
Take up the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically real human disaster. Build your city, manage your resources while defending the chaos from demons who steal and kill your folks....and also that GIANT TITAN lurking around.
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About


As Hell’s Governor, your task isn’t just building a city—it’s transforming chaos into order in a realm ruled by sin. Here, every decision and every soul counts.
In this city builder, you’ll craft an infernal hell city from the remnants of despair, balancing limited resources while harnessing the power of lost souls. Navigate the dark challenges inspired by the seven deadly sins and confront colossal titans that guard the underworld’s secrets. Each mission dives deep into lore and tests your strategic skills, as every failure paves the way for your resurgence.
Every cycle through the underworld teaches you something new: past mistakes become future strengths, and each new attempt brings you closer to building a legacy that defies eternal damnation. Focusing on immersive storytelling and dynamic gameplay, The HELL challenges you to reshape a realm where every structure tells a story of sin, suffering, and ultimate redemption.
Your dominion spans centuries. Souls arrive from humanity’s most catastrophic moments—from the chilling Fimbulwinter of ancient Nordic legends to the devastating Great Kanto Earthquake of Japan, and disasters ranging from the early 600-700 AD to the 18th century. In this launch, experience seven immersive missions that shape the very fabric of your underworld:
Dancing Plates of Kanto, Japan ( 1923 ) [Earthquake]
Broken Vein of Krakatoa, Indonesia ( 1883 ) [Volcano Eruption]
Witching Hour of Aztec, South America ( 1540 ) [Plague]
Stolen Sun of Northern Scandinavia ( 536 ) [Severe Cold]
Cracked Lips of Ancient Egypt ( 1200bc ) [Drought]
Wet Dream of Ancient Mesopotamia ( 3500bc ) [Flood]
Topsy Turvy of __________________ [Time]
Each mission is defined by its unique setting and features a formidable Titan and a narrative intricately tied to one of the seven deadly sins. Every map offers a distinct experience and challenge, ensuring no two missions are alike.
Unlike traditional city builders focused solely on population growth, The HELL challenges you to process these souls into Sinners—the essential workforce that fuels your hell city. As souls burst into your environment through the gaping maw of a Titan, they scatter and converge at a monumental structure known as The Purgatoria. Here, the raw, wandering spirits are queued for transformation, eventually forming the backbone of your infernal labor force. And when disaster strikes, feel the earthquake as the screen shakes, immersing you in the raw power of the underworld.
Before transformation, all souls are held in a designated area known as The Wait. This space is subdivided into three distinct zones—The Wait: Fire, The Wait: Ice, and the Blood Hall—each influencing the eventual form of the souls as they are processed. Here, every soul patiently awaits its fate, adding depth and strategy to your transformation process.
Resource management is key to building a thriving infernal hell city. As Hell’s Governor, you will strategically harness and utilize four primary resources—Blood, Waste, Cries, and Fears—to keep your city functioning and expand your dark domain. These resources are generated through specific buildings, and each serves a unique purpose:
Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.
Waste: The raw material necessary for construction and city development.
Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.
Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.
Managing these resources effectively is vital for building your hell city, defending your city, and maintaining order in the face of the titanic forces that threaten to tear everything apart.
Moreover, you can monitor your resource flow—resources from mining and hauling are stored in your warehouse, making them readily available for construction and other operations.
Additionally, souls come in three distinct colors:
Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.
Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.
Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.
And in moments of desperation, you may also gain random resources by sacrificing available units, such as Sinners or Soldiers.
Your hell city is never at rest. Dark forces and unpredictable chaos constantly threaten to unravel your domain. To counter these dangers, you can transform your sinners into specialized defenders—think of them as your infernal guardians.
These heroes can protect key buildings, calm unruly energies, and actively fend off emerging threats. Imagine your ordinary souls becoming swift, relentless protectors of your realm, standing as a bulwark against the encroaching darkness. By continually evolving and adapting your defensive strategy, you ensure that your city remains a bastion of order and strength amidst the eternal chaos of Hell.
To counter internal chaos, you can transform idle Sinners into specialized units:
Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.
Sirens: Soothe agitated souls, reducing internal unrest.
Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.
Unlock the full potential of your role as Hell’s Governor by activating unique skills tied to the Seven Deadly Sins in the Pandemonium. Each sin grants you a distinct ability that can dramatically influence your strategy and the fate of your hell city. Additionally, use the advanced Dreadful Tree technology to boost your city's performance and unlock valuable upgrades.
The Hell introduces a brand-new mode: Endless Mode. A casual, endless sandbox mode where you build a city in Hell. Start from nothing, grow your base, send tribute, and stack powerful passive cards. There is no ending—only infinite growth and ever-growing madness.

Every run begins with an empty hellscape. Place your first buildings, manage limited resources, and decide your early strategy. No presets, no safety nets, just you and a blank map in Hell.

Expand your base into a complex, chaotic city. Chain production, optimize space, and push your city to their limits. Watch your city grow bigger, messier, and stronger over time.

Hell demands tribute. Sacrifice resources to unlock passive cards and access greater power. Earn roguelike card choices that permanently affect your run. Stack powerful passives, discover broken synergies, and shape your city’s identity. Every choice changes how the game plays.
There is no final goal. Play at your own pace, experiment freely, and see how massive and broken your city can become. Perfect for relaxed play or pushing absurd builds.
Will you rise above the chaos and forge a legacy in the flames of damnation? Or will the relentless tide of souls and the dark allure of sin overwhelm you?

So many souls, the imminent threat of a Titan and a taboo.
The HELL welcomes your soul.
" You Only Live Twice " - Hell Governor #13580
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Russian, Traditional Chinese, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WOW. this game is so interesting especially the endless mode. is actually criminal that this game is under my radar so for long. A true city builder .... going oplay more to see more of this TITAN boss
[h1]《大地狱:The HELL: City Builder Of The Dead》简评[/h1] 欢迎来到你的地狱,这是一个让人绝望之处。玩家在这里将扮演一名地狱总管,在这苦难之所建立起属于自己的地狱城市和秩序。这款以叙事为驱动的策略游戏,通过将神话、宗教与民间传说等多元文化融合在一起,重新诠释了地狱之中的城市要如何建造。其玩法本质上很多数城市建设类型的作品相似,只不过更加的硬核,更加的凸显了地狱永恒的苦难和顽强生存的韧性这两元素。与其说这是一部游戏,不如说这是一款映射现实的抗争之歌。 [h1]地狱中的一座城[/h1] 作为城市建设游戏,其基础玩法的本质其实和同类城建游戏都大同小异。总结起来,规划布局、修建道路、建造城市、生产(初级、次级)资源、招募人口、分配劳力、维持秩序、控制天灾、抵御外敌、献祭上贡等等。如果要说有什么特别大的不同,其实就是上述的这些玩法流程,全部换了一个“大地图”的主题皮肤,以这种地域风格形式展示到玩家的眼前。基本上,只要玩过同类型游戏的玩家,上手本作的基础操作,都没什么太大的问题。 [h1]地狱从来都不需要繁荣[/h1] 人类之于地狱的认知,从来都是罪恶、苦痛等不好的印象,那么在地狱里建城,也和人间重的城市有很大的不同。在人间,其建城的目的是为了越来越繁荣富裕,而在地狱,繁荣是什么,从来不需要,只是为了能够生存下去罢了。因此,玩家手下的劳动力,源于地狱之中的灵魂,他们是奴隶、是资源、甚至可以是消耗品,唯独不需要是人上人。一切只为了生存,或者说玩家这位地狱总管在险恶之中生存下去,为此无论是资源还是灵魂,一切都要为己所用。 [h1]地狱中的生存法则本就是残酷的[/h1] 地狱的生存法则很残酷,残酷到什么程度,外患内忧一大堆。需上贡的天堂、进犯的破坏者、被锁的坠狱兽、叛乱的奴民们……在这一切面前,玩家的力量还真是弱小的可怜。辛苦积累的资源被掠夺不说,一着不慎,玩家辛苦建造的城市,就会被各种摧残。哪怕是最弱小、最顺从的奴民,也能够造成无法挽回的局面。记住,城市建设得越大、越强,这也不是一件好事,这将会承受更多、碾压更多、索取更多。你建造的不是安逸,而是为了承受。 [h1]地狱何尝不是另一个人间[/h1] 高高在上的天堂,会无休止的索取,不满足他们的欲望便会降下惩罚;贪婪凶恶的破坏者,会肆无忌惮的满足欲望,忍让退步只会让他们更加穷凶极恶;锁住自由的坠狱兽,是悲哀的工具人和囚犯,但是拥有强大力量的它们也会以破坏来发泄被囚禁的怒火;最为底层的奴民们,是地狱最底层长期遭受剥削的存在,可再怎么顺从的他们也会在毫无活路之时用拳头掀起反叛……这地狱和人间,其实没什么区别,无非就是地狱里的法则,更加赤裸裸、更加直观,撇去了表面的虚伪罢了,这何尝不是游戏对现实的一种映射。 [h1]最后[/h1] 《大地狱:The HELL: City Builder Of The Dead》这款城市建设游戏,除了有亿点点硬核、难度有亿点点高之外,还真有点东西和内涵。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]我不入地狱谁入地狱[/h1] 《大地狱:The HELL City Builder Of The Dead》是一款模拟经营游戏。玩家将扮演地狱中的一位总督,建设自己麾下的城市,安抚各位市民的情绪,度过“神”所带来的难关,与此同时,还不能忘了给天堂上供。游戏目前一共有四位不同的神,每个神明都是一个新的任务和新的地图环境。玩家又在建造建筑的同时,注意人口数量,安抚灵魂的情绪,让他们往好的方向转变,同时不要忘了转化一些警卫来抵挡偷窃的恶魔。总的来讲真的相当的有趣。 [h1]玩法[/h1] 游戏目前一共推出了四位神,他们每一个都是一个独立的关卡任务,一个新的地区,然后在这个新的地区,你会有不同的小的章节,你只需要不断完成章节的任务,并在此期间抵御神明带来的灾难并且持续为天堂上供,同时还要保持领地内的发展不停歇就可以了。而且每个小章节都会出现一些随机任务给玩家带来不同的增益和减益效果,内容还是相当的丰富。 [h1]基建[/h1] 游戏最底层也是最关键的就是所谓的黄泉路,大部分建筑都必须建在黄泉路的两旁,玩家需要在有限的领土内规划好黄泉路的走向,从而铺设更多的建筑。游戏中有相当多的资源,但其中左上角第一栏的四项可以称之为基础资源,只需要一个建筑就可以获得的资源。而第二栏的六项资源,就属于进阶资源,需要建造新的建筑,并且消耗基础资源进行制作。而最后第三栏的则是食物资源了,一般需要建造新的建筑,同时基础资源和中级资源结合来产出。 游戏中的建筑比较繁多,就不一一细讲了,一部分建筑在建造完之后都可以进行升级,最多可以升到3级,另一部分产出建筑可以进行强化,通过血红素来提升建筑的效率。同时还有特殊的祭祀店用来给天堂上供,投食机和投骨机用来喂养所谓的神。玩法还是相当的有趣的。 [h1]最后来点碎碎念和总结[/h1] 完事了给我的感觉就是这个地域的规划确实是比较难的,因为必须要挨着黄泉路搭建,再加上大部分建筑的格数都是不一样的,就导致如果不太了解这款游戏的话,八成会把城市建造的乱七八糟,从而导致后期玩起来也很难受。但熟悉了之后就玩的顺手一些了,而且游戏的内容还是相对有趣且丰富的。总的来讲还是很推荐大家尝试一下。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
THE HELL is such a cool surprise. You play as the ruler of your own underworld, building a city for lost souls while surviving attacks from demons and massive titans. It mixes city-building and survival perfectly — every choice matters, and when things go wrong, it’s pure chaos in the best way. The atmosphere is amazing — dark visuals, eerie music, and that constant feeling that everything could fall apart any second. It’s still Early Access, but the foundation is solid and packed with potential. If you love strategy games with a dark twist, THE HELL is absolutely worth diving into
Good game you should try it
游戏设定挺有意思,玩家作为地狱主理人,接受来自人类历史上真实重大灾难的亡灵,让他们为你打造地狱城市。虽说已经在地狱了,也不是说就不能再死了,亡灵在工作过程中还是会死,即使不死,还要继续为你干活卖力。游戏共有7个关卡,对应七宗罪,也是人类历史上最为惨烈的七场灾难,第一个关卡对应的就是关东大地震,在此关卡中需要应对七宗罪中的暴食大鲵,要给它投喂奴民,满足它的欲望。游戏中的资源种类是很多的,分为可以通过建造资源建筑产出的,和需要通过转化建筑进行转化的,转化出来的次级资源是升级建筑,满足奴民日常消耗所用。刚上手,很容易被种类的繁多的资源类型给搞懵,其中奴民需要粘液否则就会加快死亡,人口一旦起不来,会导致所有建造无法进行也无法持续生产,我最后也是因为这个耽搁了不少时间,最后生存失败。大鲵在后期还会发疯,随机破坏道路和建筑,破坏道路倒好,再补修一下就行,破坏建筑居然还不能修复,只能烂在那里占地方。其实游戏机制并不复杂,但却分拆了一堆资源增加复杂度,时间都花在要如何做资源转化上了,建造也没有什么策略和技巧,第一次游玩很容易会因为不知道缺什么资源卡住,然后等你解决了,时间到了,事件触发了,被摧毁的建筑更多,恶性循环,导致任务失败。另外游戏CG和开场动画都做得挺精细的,但是实际游玩时,却比较糊,不知道是不是没有加载正确的贴图资源,建模精细度就差点意思。 [code] No Responsibility Review,只根据个人喜好进行评测:[url=https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1]生而为人,死而为鬼。[/h1] 我自己一直对“地狱”题材的游戏情有独钟,不只是喜欢地狱建筑那种阴森诡谲的神秘感,我还喜欢地狱里的各种奇妙设定,这些设定看似夸张,实际上却是一种对现实情况的隐喻,当然我还喜欢各种地狱恶魔,他们看上去真的很有趣,这些东西使得我每次玩此类游戏都乐此不疲。 而今天要介绍的这款游戏,《大地狱》则是非常贴我胃口的好游戏,游戏制作组别出心裁,选中了地狱+模拟经营的奇妙组合,玩家这次可以进入地狱,当一个地狱民政官,负责安置这些在灾害中去世的灵魂,听上去这个职位就很有责任感。 游戏的关卡内容很巧妙,制作组将人类历史上的各种大事件和地狱怪兽结合起来,例如第一个章节的“大鲶”,大鲶的概念来自于日本传说,传说中这条鱼每翻滚一次,日本就会发生大地震,对应的则是1923年的关东大地震,这场灾害造成了约142800人死亡,而我们作为地狱民政官,是没法插手日本大陆上的事情的,我们只需要在下界安置这些灵魂。 既然是来到地狱,这安置手段肯定是不一般。我们可以修建奴屋管理灵魂,对他们进行折磨,给他们安排工作,产出资源“恐惧”,而且还可以像冰汽时代一样选着各种法令,法令效果有利有弊,我们游玩过程的目标很简单,就是尽可能保持地狱的正常运行, 至于各种建筑,无非就是基础资源产出建筑、灵魂居住建筑、高级资源产出建筑等,游戏并没有设计的很有深度,如果你有一定模拟经营游戏经验的话,应该比较好上手, 游戏内并非是挂机流般仿佛高枕无忧,地狱里会出现一种叫做“虐徒”的恶魔,他们会偷窃资源,煽动动乱,我们需要转化警卫来保护资产,赶走这些讨厌的家伙。 就算一切运行自如,但不好的事情还是发生了。随着游戏进程,一直蛰伏在我们建筑旁边的大鲶鱼开始活动起来,且活动频率越来越高,直到最后完全苏醒,这时候我们就需要建造坠兽之锁来箍住这个巨兽,但是后续对资源要求很高,这里就不作太多剧透。 游戏的立意很有趣,以宗教角度起手,加入了灾害和魔物的设定,玩的时候能明显感觉到制作组对文化的研究功夫,但美中不足的地方也依旧存在,例如游戏的建模比较粗糙,灵魂的建模看上去就好像是一个个黄色小泥人,建筑之间的区分度也不算高;游戏内模拟经营元素不够有深度,基本上靠剧情驱动,给玩家的反馈不是很足,中后期容易感到枯燥;提示虽然有,但是各种系统名词有点繁多,存在一定学习成本。 [b]总而言之,本作给我的体验像是一个地狱题材的简化版《冰汽时代》,胜在有文化底蕴加持,举手与地狱经营息息相关,背景故事很吸引对神秘文化感兴趣的玩家,大伙入手后,可以挑选一个休息日,慢慢体验地狱总管的生活,好好调教一下这些无助的灵魂。[/b]
I wish I had read about the AI voice-over before buying. It sounds so uninspired. Even a developer pretending to be some D&D character would have sufficed. A little creativity!
8\10
Phew... I gave that game not much time to impress me but it is simply very boring. The design, the gameplay, the narrator, the entire game loop. The idea is pretty cool, thats why i bought that game. But while i thought i play something like Frostpunk... the game is simply boring. Nothing really catching my eye, nothing that is interesting to explore. The graphic is not worth talking about... gives me PS2 vibes. May for some people this can be a cool game but in my case, i refund it. Sorry devs.
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