
Welcome to our small warehouse. Boxes Inc. is an exciting game - puzzle. Your role is to earn money by processing the parcels. Every day you'll encounter new rules becoming more difficult.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah, it is a puzzle game, alright. Based on the rule book, you decide which box gets through and which box lands in the land of ashes. But honestly, without plot - like in "Papers, Please" - there is just running back and forth and it gets boring very quickly. Look at the playtimes of the positive reviews and decide yourself if the money is worth 1-2 hours. Wouldn't install again...
[i] Boxes Inc.[/i] – убивалка времени, в которой необходимо сортировать посылки. Логически обдумывать правдоподобность нет смысла. Есть две трубы: зелёная для правильно оформленных посылок, красная для неправильных. С ростом уровня сложности добавляется количество нюансов, которые надо учитывать при отборе. Графика выглядит нормально, игра ощущается немой, музыкальное сопровождение отсутствует, только простенькие глухие звуки посылок и пищание датчиков. Мусор.
Fine logic game which makes you to adjust to encreacing difficulty. With time you have more instruments to work and more rules to follow so it is getting much more interesting. The music is kinda repetative but of course you can turn it off. So i think it is a decent choice if you like logic games.
I like the idea of this game but regretably for a game about posting it simply doesnt deliever the goods. It gets boring very very quickly. There's no substance to the game that would otherwise hook you in. The biggest comparison one can make is Papers Please but atleast with that it had a story and real consequences to messing up. I feel no connection or care to what I was doing. I ultimately gave up and tried making a box fort before quiting the game entirely. If the devs read this. You have a nice idea but it's incomplete and needs more time in development.
15.05.2018 I'm pretty much in love with this game. Let me try to summarize why. So first of all, I'm the kind of guy who plays 100+ hours in the endless modes of "Papers, please!" and i think the story there is a neat bonus, but the mechanics and how they work together is stellar, at least to me. "Boxes Inc." starts off more like "Keep talking and nobody explodes". It's more of an explanation through reading a slim manual. The "Play" mode has a progression system through days similar to "Papers, please!" in which you encounter new elements and the complexity picks up. Timed days, penalties from the second error on and so forth. The Zen alternative that i love just as much is a sandbox mode without timer, instead showing a score wall for your run. This mode has several difficulties and every run has some randomness in the way different countries behave. The rulebook gives you every detail you need. PS. Throwing boxes from as far away into the chutes is pretty fun. And if you play crank that rotation sensitivity UP! The one Con i have, i had some bugs with a purchasable auto-phone update: it worked some days, and on some it didn't do Jack. But considering this game is only here for 1 week, i hope things like that could be polished. in terms of Multiplayer: Having a friend in the Sandbox mode with his own scoreboard, or a first to X playmode would be a BLAST!
Pretty good. But pretty short. I 'beat it' after about 3 hours or so. only says i played for 8 hours because i left the game running for a while. Suggestion to Developer. When introducing a brand new rule try to make it so the first package you get that day utilizes that rule so that people know how it works. I held that geiger counter up and was spamming buttons trying to figure out if i was doing it right. turns out I was but it was just reading 0 If you ever played papers please you'l notice that the first person to arrive on a day with a new rule always has that new rule applied to them in some way. Possible bug... sometimes the phone doesn't auto dial after buying the upgrade. Bug or intended? It seems like about 50% of the time it works.
This is a half-finished game with some serious bugs. For example: Rules state that only round boxes are allowed to be shipped to X country. I find a square box with the destination to X country, therefore I cannot ship it, but I get penalized for it. If i scan a box that has a barcode and the information that's shown is incomplete I throw it away, then I also get penalized. The game doesn't adhere to it's own rules.
I guess I can't really complain. It really is what it says on the tin, or in this case the box. In boxes Inc. you process parcels. Those that meet the strict standards given to you at the start of every day are allowed into the green chute, and those that don't pass mustard get thrown into the red incinerator with an exaggerated explosive sound. The presentation seems to be that of a whimsical take on Papers Please or Not Tonight, where the core game-play is a mundane inspection that gets increasingly harder as the game goes on. My problem with it is that I just kept waiting for the other shoe to drop. I expected there to be some kind of narrative twist or unexpected and interesting new mechanics, but that never arrived. Sure, you get new tools to do your job, but those were neither particularly interesting or unexpected; an x-ray to ferret out illicit goods, and scales to determine a package's weight... Besides these simple changes the game keeps up it's mundane and completely uninteresting presentation of picking up and examining boxes. This straight forward mundane task gets, as you should expect, boring, in a way that other games like Viscera Cleanup Detail doesn't. There really isn't much to laugh at, there's no narrative incentive, and the core mechanics is unsatisfying. I'd give this one a miss.
Очень классная игра.
Игра очень хороша, но за рублей 100))) А так советую ее купить, хорошая убивалка времени на недельку)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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