
'The Guest' is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 973reviews | 74% | — | $15.4K |
| $0.99−90% | 68ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game seemed nice .. until i wanted to tab out and the game froze ( first time i could right click and close it by force on my taskbar ) and then froze once more and i couldn't do anything anymore but restart my pc .. Directly uninstalled.
[h2]The Guest|8.0/10|Strong puzzle design carries a fairly ordinary story[/h2] [h3]Quick Take[/h3] [b]A short but satisfying puzzle game with clever room-escape design, a solid atmosphere, and a story that never becomes as memorable as its gameplay.[/b] [h3]Puzzles[/h3] This is easily the game’s strongest area. The puzzles feel thoughtful, well-structured, and rewarding to solve, with a good balance between observation, logic, and experimentation. [h3]Atmosphere[/h3] The hotel setting creates a tense, claustrophobic mood that fits the gameplay well. It does a nice job keeping the experience immersive. [h3]Story[/h3] The plot is serviceable, but not especially compelling. It sets up some intrigue, yet the narrative itself feels flatter than the puzzle design. [h3]Overall[/h3] If we are here mainly for puzzles, The Guest absolutely delivers. If we are looking for a story-driven mystery, it feels more average than exceptional. [b]Score: 8.0/10[/b] [b]One-line verdict: Great puzzles, good atmosphere, and a story that does its job without leaving much impact.[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zagrałem w tę grę po dekadzie od momentu wydania... No nie da się, nie na PC... Przy więcej niż 1 monitorze myszka ucieka poza grę, co może frustrować podczas rozwiązywania zagadek, ponieważ klikniemy po za grę i gracz będzie działał poza grą - u mnie objawiało się to zminimalizowaniem okna, co z kolei doprowadzało do sytuacji, że musiałem restartować grę chyba z 10 razy i przechodzić pewne zagadki od nowa. Gra sama w sobie nie jest długa, posiada ciekawe zagadki/puzzle do rozwiązania.
[h1]Somos ciencia.[/h1] [i]The Guest[/i] es un juego de exploración y resolución de puzzles breve, que parece inspirarse en juegos como [i]The Room[/i] pero fallando estrepitosamente en los aspectos que más destacable hacen a aquellos juegos, y lamentándolo debo darle una review negativa. Esperaba bastante más de este juego, especialmente al precio que se vende. Una experiencia de 2 horas de juego a 10 euros, me resulta algo cara, la verdad. Especialmente cuando el principal aspecto destacable del juego, es que sus gráficos son bastante apetitivos. No obstante, lo que habría de ser la piedra angular de esta clase de juegos, esto es, la jugabilidad es incómoda de narices. Los controles las más de las veces son contraintuitivos, o directamente incómodos. Por ejemplo, cuando queremos mirar algo de cerca, el personaje se queda quieto y hay una transición de ida y otra de vuelta que duran 1 o 2 segundos en los que no se puede hacer nada. Seguidamente, los puzzles no son difíciles, sino que son totalmente crípticos, y con frecuencia no tenemos ni si quiera una pauta de cuales son las "reglas" de dicho rompecabezas, además de que no se nos indica si estamos en condiciones de resolverlo, o debemos encontrar un objeto adicional. A esto se suma, que el juego es demasiado oscuro, y hay varias zonas que nos van a obligar a navegar en una oscuridad total, buscando objetos completamente fundidos en la oscuridad, lo cual no es mi ideal de un juego de encontrar pistas y resolver rompecabezas, sinceramente. Al principio, estaba ligeramente interesada en la trama, era quizá el aspecto que más me estaba atrayendo del juego visto lo visto, pero desgraciadamente, ha acabado por decepcionarme, tras dejar un montón de cabos sueltos que no se han resuelto en modo alguno. En último lugar, me he topado con múltiples [i]bugs[/i] en las dos partidas que he completado, que suponen fisuras críticas en la experiencia del juego. El más recurrente, es que si haces shift + tab y en el juego hay zoom, este se bloquea y deberemos cerrar y volver abrir el juego. El segundo es que hay objetos que se pueden coger a través de las paredes de un puzzle sin resolverlo, solo haciendo click. Así pues, [i]The Guest[/i] no ha sido lo que esperaba, y en todo caso a raíz de las cosas mentadas se ha convertido en una experiencia estresante, y no por un buen motivo como tener que rebanarte los sesos para resolver un rompecabezas, sino por controles obtusos, poca claridad y visibilidad, y una historia a medio construir. Jamás podría recomendarlo a precio completo. P.D.: Los logros que no se buguean, están divertidos though, y el inventario me ha gustado más o menos.
The puzzels are interesting overall, but there are two design issues that really hurt the experience. One puzzle relies entirely on sound with no visual cues, which makes it extremely diffiicult or impossible for deaf or hard-of-hearing players without outside help. There's also an achievement tied to getting through a randomized maze on the first try. Because the solution rerolls every reset, the only realistic strategy is restarting repeatedly until you get lucky. That turns what should be puzzle-solving into RNG grinding. Some guides suggest using the first bend in the labyrinth to determine which oor to take, but this didn't work consistently for me. I ended up having to reset repeatedly and eventually got through mostly by luck. If the maze is going to be randomized, it would help if the first bend in the labyrinth reliably matched the correct door in the final room. That would keep the puzzle solvable through observation instead of forcing players to rely on repeated resets and RNG. Despite these criticisms, I still enjoyed my overall experience with the game and many of the puzzles were interesting to work through.
Puzzle...No this time.....
Запертая комната, странные записки и куча загадок. Постепенно начинаешь понимать что происходит, но игра умеет держать интригу до конца!
Неплохая ходилка бродилка, интересные и сложные головоломки, но где собственно хоррор? Игра безусловно не идеальная, плохое освещение, куча разных не нужных предметов которые путают с толку. Геймплей в этой игры так таковой отсутствует, так как это банально просто брождение по дому и сбор предметов для решения головоломок. Так как игра неплоха в сюжете ставлю ей палец вверх, но брать ее советую только по скидке.
垃圾成就,真的气笑我了。 前面梦境那里16分之1概率获得的成就我都忍了,结果音乐盒又给我来个720分之1概率获得的成就,不懂音乐、没有音感就不配拿成就是吧? 我也不难为制作组,制作组可以在留言中选择左或者右,如果你选对了,那么我将会修改为好评,如果错了,那我将保持差评。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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