
(the) Gnorp Apologue is the journey of the gnorps as you guide them towards their goal of delightfully excessive wealth accumulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The real Apologue is the housing crisis we made along the way.
Got bored waiting a few minutes between being able to do anything.
hit rock good. pretty colors. large number.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gnorping it right now and always
(the) Gnorp Apologue is a clever incremental game. What starts as a charming little game about tiny Gnorps hitting a giant rock quickly evolves into a satisfying sandbox of mechanics. Between tuning Runner-to-Mountaineer capacity ratios, scaling G.E.E.T. rocket engines, stacking dual-element status debuffs with Frostfire, or strategically holding back units to manipulate physical pile geometry, the theorycrafting is big part of the fun. It respects your time, gives you synergies to solve, and feels rewarding when your setup finally shatters the rock on Compression 10.
Gnorp
Descriptions of upgrades are not very clear, and the gameplay loop relies on too much afk to be enjoyable after a couple hours. Fun enough for those couple hours, but frustratingly slow to progress.
This game sucks.
end game feels a little flat since there's only 4 damage types that feel like they have any relevance; acid, rockets, ice, chosen (shrine) still a polished and quirky experience, it got me hooked
Fun but the Talen System is meh.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $130.5K | 576 | 82% | $5.99 | |
| $11K | 109 | 46% | $2.99 | |
| $11.2K | 45 | 69% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.3K | 55% | $39.99 | |
| $2.5M | 7.5K | 83% | $24.99 | |
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 4.4K | 96% | $19.99 | |
| $2.6M | 10.9K | 80% | $9.99 | |
| $2.6M | 5.7K | 91% | $19.99 |