
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it when the French try to take Verdun for the 8th time (Auto-Resolve sees it as a Great-Victory)
I didn’t enjoy The Great War: Western Front. It feels unfinished. The graphics are poor and feel like a mobile game. It seems like the developers abandoned it. Very few new updates were added. It’s not what I expected. It’s a World War I game, which is cool, and it’s rare for developers to take that risk, so the idea is solid. Some things are done well. The battlefields stay as you leave them, with craters and trenches, which is nice. But the animations and graphics are weak, there isn’t enough content, and the gameplay gets repetitive quickly. The idea is good, but the execution falls short. Wont Recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挑战任务:战斗前用攻城火炮洗地三天,让基层士兵觉得长官在乎他们 上场战斗前用攻城火炮洗地五十天的我:谁把皇帝标准旗升起来的?
岩石壁画天意侵蚀的作品。 这玩意儿好就好在人家确实还原了一战西线的坐牢堑壕战现场,而人家坏就坏在人家真给玩家品鉴上坐牢的一战西线堑壕战了。 这玩意儿优点挺多的,比如细节丰富。非常历史。我倒是挺意外的,岩石壁画居然会出那么史实的RTS。岩石壁画一向以狂想方向或者奇幻那种,反正都是架空题材的RTS整得多。整个游戏以排级为单位进行,说是排级,实际上游戏起手一个步枪排就是250人,实际上是连级单位作战。然而实际上游戏编制根本不是一个连。缺乏火炮支援啥的。反正突击排这块还行,步枪排莫名其妙添了一堆人数,翻了好几倍也是挺天意侵蚀的。 恨历史,非常历史,这点很不错。但是有些东西没体现,比如地道战。游戏里地道战是一种战前准备工事,点到最后可以直接炸平一个地区,挺魔法的,真不知道怎么给人家挖过去的,亚空间传送炸弹说是。现实里阿拉斯地道战这种大场面地道战根本还原不了。这点挺失望的。 毒气、堑壕、工事、HMG、航弹、重炮,该有的都有,甚至大地图战略还可以反复强化前线堑壕。真能还原当年前线疯狂绞肉的情景,一个地块需要大赢特赢好几次能拿下,直接往对面HQ推进都得推半天。真的挺还原当年一战的粪坑的。 然而问题就是出在太还原一战了。游戏里虽然有科技树这些东西,但是缺乏能一击制胜的奇迹武器。在这里没有RA2的犀牛群、光棱群、没有CNC的MARV突破、母舰连锁爆破、Bikerush,没有魔戒大战里的猛犸冲击、纳兹古尔坐着凶恶巨兽一个英雄就能灭一家。不,这些都没有,你有的只有突击队、大栓、炮兵、水柜、战前支援、飞行支援啥的,甚至支援都不一定好用,你只有靠着这些血肉跟古朴的装甲来磨开对面的防线,取得突破,而你还要持续取得大赢特赢,还要考虑伤亡,避免因为伤亡惨重影响大赢特赢的判定和国内战争支持。 在这里,没有什么快意驰骋的征服,只有血肉磨坊。而这,就是这个游戏最失败的地方,它太尊重堑壕战那个环境了。所以,玩家很不爽。 总是如果你喜欢一战,那建议试试。毕竟,人家确实挺一战的,甚至赢赢赢的BGM也是人家历史的小调儿。
Thousands are dead, but I have more victory points than the Jerry's so I'm declaring victory! 8/10, perfect WW1 simulator.
Feels kinda like one of those "educational" games schools make then force you to play
Got the bare bones of a WW1 Grand Strategy there, but clearly was never fleshed out properly. AI is sluggish on the grand map and sluggish in battle. It is a grinding game where the repetition is difficult to get over. I have put 200 hours into it because I wanted my monies worth of brain drain, but I cannot recommend you purchase at full price. Wait and see if it ever comes up for sale at 75% or more off. Good enough graphics but the sound track will drive you nuts. History is one thing, but game designers need to remember they are making a game. All the nations that make up the Allies have indervidual bonuses: for example the Belgians have resistance to morale shock, Canadians work better with smoke screens, Australians do extra damge when in cover, etc. The Germans, nope. There is only one slight difference if you have some of the rare Bavarian units. They get some small bonuses. That is it. Tad unfair and once sided to do such a thing. It also makes playing the Germans that little bit more one dimensional. Artillery is king, Gas shells are GOD in comparision and can allow a player to cheese every battle once it's unlocked from the tech tree. Only real road block to a player is bringing enough supplies. They are overly required to a game ruining level. Supplies are chew up when you build a trench, deploy units or even fire artillery. Never enough supplies. Also...auto resolve is a joke, you will want to fight every battle, which is time consuming (30-60min). Had hoped there would eventually be more support or patches but I assume at this rate the creaters went under or bought out and disolved (that is the extent of abandonment). There is some fun, but it's limited. For extreme history buffs and people who have far too much time to burn.
Could've and should've been better, especially given how barren the field is for WW1 games, but just falls flat. Enemy AI is dull and boring, the world map isn't exciting, way too easy to get ahead really fast, and while historically accurate early battles are just boring slogs. Should have been great, and there's fantastic ideas like how battlefields are persistent meaning you slowly but surely build up, but wasn't compelling enough to stick with for very long.
Outstanding attritional focus of combat and the tutorial did what it needed to. I do wonder exactly how much AI cheating is going on, but besides that, its a great game
Excellent game, you just need to learn how the game works and all to start getting good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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