
This game is a retro-style 2D side-scrolling shooting game. Easy one-button operation. It is expressed with graphics and sounds (MSX) typical of the Japanese 80's. The overall structure is psychedelic and crazy, but that's the kind of game it is, so don't worry about it.
Modeled estimate, not a reported figure. How we estimate →
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About
It's a pseudo-retro 2D side-scrolling shooter with a variety of gameplay in 8 stages, with visuals (TMS9918A spec V9938 palette) and sound (PSG+SCC) enhanced to mimic the MSX standard popular in Japan in the 1980s. Formerly released for smartphones in 2014 and then passed through Steam Greenlight, the release was delayed for about 10 years due to the production company's busy schedule (Final Re:Quest The Movie). The overall volume of the game has been increased to compensate for this. The controls are very simple and familiar. The player controls a cute little girl with dots, and defeats various enemies with a series of automatic shots. The game is inspired by good old Japanese culture, Gunma's nature and customs, in the 80's style, and the ending may change some by discovering various hidden items in the stage. We aimed to create a simple and kitschy shooting game before the bullet-hell shooters. We hope you will enjoy this game if you are tired of complicated modern games.
For those of you who want a more detailed description, let me add an even more special description! There are a generous 5 aircraft, 2 barriers to withstand enemy bullets, and 5 continues available! Basically, there are 8 stages in total, but there are 3 hidden stages. It may seem like an easy game, but the conditions for the appearance of the third stage are so strict that an ordinary person will not be able to clear it. The only method of attack is shot. There are no soft elements such as bombers. What's more, there are no saves and no achievements. Aren't you tired of competing for watered-down achievements by now? Rest assured that this game does not have them from the start.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Un gioco carino ma con un prezzo un pochino alto per ciò che offre in termini grafici et altro. Poi, io sono impedito a usare la tastiera e anche se nelle opzioni c'e la possibilità di usare il pad xbox non viene rilevato dal gioco anche cambiando in xinput. In parole povere, se volete uno shoot'em up diverso dal solito e sapete giocare con la tastiera, questo titolo può fare al caso vostro, ma solo ad un prezzo inferiore ai 5 euro. Altrimenti passate oltre. ^_^
MSX好きの自分からするとおすすめなのですが、気になる点がひとつ・・・ いくつかのゲームパッドを使ってもD-INPUTが全く有効にならず、 一瞬設定変更の文字の色がかわるのですがX-INPUTに戻されてしまいます。 XBOXコントローラーと8BITDOのコントローラーで上記症状になり、 PS4コントローラーは一切反応せず、8BITDOのM30(アナログキーなし)も 全く反応しません。 自分の環境のせいかもしれませんが複数のコントローラーで D-INPUTが使用できないのはなんとかならないでしょうか?
steamdeckでやってます。 普通に出来ます。 でも、コンティニューでNOがえらべません。 早い改善お願いします。
This is such a happy game!
このゲームを作った人は80年代頃のゲームが好きなんだろうなぁと思いました。もちろん私も大好きです。
Goty
[h1]简介[/h1] 《THE GIRL FROM GUNMA Kai 群馬県から来た少女・改》是一款以日本群马县为背景的横板设计游戏。作为一款横板弹幕射击游戏,本作并不难,节奏的把控非常的好也不失乐趣,boss战的视觉表现非常异常凸出,虽然是像素类的游戏,但能有这样的效果表现可以说是非常的难得了。游戏的画面采用了怀旧拉满的像素风格,而且还能将群马县的街道与自然风光都表现出来,还有那些极具日本特色的巨大怪物,比如武士、战舰等等,还有在战斗期间不停发出声音的少女也是本作的一个特色。 [h1]玩法[/h1] 游戏的按键攻击、攻击特定方块会掉落强化道具,暂停和继续,在加上控制方向的摇杆就是本作全部需要的按键了,值得一提的是,在游戏界面的两侧,留白处信息量爆炸,包含关卡介绍、敌角色图鉴、攻略提示、可谓丰富的细节展示了,非常的有趣。不过本作是没有所谓的保险、大招之类的射击,机体自带的护盾可以抵挡两次伤害,死亡后火力会降级。只有成功过关了才会奖励续关次数和升级道具,而且因为像素的关系,攻击的判定有点迷,场景的一些特定地方会掉落临时强化的道具,不过游戏的整体难度并不高,多试几次总还是能过关的,但因为死亡会降级的设定,最好还是不要死,不然火力太弱会拖慢游戏节奏。 [h1]总结[/h1] 总的来说,作为一款横板射击游戏,本作也不乏那些隐藏的要素,但这些地方极难发现,在界面留白处有着各种游戏的介绍,奈何本地化的问题,能看懂的信息并不多。不过这类八、九十年代流行的游戏并不需要太多的信息就可以通关,也算是一个优点了,非常推荐那些对STG类型游戏感兴趣的玩家游玩尝试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Originally I invested in this last year at debut, this is a uniquely interesting and original nostalgic homage to the flair of early 80s shmups like Star Jacker (SEGA) and Xevious (Namco) ect with more contemporary productions of similar aesthetics such as XeGrader, but with a colourful scrolling perspective and an SG-1000 and MSX style aesthetic built from the TMS9918A spec and V9938 palette with PSG and SCC style sound chips, with some Asian and Japanese inspired cultural elements, such as Daruma - the Japanese name for the popular Indian monk Bodhidharma, widely credited as imparting Chan and Zen Buddhism, as well as the 18 stances that evolved into the basis of Kung Fu forms at the Shaolin temple. The Daruma doll is a prominent fixture in Japan, and is featured frequently here. Much as Big Pole's Adventure satirises the 8-Bit platformer style, The Girl From Gunma is a loving tribute to the shmup genre of the era. The MSX (parodied as 'DSX' here, a pun/riff of the MSX brand moniker) was another 8-Bit system that arrived subsequent to the SG-1000 (proto-Master System) which it shares the popular Zilog Z80 microprocessor in common with. It remains faithful to the technological quirks of the era to the point of retaining the sprite borders of especially large objects for style that once were a common result of getting around the sprite-per-line limits. Originally it began life as a smart phone application in 2014, so this latest definitive edition marks its Steam debut. Rather than opting for a standard typical bullet-hell mechanic, it's more akin to a 'pre-bullet-hell' affair, opting instead for a more straight forward kitschy charm and purity of play, fairly approachable and straight to the point, shunning the need for such contemporary conveniences of save-states and achievement records of accolades. If the cover art is reminiscent of SEGAGAGA, the meta RPG cult classic on the Sega Dreamcast, this is because it is from the same director and designer, as well as for Astro Boy: Omega Force, Thunder Force VI at SEGA and Gunstar Super Heroes, Rail Chase 2 and Dirt Devils etc. The Gunma reference is of a Kanto prefecture, popularised in anime by P.A. Works Nanare Hananare, set in the heart of Gunma, written and directed by the BangG Dream! franchise director Kodai Kakimoto in collaboration with Tomomi Takeda (Komada - A Whisky family). Some may find the animated HUD display along with the marquee as a distraction, though these are always optional and can be toggled off and on again in the options, along with a more precise D (direction) pad control configuration for purists over the looser analogue input.
ぐんまあああああああああああああああああああああああああああああああああああああw
どういうわけか死因の2割ぐらいがよそ見になってしまう。敵は自分。敵は自キャラ。
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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