⣿ ⣦⠈⠻⢿⡆⠸⣿⣿⣷⣤⣉⡙⠛⠃⠀⢻⣿⣿⡿⠿⠛⢋⣉⣤⠆⠀⠀⠀⣿⣿ ⡟⠃⣠⣤⡉⠀⠛⢿⣿⣿⣿⣿⡇⠀⠀⠀⣶⣶⣶⣶⣿⣿⣿⣿⡀⠀⠀⣰⣿⣿
👎
I am mostly frustrated, however I want to support indie RTS as it is now not so popular genre to make and play. I still have some fun So to start from negative things Lack of information: player really needs a notification that resource pile is depleted, building completed and button to select idle workers, that is just basic QoL features. Also might also create some yielding structures to gather resources at slower pace, but infinitely I can't tell whether water is obstacle or path. It looks similar, but I have no clear idea whether I can go there or expect something from there Why there is a flying unit which technically does not fly Some better tutorial would be nice, but I kinda enjoyed figuring things on my own Please draw Queen aura radius Early pick and click tasks pissed me off, as some objects blend to much and I've spend to much time finding pixel on the half of the map, really?.. Mixed feelings about army: I expected some more passive skills or bonuses as game progresses, but it is mostly just 3 tiers of attack and def. And army feels very disbalanced, basic striking unit is the best, they Zerg rush everything with queen buff without any problem (playing on hard). I wish to see some more interesting bonuses, not just stats buffing, like CnC has: 1 lvl - increased rate of fire, 2 - autoheal, 3 - increased damage (with some unique bonuses for special units). Why not give +1 unit to pack on level 3 or 5? Or more abilities for Queen as you level up her, there is even no cd reduction. Units have weak identity, i often confuse Queen for Rhino and workers blend in, but binding solves it Plot is quite straigh-forward, so nothing bad or good about it I liked that RTS finally has tech tree for campaign, that you don't need to re-discover everything Very good fast pace of missions, everything builds quickly and worker summon is excellent idea to fix late game logistics problems Interesting inventory and item system, which allows to customize units Tech tree is available from mission one, so you are free to experiment and try anything you want, also maps are nice to explore, but later missions start to feel empty No need to build stockpiles for proxies Overall cute design of buildings and units So... overall I expected more development from DNA or swarm thing, which assimilates new species to fill the niche, but no. I think its fine for its price and hope devs will improve it with a new DLC update
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