
Transform an old farmhouse in a seaside village into a luxurious inn! Meet interesting guests, unlock delicious dishes, discover new areas and hidden treasures, configure rooms and amenities, uncover secrets, and rejuvenate the struggling village in this inn-management game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just as good as the first, pick them both up!! Honestly the most perfect management game, cozy through and through and a fun grind for achievement hunters (doesn’t feel tedious or soul draining at all).
Hidden Art of Innkeeping is more of Lost Art of Innkeeping. As in, there's more [i]to do[/i]. HAoI adds more [i]stuff[/i] to what you could do in LAI, but it was, for me, kind of overwhelming on my first playthrough. The first time I played LAI, I was able to see everything in the story, like it was possible to pay attention and explore and do everything right without meticulously keeping notes. In my first playthrough of HAI, I couldn't get Emily to spend the night on Day 15, because I couldn't get something else to occur right when it would be available. I missed the chocolate quests because I missed a night Marco was staying over because I was trying to get someone else to stay over. Now, the exploration was incredibly cool and I had a blast finding [b]the hidden stuff[/b] but it didn't hit so close to home. In LAI, the old childhood friend Van Gogh plotline really hit close to home AND made some logical sense in the world. The chocolate quest, while cool, leaned into lots of fantastical world implications, which I mean, there's fairies and gnomes and magic in this setting, but it felt more lived in realistically in LAI. Now, it's still great for an $8 game, and I've replayed it (and done a lot of things except for kill the animals, because cuteamirite) and you really should check out Sea Phoenix's other offerings on itch. I especially love On the Run. But this, while very good, doesn't have the same emotional punch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have completed one playthrough of The Hidden Art of Innkeeping, and it was a joy to play! I like that you slowly unlock upgrades to the inn, and I liked meeting the guests and booking the rooms. Also, I like that you can hire different employees as the game progresses such as a housekeeper to find lost items, a chef to cook meals the guests request, and a receptionist who will show you which guests are coming so you can prepare in advance. Furthermore, I enjoyed completing quests in the village and watching the village grow. Lastly, when you finish the game, you have the ability to start a New Game+ save that adds new guests and items. All the achievements also add replayability, and I am looking forward to playing more! The Hidden Art of Innkeeping is a fantastic game!
hidden gem... so glad i found this! it was delightful to play and the game loop so satisfying. movement could be a little better when running around but the story was great! After finishing the story you can make a save point to go back and make different decisions which is awesome for achievements without completely starting over. Overall Great game!
I played the demo back a few months ago and I fell in love with it. I love cozy and comfy games and this game hit both those checkmarks. Instead of running a farm, you're running an Inn. The fact you have an unlimited amount of time during each day is helpful. You can take as much time as you need exploring and looking everything. LOOK AT EVERYTHING. There's so much stuff to interact with in the world. And you'll often find your quest items around the world map. The overall story of not only working on improving your Inn but helping the village and uncovering the secrets you find along the way left me so happy. I love how it's just a bunch of interwoven narratives and such. There's so many little events here and there as you accept new guests. I've played to Day 31! I plan to replay it because achievements. I love this game so much.
This game is truly a hidden gem. I sunk 8 hours into the game just yesterday and I'm ready to start my second playthrough! I love that you have to strategize to get certain events/achievements. This is the ultimate cozy game, in my opinion!
Played the OG, loved it. I think this one's just as great. Amazing attention to details.
Apparently it’s the second game of the series, and although it takes place in the same world, each game tells a separate story. While guests or friends your character met in the previous game may appear, knowledge of it is not necessary. Truth to be told, it’s a small production. However, small does not mean simple, and it is clear that the developer is highly skilled at what he does, using the tools at his disposal. Game is also pleasantly complex. Beneath the RPGMaker visuals, lies a fairly advanced hotel management mechanic. I was really surprised because every time I thought, “the game should have this,” I later discovered that the game actually did have it. Negatives here are more a matter of preference than a real problem. I thought the game had a more open world structure (the goal and the rest are up to us), when in fact it's a semi-open world where progress and area accessibility are closely tied to our hotel's level. Another thing is that, in my opinion, game is too easy. I expected it to be a more challenging, especially considering that it was my first playthrough. While mechanics are well designed, it’s obvious that game is focuses heavily on the story and carefully avoids creating any problems to the player. Would I recommend it? Yes. I had a lot of fun playing this game. To be honest, I didn't expect it to be this good, so it's definitely worth the price. Yes, it has its flaws, but as I mentioned, they're more a matter of taste rather than real problems. ✅[list] [*] Although the entire game was created in RPGMaker, it is clear at first glance that the creator put his heart and soul into it. The locations are appropriately detailed and have been carefully refined. The creator really used the potential of the ‘engine’ to create it. [*] Nice soundtrack. Despite its simplicity, it suits the game well and is quite upbeat. [*] Well thought out tutorial. Everything is well explained. [*] 2 difficulty modes. Normal and relaxed, so you can play without too much stress about the deadline. [*] A nice, pleasant story. We are building a new, high-quality hotel, and at the same time, we are breathing new life into a neglected and declining village. [*] Map is surprisingly large and opens up alongside our progress. [*] Quite neat and well-thought-out inn management and upgrades. A surprising variety of options. [*] The price/length ratio is well balanced. Considering its quality, the game is quite cheap. [*] Achievements are easy to unlock but you would need at least 2 playthroughs to get all of them. [/list] 😐 New buildings, unlockable areas, and renovations are linked to progress in our story (hotel level). I would prefer to have more freedom here. ❌[list] [*] No option to skip intro in the base game (NG+ has it as an option). [*] I found the game a little too easy. I expected more challenging experience. [/list]
Very fun and cozy game, loved the loop of fixing up the inn.
Very fun management game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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