
Challenging block-pushing puzzles.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very underrated game. The puzzles are great, easily good enough to make the game worth buying, but the game's execution otherwise is clumsy. Undo is far too slow if you hold the key, and clunky if you repeatedly press it. Load times are agonisingly long, you exit a level and it spends multiple seconds fading to white. Maybe this sounds nitpicky, but challenging puzzle games are hit hard by this sort of thing. It takes the player out of the flow state, it puts a barrier between mind and movement. I don't know if these are optimisation issues, or if the dev just liked the fancy animations too much, but it's a problem either way. How a game like this feels if infinitely more important than how it looks. All that said, the puzzles are exceptional. I also appreciate that the player has a wide range of choice in what he attempts: every level in each world is available from the start, and the completed levels needed to unlock further worlds are lenient. I haven't finished the game yet, but I don't see my assessment of either aspect changing.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is unreal. The puzzles are very challenging but also extremely logical. As you play each level you start getting in the head space of the level creator which makes the level easier.
This game is a masterpiece, highly challenging
Tricky and Quality puzzles
Loving this game. I'd put it right up there with my other favorite puzzle games: Baba is You, Stephen's Sausage Roll, Snakebird. Very difficult, really makes you think to get the solve, rather than randomly trying things. I'm about halfway through I think, and for the first few puzzles, I was thinking it would be merely mediocre, but afterwards most of the puzzles have felt elegant. I'm amazed at how the developer designed / thought of these.
Excellent puzzle design. Tricky puzzles right from the start. Only small gripe is no option for input delay as moving the golem often moves two squares along instead of one unless you carefully tap the arrow keys.
Exactly what it says on the tin - "challenging block-pushing puzzles". I didn't solve all of them and that's okay. It has a beautiful sleek aesthetic that complements the gameplay nicely.
What a stunning game. So simple yet so difficult and rewarding. Some of these levels are exquisitely designed. If you like to flex your brain muscles, then this game might be for you. You need some patience though: some sessions will be spent staring at the screen for 30 min an hour without any real progress. This one reminds me of Stephen's Sausage Roll: super simple graphics and excellent game design. Difficult but doable. Rewarding.
The graphics and UI look pretty jank, but if you peak under the hood, there's some serious horsepower to the level design. Everything is tight, deliberate, and passes the ultimate litmus test of logic puzzle games: escorting you from "how the hell is this even possible?!" to that Eureka! moment where you feel like the smartest person in the room. I can't recommend this enough, especially if you want a hard challenge. I'm up the creek with no paddle or even arms by how confounded some levels leave me.
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