
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果一個遊戲題材擺明讓玩家吃X而且不好玩, 玩家玩了之後感覺不好玩且吃了X, 這樣是否應該給負評? 這遊戲值得一個極度好評, 他真的不好玩,過度真實(實際上AI已經放水了,真的,如果所有點的發起反衝擊積極度全部都跟指揮壕溝一樣難度絕對上一個檔次), 僅適合給硬核用戶, 基本上所有負評的內容都沒說錯(尤其是翻壕溝之後還要整隊令人惱怒), 你可以體驗到幾百人像垃圾一樣死得毫無價值就只是為了占領一條幾天後就沒人在乎的水溝, 雖然我很快就掌握了同等兵力甚至更少的情況下完全勝利的手段, 但是學會之前,這遊戲的體驗是獨一檔的,錯過了絕無分號 If a game is clearly designed to make players suffer and isn’t fun, and after playing it, players really do feel like they suffered and didn’t have fun, then does it really deserve a negative review? Actually, this game deserves an “Overwhelmingly Positive” rating. It’s really not fun in the traditional sense—it’s brutally realistic (and honestly, the AI has already been nerfed. Seriously, if every point launched counterattacks as aggressively as the command trench, the difficulty would be on a whole different level). It’s only suitable for hardcore players. Almost all the negative reviews are technically correct (especially the infuriating part where, after breaching the trench, you still have to wait for your whole squad to regroup). You’ll witness hundreds of people dying like trash for nothing, just to take over a ditch that nobody will care about a few days later. Although I quickly figured out how to achieve total victory with equal or even fewer troops, before I learned that, the experience was absolutely one-of-a-kind—miss it, and you’ll never find anything else like it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
big cannon make german go bye
a very well made game about WW1 , sadly it dont has many Campagin variety Or PVE mode to play with friends, Also has diferent infantry units and trenches, asist units and you can build your own defenses and trench complex.
Dead Game
Ein sehr spannendes, realistisches Spiel aus dem Ersten Weltkrieg. Ich finde es vor allem aufgrund seines historischen Hintergrunds sehr interessant und spielenswert. Ich kann es nur weiterempfehlen; die meiste Kritik hier halte ich für unbegründet.
ALMAYIN, OYUN TERK EDİLDİ.
一坨史的平衡
一开始感觉还有点意思,因为一战这个题材和以堑壕战为核心的攻防机制都是此前比较少见的,但玩个几局就感觉有些重复了。玩来玩去就是一个玩法,先火炮覆盖然后冲锋,最后拼的就是手速。
Repetitive but fun
almost everything you want in a ww1 RTS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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