
Take up the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically real human disaster. Build your city, manage your resources while defending the chaos from demons who steal and kill your folks....and also that GIANT TITAN lurking around.
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About


As Hell’s Governor, your task isn’t just building a city—it’s transforming chaos into order in a realm ruled by sin. Here, every decision and every soul counts.
In this city builder, you’ll craft an infernal hell city from the remnants of despair, balancing limited resources while harnessing the power of lost souls. Navigate the dark challenges inspired by the seven deadly sins and confront colossal titans that guard the underworld’s secrets. Each mission dives deep into lore and tests your strategic skills, as every failure paves the way for your resurgence.
Every cycle through the underworld teaches you something new: past mistakes become future strengths, and each new attempt brings you closer to building a legacy that defies eternal damnation. Focusing on immersive storytelling and dynamic gameplay, The HELL challenges you to reshape a realm where every structure tells a story of sin, suffering, and ultimate redemption.

Your dominion spans centuries. Souls arrive from humanity’s most catastrophic moments—from the chilling Fimbulwinter of ancient Nordic legends to the devastating Great Kanto Earthquake of Japan, and disasters ranging from the early 600-700 AD to the 18th century. In this launch, experience seven immersive missions that shape the very fabric of your underworld:
Dancing Plates of Kanto, Japan ( 1923 ) [Earthquake]
Broken Vein of Krakatoa, Indonesia ( 1883 ) [Volcano Eruption]
Witching Hour of Aztec, South America ( 1540 ) [Plague]
Stolen Sun of Northern Scandinavia ( 536 ) [Severe Cold]
Cracked Lips of Ancient Egypt ( 2200bc ) [Drought]
Wet Dream of Ancient Mesopotamia ( 3500bc ) [Flood]
Topsy Turvy of __________________ [Time]
Each mission is defined by its unique setting and features a formidable Titan and a narrative intricately tied to one of the seven deadly sins. Every map offers a distinct experience and challenge, ensuring no two missions are alike.

Unlike traditional city builders focused solely on population growth, The HELL challenges you to process these souls into Sinners—the essential workforce that fuels your hell city. As souls burst into your environment through the gaping maw of a Titan, they scatter and converge at a monumental structure known as The Purgatoria. Here, the raw, wandering spirits are queued for transformation, eventually forming the backbone of your infernal labor force. And when disaster strikes, feel the earthquake as the screen shakes, immersing you in the raw power of the underworld.
Before transformation, all souls are held in a designated area known as The Wait. This space is subdivided into three distinct zones—The Wait: Fire, The Wait: Ice, and the Blood Hall—each influencing the eventual form of the souls as they are processed. Here, every soul patiently awaits its fate, adding depth and strategy to your transformation process.

Resource management is key to building a thriving infernal hell city. As Hell’s Governor, you will strategically harness and utilize four primary resources—Blood, Waste, Cries, and Fears—to keep your city functioning and expand your dark domain. These resources are generated through specific buildings, and each serves a unique purpose:
Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.
Waste: The raw material necessary for construction and city development.
Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.
Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.
Managing these resources effectively is vital for building your hell city, defending your city, and maintaining order in the face of the titanic forces that threaten to tear everything apart.
Moreover, you can monitor your resource flow—resources from mining and hauling are stored in your warehouse, making them readily available for construction and other operations.
Additionally, souls come in three distinct colors:
Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.
Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.
Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.
And in moments of desperation, you may also gain random resources by sacrificing available units, such as Sinners or Soldiers.

Your hell city is never at rest. Dark forces and unpredictable chaos constantly threaten to unravel your domain. To counter these dangers, you can transform your sinners into specialized defenders—think of them as your infernal guardians.
These heroes can protect key buildings, calm unruly energies, and actively fend off emerging threats. Imagine your ordinary souls becoming swift, relentless protectors of your realm, standing as a bulwark against the encroaching darkness. By continually evolving and adapting your defensive strategy, you ensure that your city remains a bastion of order and strength amidst the eternal chaos of Hell.
To counter internal chaos, you can transform idle Sinners into specialized units:
Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.
Sirens: Soothe agitated souls, reducing internal unrest.
Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.
Unlock the full potential of your role as Hell’s Governor by activating unique skills tied to the Seven Deadly Sins in the Pandemonium. Each sin grants you a distinct ability that can dramatically influence your strategy and the fate of your hell city. Additionally, use the advanced Dreadful Tree technology to boost your city's performance and unlock valuable upgrades.
Will you rise above the chaos and forge a legacy in the flames of damnation? Or will the relentless tide of souls and the dark allure of sin overwhelm you?

So many souls, the imminent threat of a Titan and a taboo.
The HELL welcomes your miserable soul. Amen.
" You Only Live Twice " - Hell Governor #13580
Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Reviews
The most interesting gameplay concept for a city builder I think I have ever played. At least top 3 gameplay concept for me personally as far as degree of uniqueness ...we will have to wait longer to see how it holds up over dozens of hours. It is quite challenging and so you really have to think a couple steps (if not more) ahead or you could dig yourself a hole very quickly if you do make mistakes. How do I know that, well lets just say I learn by doing lol. The art style is also something like I have never seen before which is very refreshing in this day and age of the copy and paste Banished in a shiny new skin being so prevalent. I recommend anyone who enjoys this genre to play this prologue! I will start a new run and fill everyone in on the results once I experience the ending. Plus very well done UI and performance. A couple bugs that will surely be ironed out soon. Can't wait for the 1.0 version.
A tutorial for a game is meant to carefully guide the players on how to play properly and have the missions in the tutorial achievable, there is not supposed to be a challenge that the player should be losing in and if they manage to lose then the game should show the player how to correct themselves. This games tutorial does none of this. Instead the tutorial seems to be more focused on showing useless cutscenes and rushing to them. So many tutorial missions just disappear after a minute long before i can achieve them, not to mention that the game does not set itself up in the TUTORIAL so that you can achieve the tutorial missions. This game has the worst tutorial section i have ever seen.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
暂时先给个好评以期未来 还因为有官中 没敢玩 优化太差 一开游戏CPU几乎拉满 121F不至于连这个也玩不起 过一会儿倒是能降下来 但是显卡RX6600占用全满 快七十度 这还是最低画质 窗口1600X900 这分辨率还是自己一点点拉出来 既然能有这分辨率 为何预设只有720和1080 几时优化好了才能好好玩
Cehennem Valisi rolünü üstlenin ve büyük, tarihsel olarak gerçek bir insanlık felaketinde hayatını kaybeden ruhları karşılama mücadelesine katılın. Şehrinizi inşa edin, kaynaklarınızı yönetin ve halkınızı çalıp öldüren iblislerden ve etrafınızda dolaşan DEV TİTAN'dan gelen kaosu koruyun.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "The HELL Prologue" is is not a game. It's an advertisement for a product called "The HELL". The HELL is a middling quality small scale city builder/tycoon game where you build a settlement in hell, which is a little dark but also gets kinda boring once you get past the near-edgy premise. But this isn't completely relevant because this is not The HELL, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "The HELL Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $10 USD on buying The HELL, and I don't recommend you do that either. Let's talk about pricing and the actual value this has for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere. AI models are trained on copyrighted intellectual property without permission from the owners. Using AI slop in a published product should be seen as supporting these copyright violations.
一款独特的地狱题材城市建设游戏, 整体风格非常独特, 玩法也相当有趣, 我个人还蛮喜欢的. 游戏过程中充满了策略性, 同时又很有创意. 美术风格和氛围塑造得很好, 真的有种在“地狱”中建造城市的感觉, 体验非常新鲜. 如果要说有什么不足的话,可能就是对刚接触这类游戏的玩家来说,第一章难度可以再简单一些. 期待它后续的优化和更新!
[h1] Fairly challenging game. [/h1] To fully enjoy the setting of this game, [b][u]you need multiple attempts especially if you are new[/u][/b]. Even in the Tutorial stages of this game's particular mission, it is well established that [b][u]the in-game resources will need to be managed well[/u][/b]. When you are low on any resources, it has to be up to you to figure out what is causing the lack of said resource, and it is solvable once you know what to look for. Although the mission is challenging, you can [b][u]definitely play until the end with the potential to win[/u][/b]. It has a fair error margin to win so take the game slow and steady if you're just diving in. You can also save your game files in case you are unable to complete the game in one sitting. While some game mechanics probably would not be significant enough to impact your playthrough for this mission, do know that this version of the game was made to have everyone have free access to get a taste of what the entire game will be like through the first mission. [b][u]If you're interested in the full game and want to support the developers, do Follow their Steam Page for the eventual release of the full game[/u][/b]. [hr][/hr] [h1] Great game concepts and execution. [/h1] [list] [*]The game takes place in hell, but it is no normal biblical hell. For this mission, there are no explicit mentions of the Seven Deadly Sins, and [b][u]incorporates the concept of hell from various cultures around the world via real life events and also the associated mythological beings tied to said event[/u][/b]. [*]A good blend of city-building, resource management and boss fight concepts without making the game too complicated. [*]Hell's inhabitants, the Sinners, perform endless physical work as their main form of visible torture, and they're treated as well as a stereotypical sinner that gets sent to hell. At the end of this specific mission, [spoiler]the Sinners have to build their own hell-graves as what they built will serve to use themselves as fodder to feed Namazu.[/spoiler] [*]The art direction of the illustrations, fonts used, as well as building and living being designs are really good at making the world feel imposing (or depressing, for the Sinners) and not to be taken lightly, props to the art team. [/list] [hr][/hr] They also have a [url=https://discord.gg/Qy6H4jDYXw]Discord server[/url] for better communication between players and developers.
хз как там на nvidia dlss rtx psr ngr sr 9999* и такого же уровня процессора, но на старых пк, даже на самых низких настройках и разрешение, 5 фпс... хотя видео вставки выглядят впечатляюще (притом видео показывается тоже будто в 5 фпс а steam датчики говорят 60, ну это ладно)
A refreshing and twisted take on the city builder/simulation genre, this game blends resource management, strategy, and the chaotic setting of Hell into an experience that constantly keeps me on my toes. Every decision feels meaningful, and I’m always thinking two steps ahead about what to build, who to manage, and how to survive the next challenge. While there are a few bugs here and there, they don’t overshadow the fun, and I’m confident they’ll be ironed out with future updates. Overall, it’s a strong foundation for what could become a truly standout title in the genre.
免费 有中文 没成就
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.