
(the) Gnorp Apologue is the journey of the gnorps as you guide them towards their goal of delightfully excessive wealth accumulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(the) Gnorp Apologue is a clever incremental game. What starts as a charming little game about tiny Gnorps hitting a giant rock quickly evolves into a satisfying sandbox of mechanics. Between tuning Runner-to-Mountaineer capacity ratios, scaling G.E.E.T. rocket engines, stacking dual-element status debuffs with Frostfire, or strategically holding back units to manipulate physical pile geometry, the theorycrafting is big part of the fun. It respects your time, gives you synergies to solve, and feels rewarding when your setup finally shatters the rock on Compression 10.
Starts off interesting, and feels more strategy oriented for an idle game, but when in the end, it really just wants to just be open for 20 hours and follow a very specific build to get to the end with no offline-accrual progress function (that I saw). If you vary off that path then you might be adding 5-10 hours to your end game just to reach the ending (again, with the game open in the background, no offline progress). Feels like the game was padded with literally just running in the background with no input from the user. After 23 hours open of "playing" I feel like I barely got any skill points and have yet to unlock the last tier of skills. Not my type of idle game in the end.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le premier incrémental que j'ai vraiment pas aimé. Beaucoup trop long, trop dur, le choix j'ai l'impression qu'il y en a pas, bref il y a bien mieux dans le genre.
Gnorp
Fun but the Talen System is meh.
The real Apologue is the housing crisis we made along the way.
(the) GOAT.
Cool idea but too slow to be engaging.
gas
Seurat's nightmare. Taking all the colorful dots away. Awesome incremental idler. There's many ways to remove the skin from this feline. And you can always try to inch out more talent points. Worth the price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $130.5K | 576 | 82% | $5.99 | |
| $11K | 109 | 46% | $2.99 | |
| $11.2K | 45 | 69% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 6.3K | 55% | $39.99 | |
| $2.5M | 7.5K | 83% | $24.99 | |
| $2.5M | 3.4K | 95% | $24.99 | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $2.5M | 5.7K | 76% | $9.99 |