
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die schlimmsten Fehler dieses Spiels liegen in der Einheitensteuerung. Trotz verbundener und intakter Gräben verlassen die Soldaten dies und geraten in Feindfeuer. Der Sinn dahinter erschließt sich mir nicht. Des Weiteren scheint das Einkesseln großer Verbände auf der taktischen Karte keinen Unterschied für deren Moral oder Ressourcen zu haben, warum also Kessel ziehen. Kurzum es ist ein furchtbar programmiertes Spiel, dessen Idee ja schön ist, jedoch an der Umsetzung soviel verloren hat, dass man es auch getrost ignorieren kann oder bestenfalls zu Rabattaktionen erstehen sollte.
2-3 turns with out being attacked then wen i did get attacked the game crashed the game also randomly crash when i attacked losing save files and making the game practically unplayable + with the loading times being long for no clear reason i cant in good faith recommended
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn’t enjoy The Great War: Western Front. It feels unfinished. The graphics are poor and feel like a mobile game. It seems like the developers abandoned it. Very few new updates were added. It’s not what I expected. It’s a World War I game, which is cool, and it’s rare for developers to take that risk, so the idea is solid. Some things are done well. The battlefields stay as you leave them, with craters and trenches, which is nice. But the animations and graphics are weak, there isn’t enough content, and the gameplay gets repetitive quickly. The idea is good, but the execution falls short. Wont Recommend it.
It's really close to real life trench hell of the western front so be prepared for a slow and steady meat grinder.
I love it when the French try to take Verdun for the 8th time (Auto-Resolve sees it as a Great-Victory)
good game
it a good game but doesn't gets boring quick due to there only being 2 factions
es una verguenza de juego, it's a shame, tiene unos graficos ridiculos, como de hace 20 años, y la jugabilidad es muy muy basica. creo que solo vive de la epoca historica pero ni asi merece pena jugarlo. me la colaron bien con la primera guerra mundial.
Sehr atmosphärisch und mit vielen historischen Ereignissen auch ziemlich stimmungsvoll. Wenn man als Buchhalter des Krieges, den Schrecken der Grabenkämpfe erleben will und mit Hilfe von Forschung die Facetten des industriellen Tötens (Giftgas, Schrapnellladungen, Flammenwerfer etc.) kennen lernen möchte, so ist dieses Spiel ein Versuch Wert. Ich empfehle gerade zum Handling mit den Tanks im Spiel, ein Tutorial-Video auf YT anzuschauen. Diese funktioneren nämlich anders. Sie dienen eher als schnelle Plänkler, wie als fahrende Festungen.
Not worth $35, still fun. I only recommend buying when it's on sale. Despite this probably being one of the "best" ww1 strategy games, it's still super clunky with many bugs and issues. Aside from not being very realistic (In terms of battle tactics, which I feel is a large appeal of strategy games, if I wanted action and spectacle I'd play Battlefield 1), there are still many bugs and very clunky cases. -the infantry AI is extremely Buggy. A Perfect trench assault, where the entire enemy trench is being suppressed by my artillery, will fail just because my trench was super close to theirs, they will stumble and take forever to move those few feet when in normal cases if they are moving over larger distances they can run like Usain Bolt over multiple trenches..? -Field Artillery units should also be able to be killed relatively quickly, with a few bullets or so, not take an entire unit of 225 Soldiers all tossing grenades like it's some armored vehicle. -Tanks should have much more resistance to small-arms fire, how are my heavy tanks dying to some rifle fire?? -Machinegun pillboxes take zero damage from field-artillery and can't be dealt with by normal infantry, and my heavy tanks with cannons can't even target them, they can only be dealt with Siege Artillery and Flamethrowers for some reason, I doesn't make sense why I can't just flank them with a tank and a small group of infantry. I mean did WW2 soldiers on D-Day not assault the Bunkers at Normandy? I'm sure these pillboxes are less advanced than their 1940s Counterparts. -It's not necessarily missing any elements that make the game unrealistic or break my immersion, but it seems weird that the indirect-fire artillery is a late-game "Siege Artillery" technology, when indirect fire from artillery was one of the main factors that resulted in Trench Warfare, instead in this game, half the war you use direct-fire vulnerable field artillery, which can definitely have a fun gameplay niche but feels like an oversight that also dramatically changes in-game battle tactics to real-world battle tactics. -Another thing that breaks immersion and is really not realistic at all, you can overwhelm the enemy, take their command trench and everything else, but because of some mechanic regarding the "stars" on the tile, it won't actually move the units on the map and dynamically change the frontline. I think this is some sort of crutch to hide the limited number of battlemaps, as the "stalemateness" of the war should be reflected by just making defense super easy and offense super hard, not adding stars that mean you have to fight and overwhelm the enemy from the same trench from multiple battles... Like i've already taken this trench dude lol In summary, the strategies and battle tactics in game feels like the Devs just cut corners to make something functional, but this resulted in some frustrating concepts that stray further away from what I'd imagine a person would want to experience in a "Strategy" game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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