
This game is a retro-style 2D side-scrolling shooting game. Easy one-button operation. It is expressed with graphics and sounds (MSX) typical of the Japanese 80's. The overall structure is psychedelic and crazy, but that's the kind of game it is, so don't worry about it.
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About
It's a pseudo-retro 2D side-scrolling shooter with a variety of gameplay in 8 stages, with visuals (TMS9918A spec V9938 palette) and sound (PSG+SCC) enhanced to mimic the MSX standard popular in Japan in the 1980s. Formerly released for smartphones in 2014 and then passed through Steam Greenlight, the release was delayed for about 10 years due to the production company's busy schedule (Final Re:Quest The Movie). The overall volume of the game has been increased to compensate for this. The controls are very simple and familiar. The player controls a cute little girl with dots, and defeats various enemies with a series of automatic shots. The game is inspired by good old Japanese culture, Gunma's nature and customs, in the 80's style, and the ending may change some by discovering various hidden items in the stage. We aimed to create a simple and kitschy shooting game before the bullet-hell shooters. We hope you will enjoy this game if you are tired of complicated modern games.
For those of you who want a more detailed description, let me add an even more special description! There are a generous 5 aircraft, 2 barriers to withstand enemy bullets, and 5 continues available! Basically, there are 8 stages in total, but there are 3 hidden stages. It may seem like an easy game, but the conditions for the appearance of the third stage are so strict that an ordinary person will not be able to clear it. The only method of attack is shot. There are no soft elements such as bombers. What's more, there are no saves and no achievements. Aren't you tired of competing for watered-down achievements by now? Rest assured that this game does not have them from the start.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Ultimate
Subway surfers for 45 year old japanese salarymen. It feels rewarding to master despite being so simple and often unforgiving, but the 5 continues balance everything out. It does a great job at encapsulating a MSX game and I never knew what I'd run in to next, it's an excellent cult game.
Weird and captivating. From an era where PCs didn't had the horsepower and hardware to show smooth sprites and scrolling backgrounds, developers needed to do lots of tricks and programming to convey a functional and fun game at the same time. This game celebrates that era that while I didn't lived myself it still feels in some way nostalgic but also new and interesting. The art direction, music and color palette bring that jank and style that only could happen because the limitations of the hardware and creativity. I can recommend it only if you are really interested in early PC gaming and shooting games, but if you give it the chance you will see a lot of brilliant ideas. It isn't perfect and a lot of time there's too much on screen that I get hit after hit but playing again and again can help to memorize the stages although probably because the nature of the game this very issue won't be fixed, after all it's all about embracingthe jankiness.
i like the game. i hope gunma prefecture is accurately depicted the game does not detect my controller's directional inputs when it is in 'dpad' mode, and i have to set it to analog. please make the game recognize dpad mode. please add the ability to configure and rebind controls. using 'A and B' on akecon may not feel natural. right now, when the game asks 'continue > yes no', my controller does not register the directionals and i have to use arrow keys. the game is still good despite these issues. of course, none of these would be a concern on MSX
80年代のテイストを持つSTGです。 当たり判定などは大き目ですがエクステンドも豊富な上、隠しアイテムを見つけると一時的に攻撃が大幅強化されるので STGが苦手な人でも先に進めるように作られています。 イラストは「8bit年代記」等で知られるゾルゲ市蔵さんが担当されています。 ステージセレクトなどの機能はありませんが遊びやすいゲームなので遊んでみて欲しいです。
msx風のグラフィックのインパクトも良い。音楽はDEVI-SIS02の音色が何か懐かしく、とってもノリが良く感じる。その要因は横で踊るコヨトルのせいなのか? 今までワイプを使用した演出は色々とあったが、これは何か違う新しい演出のような気がする。 振り付け毎に表情が合わせている。 オプションで、音楽、効果音それぞれのボリューム調整の項目を付けて欲しい。音楽の音がデカい。
世界觀獨特的輕小說改編STG,原著雖然沒有讀過不過遊戲還是感覺的出那種混沌感。 畫面風格雖然看起來很亂來,但其實是仿MSX1的16色表現,配色上也算滿還原MSX的感覺。 總共8個關卡跟3個隱藏結局,總共是11關,一輪就是8+1關,約半小時左右,滿標準的STG長度。 關卡跟物件雖然看起來有點花,但主角判定其實遠比畫面上看起來小(中心點應該是胸口的藍點),加上有血量設計可以承受複數次攻擊,加命條件也算非常寬鬆,難度本身不算很高。 但也不是可以無腦過的難度,初見殺有點多,且被敵人衝撞直擊或是特定的攻擊是有可能直接滿血被瞬殺。 雖然遊戲方式真的就是很傳統的初期STG感,只有射擊跟暫停兩個鈕,但玩著玩著會覺得其實意外的用心,關卡的機關、奇異的美術、腦洞的敵人設計跟讓人想吐槽的跑馬燈還有怪物資訊都可以感覺到雖然這只是個低單價的小成本遊戲,但遊戲內的細節都有自己的講究。 難度方面基本的8關難度不算高,隱藏關的話要滿足條件比較困難一點(要注意不能讓NEPUTUNE字板跑掉),個人覺得第二個隱藏結局不能吃到字板是比較刁難一點,但BOSS戰跟結局演出非常精美,很建議普通結局破完之後一定要破一次。 整體來說是一款風格比較奇特但遊玩體驗良好的STG,如果跟這風格電波有對到的話可以試看看。
This game is a psychedelic blast of a horizontal shmup. I can't read Japanese, but the stuff I can read in English is entertaining and funny. I like how she lets out a depressed sigh when you decide not to continue the game. There are a lot of clever enemies and bosses. Descriptions of the enemies appear in the top right corner while you're playing to add to the lore. Right now I'm getting through the first four levels and still have more to go. It's not as easy as it looks. Whether you're looking for something chill and goofy, or for a real challenge, I think you will like Girl from Gunma Kai.
とにかく画面がうるさくて、なぜか日々の疲れが癒やされます。 ついでに群馬についての知識が勝手に頭に入ってきます。 真剣にゲームはしたくないのにゲームを起動させて遊びたい。 そんな時によく効くSTGとなっております。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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