
Outnumber, outsmart, or outmaneuver opposing forces and capture flags in an approachable-yet-complex, fast-paced battle of wits! Jelly Troops hones the RTS genre down to its purest form, where positioning, quick thinking, and on-the-fly adjustments are the key to victory.
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About
Amass an army of slimes and compete to capture more flags than your opponent in hyper-fast, best-of-3 RTS battles!
Each slime can harvest "Magic Fruits" that can grow more slimes, attack enemy slimes, or capture flags.
The more slimes allocated to a task, the faster it completes! Will you grow your army first for a surprise early-game attack, or sneak in an early flag-capture?
Gargantuan Guardians linger throughout the map, eager to crush both you and your slimes with a single blow. Guide them away by getting inside their attack range (but not too close!), then strategically draw Guardians away so slimes can continue their duties. Try luring Guardians into enemy range to create near-impassable choke points!
Force the opponent to take the long route back to their base with well-placed walls.
Search through the map for power-ups, like lightning strikes that instantly turn enemy armies into mush, ticking bombs, meteor showers, and more. Summon a trio of friendly Guardians to do your bidding, activate a speed boost, or go invisible for sneaky maneuvering across the map.
Test your skills in Challenge Mode, play with friends with local split-screen multiplayer, or battle online against slime commanders across the globe.
*controller is required for local split-screen multiplayer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
ジェネリックピクミンオンライン対戦ゲーム スライムを増やすために木の実を運び、旗を自陣に三つ集めることを目標とするリアルタイムな1VS1の対戦 勝利の鍵となるのは、自動で攻撃を繰り返すガーディアンと壁の利用で、普通にスライムを投げて攻撃しても相打ちをしてジリ貧となるだけであるため、基本的にはガーディアンを誘導して相手のスライムを潰してもらうか、上手いこと壁を設置して運搬ルートを変える必要がある 緩い見た目ではあるもののゲームスピードは結構速く、効率よく索敵して暇なスライムを極力出さないような立ち回りが求められる 上手い人には手も足も出ない実力ゲー オンラインマッチは運が良ければマッチするが、50時間以上やってるガチの猛者としかマッチしないため、フレンドを用意したほうが心折られず楽しいと思います
まだ少ししかオンライン対戦潜ってないけど、戦術の幅が広くてかなり面白い!スライムを作れば作るほど、スラちゃんを産み出す木の実を沢山運んで指数関数的に増やせるようになっていくから、初動はとりあえずスライムを増やしまくって、そこから相手の動きによって立ち回りを考えるのが良さそう。 人口が少ないのか、1試合のマッチングに毎回1分~1分半位かかるのが難点。キャラがぷにぷにで可愛いし、見た目以上に対戦の奥が深いのでもっと遊ぶ人が増えてほしい! 追記:しばらく対戦して感じたのですが、有利不利の差が大きくなるルールが何個かあります。基本は小旗を3本か、大旗1本を自陣に持ち帰ったら勝利なんですが、サドンデススタートの場合、小旗1本を持ち帰れば勝ちになります。このゲームは非対称なので毎試合配置が変わり、それ自体はランダム性が出てマンネリと飽きを来ない工夫がされてて良いのですが、旗も恐らくランダム生成の為、自陣の近くに出現した側が圧倒的に有利な試合になります。潰れたスライムは自陣のリスポーン地点で復活する為、旗との往復距離が短い陣営が効率良く旗に関与出来るからです。サドンデススタートの時は、リスポーン地点はランダムで良いですが、旗の位置はお互いの陣地の中間にして距離の不公平は無くした方が良いと感じます。 もう一つは隕石所持ルールです。ガーディアン(以下GD)という中立モンスターを倒すと、スライムを3匹産み出す木の実を落とすのですが、隕石を当てると一撃で倒せます。そのシステムを利用して、複数体のGDを自陣に引き込み、そこで隕石を発動すれば大量の木の実を獲得出来て、そのまま圧倒的なスライム差でアドバンテージを稼ぎ一方的な試合展開を作れます。お互い同条件ですが、多分GDの配置もランダムなので自陣付近に多く出現した側が有利です。 バグか同期ズレによる物か判断しずらい挙動もいくつかあります。スライムで壁を作って敵の進路を塞ぐ事が出来るのですが、明らかに敵が壁の内側に留まった状況でもすり抜けられたり、壁にカーソルを合わせてクリックしても反応しなかったりします。 また、プレイヤーがGDに殴られるとスタンして数秒ほど移動速度が大幅に低下するのですが、複数のGDがいる状態で攻撃されると、スタンが解除される前に別のGDに殴られてまた回復した瞬間に殴られて…と全然抜け出せなくなり詰みに近い状態になる場合があります。移動速度が低下してGDから距離を離せない事もこのループの凶悪さに拍車をかけてます。スタン中は無敵時間を作って当たり判定を無くす等、救済措置が必要だと感じました。 本当に面白くて大好きなゲームなので、運営さんも大変だと思いますがゲームバランスやバグを調整してもらえたら更に神ゲーになると思います!
気軽に好きなときにオンライン対戦できるのがうれしいです!友達ともわいわい楽しめそうです!普段ゲームを遊ばない友達にも勧められそうかも。
体験版から楽しみにしていました! ピ〇ミンに似ていると言われて、やったことは無いのですが やったことない人でも十分に楽しめると思います。 チュートリアルで基礎の基礎を学び ソロミッションで、できることを多く学び マッチングでぶつけ合う! 一人でも二人でも存分に堪能できるかと。
シンプルなルールで試合時間も短いので、誰でも気軽に楽しめます。 一方で、壁をどこに作るか、ガーディアンをどう誘導するか、いかにスライムを効率よく増やしつつ旗を取りに行くかなど、戦略性も高く奥が深いゲームです。 BGMやキャラデザも良く、買って良かったと思います。
「ピクミン2」の二人対戦モードルールをベースとしていますが、かなり違う味付けの対戦ゲームです。スライムで敵を倒すということはあまり無く、とにかくターゲットの取り合いに焦点を当てています。特に「壁を作る」というアクションはピクミンにはない行動で、「相手の通り道を塞いで妨害する」というスタンダードな使い方から、「相手を閉じ込めて時間を使わせる」など発想次第で、このゲームの肝となるよいシステムに感じました。 良い点: ・チュートリアルはありませんが、一人用ミッションをプレイすることである程度身に着けることができます。ヒントなどがあるとより良いのですが… ・ある程度プレイしてレベルが上がると、ランダムで追加ルールが発生します。これによって、プレイ方針に変化が生まれます。 悪い点: ・現状あまり宣伝に積極的でないため、プレイヤーが少ないです(日本時間21時をホットタイムとするキャンペーンを実施しています)。ただ、同じプレイヤーと連続で当たるため、一度マッチングすればしばらく遊ぶことができます。もしくは、友人とやることです。当然、一番楽しいことでしょう。 ・マップはランダム生成ですが対称性を考慮していないため、時々ランダムルールと嚙み合わせが悪いと理不尽な配置になることもあります。(「いきなりサドンデス」の時、小旗一本の奪い合いとなりますが、この旗が相手のすぐ横に生成されたり…) ・オンライン対戦でレベルがアップし、ランダムルールが追加されることはありますが、他に変化はありません。実績はありますが統計表示や称号などもないので、ゲームプレイの蓄積を感じにくいです。 現状、足りない要素が多く感じられますが、ゲームそのものは楽しいので、プレイヤーが増えて欲しいところです。もしくは、ご友人を用意して遊びましょう。
Jelly Troops Review | New Pikmin and Splatoon Inspired Competitive RTS! Developed by Nukenin and published by Phoenixx Inc., Jelly Troops is a new high-energy pick-up-and-play PVP and PVE strategic action title that’s dripping with charming 3D animations, an up-beat soundtrack, and the cutest little armies of jelly troops that you’ve ever seen. Think Pikmin meets Splatoon with solo challenges and competitive multiplayer. I guess that’s no surprise really, as the founder of the Nukenin development studio previously worked on, you guessed it, both Pikmin 3 and Splatoon! Jelly Troops follows a wizard and their jelly pawns that are willing to both create life and take it, all in the name of victory for their commanding officer; that’s you, if that wasn’t already clear. Each player takes on the role of their own respective magical master and brings the battle to the enemy. By utilizing the power of their staff, players control their jelly troops to collect magical resources that add new units to bolster their ranks. Those units are then given strategic orders in real time, as each wizard battles for supremacy. The colorful cuteness is a bit of a trap, as these little fellas are anything but friendly. They are battle hardened and they answer only to you, their master, and obey whatever you demand of them. I often found myself having to make difficult on the fly decisions to halt the progress of my competitors. Much like chess, there were times when I had to intentionally sacrifice my own troops to overcome the enemy, sending my loyal jelly buddies to stretch their bodies out, creating walls to temporarily slow the advance of my opponent’s hostile forces. Other times I would forcefully throw at least half of my reserves into a melee with our gelatinous foes, knowing that they were walking into a massacre, though serving to stop the capturing of my team’s flags. I know it sounds harsh, but with the whimsical tunes, the squishy sound effects, and the lighthearted nature of it all, it was really presented as funny more than anything else. Plus, in reality there are relatively few consequences to elimination, because the treasured troops respawn back at our base’s summoning circle in short order and are primed and ready to jump back into the fray of their goopy ground war. It wasn’t just enemy troops that played a factor in the elements of success, as there were powerful Golem Guardians that refused to take sides, and would smash and zap anyone and anything that came within their limited range of vision and motion. These Golems served as sedentary sentries until one of the players’ wizards or any of our jellies entered their sphere of aggressive influence and then BOOM! They would spring to life and get to defending their areas. The beautiful thing, however, is that if you used them cleverly enough, you could trick them into destroying enemy blockades in a much more efficient manner than when utilizing your own melee strike and combined troop damage. Alongside that was their determination to catch anyone within their reach, so I would often gather them all up, use the slow walking feature, and draw them away from objectives and out of the path of my units. This allowed for easier passage sure, but I could also have them chase me all the way to the enemy’s base and then dash out of their view and they would once again take up a defensive stance until the hostile wizard would spawn in more troops. It was utter carnage, though it worked both ways and often ended with both me and my competitor frantically running for our lives in circles, desperately trying not to get smashed and stunned, while also trying to turn the tables on each other. To better explain the abilities of the jelly troops for those who perhaps have never played the Pikmin games, it goes like this. I would command the troops to carry things back to our summoning circle (base) such as Magic Fruits. The more jellies assigned to the task, the quicker they would uproot the fruits and transport them back to the circle where they would transform into more jelly reinforcements. Larger fruits took longer to obtain but provided 3 more units for backup, while the smaller fruits were more plentiful and simpler to obtain, but only provided on additional warrior. I often sent out a handful of units individually to grab one fruit a piece, and once their numbers had grown from that initial gathering, I would send the entire group to begin collecting the larger fruits in a much quicker fashion. This seemed to be the most effective method of expeditiously expanding my ranks, though sometimes led to a rapid defeat, as while I was building up my forces, the enemy wizard would already be capturing flags with their much smaller squad. As hinted at a few times now, capturing flags is the name of the game, and the only way to truly achieve victory over the hostile wizard is to capture as many neutral flags as possible and return them to your own summoning circle, and if you’re lucky, even capture the enemy’s personal team flag from their base. As the maps were randomly generated, including the locations of the flags, Golems, and bases, this was always a challenging endeavor. The balance between creating a sizable enough army to contend with your foes, while simultaneously clearing the proverbial fog of war and seeking out the objectives hidden within, was rarely not a mad-dash scramble! Fortunately, there were tomes scattered around the maps that allowed for the use of powerful spells. One of these spell tomes was an offensive strike that allowed the casting wizard to rain meteors down upon Golems, obstructing walls, jelly troops, and the enemy wizard themselves. Another allowed for temporary invisibility that let the wizard and their troops in-tow use stealth to slip past Golems and sneak towards their objectives with little hindrance… until the spell wore off at the wrong time… been there. My personal favorite spell was a speedup buff that made the wizard and their jellies move, attack, and harvest resources much more quickly for a brief window, allowing for some under-the-wire victories by a nose. Then again, there was one that summoned a group of friendly Golem guardians that would assault the enemy’s forces… and bombs… and lightning. They were really all very useful! If this sounds fun to you, Jelly Troops offers split-screen multiplayer, online global matchmaking as well as private online skirmishes, but if you want to go at it alone, there’s a great multitude of varied solo challenges that can be repeated for higher star ratings with each go around. Solo was surprisingly enjoyable, even for a game that feels far more geared towards a competitive multiplayer experience. The cutesy colors, whimsical wonder and whacky tone and animations, and the smooth and intuitive gameplay design all come together to create an engaging, exciting, and slightly addictive loop that kept me consistently coming back for more. I’m giving Jelly Troops an 8/10, as it could benefit from some additional modes, jelly types, and environments (I’m thinking 2v2 and a snowy map type where you can freeze your opponents). Regardless, it’s off to a great start and I think any fans of RTS and Pikmin style games will really enjoy it! Get your copy now and I’ll see you on the jelly-soaked battlefield!
相手が見ていない隙にガーディアンを引っ張っていったり、壁を作ったりと、狙った戦術がきまった瞬間が爽快。 リソース増加、多方面の状況把握、キャラコントロールという、RTSの楽しさが凝縮されてると感じました。 仲間内でギャーギャー言いながらやるのも楽しい。
面白い。ランキングがあったり、自分のレーティングがわかったり、同じくらいのレベルの対戦相手とマッチングするとかあればやる気あがると思う。マッチングが5回くらいまってもしないときあったから、そこが改善されるといいと思う。
simple masterpiece. takes a genre and hones the most fundamental aspects
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