
Death Squared is a co-op puzzle game about cooperation, communication, and robot explosions. You should buy it!
Modeled estimate, not a reported figure. How we estimate →
About
If you're reading this you might be on the fence as to whether to buy the game with your hard earned $
I dont think anything you read here will push you over the edge. Check the reviews online, watch some videos you'll see the game holds up. We asked our mum and she said it's awesome.
If you like puzzle games then take the plunge. If you don't like you can always refund!
If you have a partner/friend/relative/child you can also play with them and have a great time.
⚠⚠⚠ Play online with friends using Steam's Remote Play Together! ⚠⚠⚠
But the game is great solo. You just use both sides of your brain at once!
OK back to the usual description;
Death Squared is a cooperative puzzle game for 1, 2 or 4 players, best enjoyed with loved ones who don't mind a little arguing for the greater good. It's quick to pick up and play. Fast to Fun and one of the few co-op puzzle games where anyone, young and old can play.
Prove your teamwork skills in Death Squared as you solve puzzles together or die trying! Each player needs to guide a robot to a colour-coded goal, but the path is beset with deadly traps and hazards. Teams of players will need close observation and communication to keep each other alive and discover a solution together.
Complete the main campaign with one or two players, then take a group into four-player Party Mode for the ultimate teamwork trial! For those that can't get enough, head to the 'Vault' to find extra experiments recommended only for the brave.
Features:
every level is a micro-journey of: surprise > discovery > mastery > success
Full voice acting by Ricepirate Mick. He's a legend
80x puzzling levels in the Story levels
40x 4 Player Party levels
45x Vault Levels (too hard for the main game)
New for 2025: 42 new 2 Player levels in Extra Vault




Welcome to the bottom of the Steam page and since you're hear we can ramble on about the game
Is this a sokoban game? We'll in this game YOU are the blocks. But you also push around other blocks so I guess it is a sokoban puzzle game.
We even have a fully voiced, funny story that plays out throughout the 80 story levels. Will Dave make it through to the end?
Fun fact the game is called RORORORO (ロロロロ) in Japan which happens to be one of our most popular regions for the game. And the kanji ロ means mouth but also looks like our bots. And then ロロロロ could be also seen as "argument" so in hindsight we wish we called the game this from the start.
The game was made in Sydney Australia and started out as a Global Game Jam game. Hence the punny title which we just rolled with
We have the Nintendo Switch to thank for making this game not a complete financial failure but in the 7 years since release we've been able to maintain a constant trickle of sales and it's still been one of those "hidden gems" in the co-op puzzle genre.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 471reviews | 90% | — | $111.8K |
| $14.99 | 1.1Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A deceptively simple co-op puzzle game that quickly turns into a communication test. The puzzles are clever, the humor lands well, and watching your friends accidentally kill everyone never stops being funny. Best enjoyed with a group willing to laugh through mistakes. Short, polished, and consistently entertaining.
Уровни требуют слаженной командной работы и логики. Разработчик чокнулся окончательно и добавил ещё уровней совсем недавно. Подходит для игры в одиночку (управление двумя роботами сразу), но лучше играть в кооперативе.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| 895ratings |
| 82% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🤖 Loneliness in a Cube or "The Puzzle You Bought for Friends but Played Alone"[/h1] Played through all 80 levels solo - and this review is strictly about the single-player experience. Without a real-life partner, the game loses a lot, and that's not an exaggeration. [h2]🟢 What's Good[/h2] [list] [*] 🧩 [b]Feels like a mobile puzzle[/b] - just without the ads, loot boxes, and microtransactions. In structure and simplicity, it's a typical smartphone game, minus the typical mobile annoyances. [*] 🎮 [b]Gamepad is the way to go.[/b] Sticks give smooth, almost surgical control - you can move your robots very slowly. The devs rightly recommend a controller. Keyboard works too, but sticks offer more freedom and precision. [*] 🕊️ [b]Deaths don't matter.[/b] The game counts your falls, but they affect nothing. No penalties, no hidden punishments - just a level restart. There are even achievements for dying a lot - feel free to jump into the abyss on purpose. [*] ⏳ [b]No deadlines, no rush.[/b] Nobody hurries you. You can play in short sessions - ideal if you're short on time. [*] 🖼️ [b]Clean visuals, no bugs.[/b] Graphics are simple but tidy. I didn't spot any visual junk or technical hiccups. [*] 🏆 [b]Achievements almost painless.[/b] All single-player cheevos come easily and naturally. You'll only get stuck on the multiplayer ones - those require at least one real-life partner. [/list] [h2]🟡 Mixed Bag[/h2] [list] [*] 🎵 [b]Music is white noise.[/b] Doesn't annoy, but utterly forgettable. Just background ambience you could swap for anything. [*] 🎨 [b]Customization is a dead feature.[/b] Changed my skin once on level four and never touched it again. A checkbox mechanic with zero purpose. [/list] [h2]🔴 Why I Don't Recommend[/h2] [list] [*] ⏱️ [b]Catastrophically little content.[/b] 80 campaign levels take around 8 hours (if you don't brain-fart like I did, maybe just a few). For a paid game - there's simply not enough to do. [*] 🕹️ [b]Complete lack of control settings.[/b] Can't rebind keys, change sensitivity, or switch layouts. On a gamepad, only the sticks and two bumpers for camera control work - every other button is dead weight. You have to learn the controls by feel - missing settings in a game like this is critical and feels like [u]forcing their own way to play[/u]. [*] ♾️ [b]Zero replayability.[/b] Levels are fixed - no randomness, no variation. Play once and forget. Reminds me of a trivia board game: you play it once, then it's "been there, done that." [*] 📖 [b]Story and humor are empty.[/b] A cheap [i]Portal[/i] clone with faceless characters. After the ending, I still don't know "what it was all about." Jokes land extremely rarely - mostly miss. [*] 🥱 [b]Solo play doesn't hook you.[/b] A couple of levels and you want to quit. Without a real person next to you, the puzzle quickly becomes tiresome. This game is categorically not for loners. [*] 🗄️ [b]Bonus "Vault" levels exist but don't motivate.[/b] If the main campaign feels short, you can go there - but the game [u]doesn't push you at all[/u]. No achievements, no story hook, just "hey, you can play more." After 80 levels, there's no desire to continue. [*] 📈 [b]Unpredictable difficulty.[/b] New mechanics are introduced smoothly, with tutorial levels - no complaints there. But toward the end, the difficulty curve breaks: a simple level that takes a minute can be followed by a tooth-grinding one that takes 10-15 minutes, then another easy one. It feels like the levels were just shuffled, forgetting to build a proper progression. [*] 💀 [b]Controls don't forgive mistakes.[/b] One slight step sideways on a cube - and it's the abyss or spikes, start over. Movable cubes love getting stuck on corners. With a gamepad that has stick drift, it's unplayable. [*] 🚫 [b]No rewards for mastery.[/b] Cleared a level perfectly? Nothing. With a hundred deaths? Same. No incentive to replay, no motivation to try hard. You just beat it - and that's it. [/list] [hr][/hr] Death Squared - a neat, technically clean puzzle that [u]only comes alive in company[/u] of real people with gamepads. Solo, it's a meager set of levels with no challenge, no story, and no replayability. Its value justifies itself solely as a [u]party snack[/u]. ✅ For occasional get-togethers with friends - might give you a pleasant evening. ✅ Only buy at a deep discount, and only if you have someone to play with. ❌ As a solo experience - almost guaranteed disappointment. ❌ Even for online play with a friend - I wouldn't recommend: without physical contact, the magic is lost. I don't regret the time spent, but I'm not drawn back either. [b]👎 I do not recommend Death Squared for purchase - especially if you plan to play alone.[/b]
Приятная головоломка, с интересным геймплеем. С постепенно нарастающей сложностью. Есть кооператив. В целом рекомендую.
Gayet keyifli gayet başarılı bir oyun. Esasında eşli olarak tasarlanmış gibi dursa da karakterleri tek başınıza kontrol etmeniz şiddetle tavsiyemdir. Çok güzel bir iki taraflı motor becerisi istiyor bu sayede. Oyunun mekaniği eski küp yuvarlama oyunlarına benzemekle beraber üzerine çok fazla oynanış mekaniği eklenerek tür geliştirilmiş ve ortaya başarılı bir bulmaca oyunu çıkmış.
Paradni oddechovka, kterou lze hrat sam nebo s prateli. Netlaci tu zadny cas, lze jit v klidnym tempu. Staci dojit na male herni plose do sveho domecku (kolecko stejne barvy). Cestou je pouze hromada nastrah, laseru, posuvnych plosin a nepruchozich bloku. Jako bonus lze hledat ukryte predmety, vetsinou schovane mimo klasickou mapu. Plnohodnotny single obsahuje 80 levelu a ovladate dve postavy najednou (skvely na ovladaci, kazda je na jednom joysticku). Coop se hraje za 4 postavy a obsahuje dalsich samostatnych 40 levelu. Bud 2 ovladace nebo jeden musi na klavesnici, druhy ovladac. Dale je tu 45+42 dalsich extra tezkych levelu, ktere se odemknou po dohrani hry.
"Death Squared" é aquele tipo de experiência que testa não apenas o seu raciocínio lógico, mas também a sua paciência e a qualidade das suas amizades. O foco aqui é puramente no puzzle cooperativo e na coordenação motora, ao contrário de jogos de plataforma tradicionais onde você só precisa se preocupar com o seu próprio tempo. Apesar da aparência limpa e robótica, creio que quem aprecia um bom desafio de "tentativa e erro" (na pegada de Portal ou Snipperclips) vai encontrar aqui um dos melhores títulos do gênero para se jogar em grupo. Eu disse que o foco é a coordenação, mas é claro que há muita estratégia envolvida na ordem dos movimentos. No Death Squared, cada jogador controla um robô colorido e precisa levá-lo até o painel da sua cor correspondente. O problema é que o cenário é uma armadilha viva: quando o robô azul se move, ele pode acionar involuntariamente um laser que frita o robô vermelho, ou uma plataforma que empurra o robô amarelo para o abismo. O jogador precisa observar as reações em cadeia antes de dar qualquer passo; não são apenas decisões de curto prazo, mas uma dança sincronizada onde um movimento milimétrico para a esquerda pode ser a diferença entre o sucesso e a explosão de todo o grupo. A jogabilidade é extremamente precisa e, na minha opinião, um dos pontos altos: os controles são simples, o que permite que qualquer pessoa comece a jogar imediatamente, mas os níveis escalam em complexidade de forma genial. É mostrado o perigo de forma clara através de luzes e sensores, e quando você finalmente entende a mecânica de um mapa que parecia impossível, a satisfação coletiva é enorme. No entanto, é preciso ter nervos de aço; houve situações em que um erro bobo no último segundo mandou todo mundo de volta para o início da fase, o que, embora frustrante, faz parte do charme caótico do jogo. Ainda sobre a dinâmica, aqui há um conceito muito importante, que é a comunicação (o moral do grupo depende disso). Como o jogo frequentemente exige que um jogador fique parado servindo de "escudo" ou "ponte" para o outro, a confiança é fundamental. O moral do jogador aumenta a cada nível vencido sem mortes acidentais, mas o mais importante é manter o bom humor: se você não for cauteloso e começar a culpar seus amigos pelas falhas, a experiência pode se tornar estressante. O jogo inclusive tira sarro das suas mortes através de um narrador sarcástico, o que ajuda a manter a leveza mesmo após a vigésima tentativa falha. Para finalizar, outra coisa que eu gostei: a variedade dos desafios. Não fique com preguiça ao olhar para um mapa cheio de lasers e cubos móveis; foque no objetivo por partes, resolvendo um setor de cada vez. Você não precisará de reflexos de ninja, mas antes é preciso ter calma, uma boa visão espacial e, acima de tudo, a capacidade de admitir que a culpa daquela última explosão foi, provavelmente, sua. Enfim, recomendo.
Любимая игра, голова с ней отдыхает, реально перезагружаешься :)
Spawned friend into laser he vanished. Wife spawned into box I gave her flowers. Now we are both cubes and the frost giant fears us.
ah i like in game dialogs as its funny and i like its also can be playable like fireboy and watergirl. similar vibes
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