
This game is a retro-style 2D side-scrolling shooting game. Easy one-button operation. It is expressed with graphics and sounds (MSX) typical of the Japanese 80's. The overall structure is psychedelic and crazy, but that's the kind of game it is, so don't worry about it.
Modeled estimate, not a reported figure. How we estimate →
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About
It's a pseudo-retro 2D side-scrolling shooter with a variety of gameplay in 8 stages, with visuals (TMS9918A spec V9938 palette) and sound (PSG+SCC) enhanced to mimic the MSX standard popular in Japan in the 1980s. Formerly released for smartphones in 2014 and then passed through Steam Greenlight, the release was delayed for about 10 years due to the production company's busy schedule (Final Re:Quest The Movie). The overall volume of the game has been increased to compensate for this. The controls are very simple and familiar. The player controls a cute little girl with dots, and defeats various enemies with a series of automatic shots. The game is inspired by good old Japanese culture, Gunma's nature and customs, in the 80's style, and the ending may change some by discovering various hidden items in the stage. We aimed to create a simple and kitschy shooting game before the bullet-hell shooters. We hope you will enjoy this game if you are tired of complicated modern games.
For those of you who want a more detailed description, let me add an even more special description! There are a generous 5 aircraft, 2 barriers to withstand enemy bullets, and 5 continues available! Basically, there are 8 stages in total, but there are 3 hidden stages. It may seem like an easy game, but the conditions for the appearance of the third stage are so strict that an ordinary person will not be able to clear it. The only method of attack is shot. There are no soft elements such as bombers. What's more, there are no saves and no achievements. Aren't you tired of competing for watered-down achievements by now? Rest assured that this game does not have them from the start.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Works very well on the Steam Deck! Great fun, varied opponents and environments, visually engaging! Like being cast back in time 30+ years! Also the soundtrack slaps!
おススメ度:★★★★☆(4/5) レトロなシューティング 普段シューティングやらない私が初見で1時間足らずで1周できる程度です。 ボリューム・難易度ともに丁度良く、 見た目のユニークさを楽しむ余白もあって楽しかったです。 繰り返す遊ぶ程のゲーム的な面白さは感じませんでしたが それでも一度は遊んでほしいと思える程の特異さがあり それこそが本作の魅力なのではないかと思います。 色々な独立国家群馬県のミステリーに触れることができて面白かったです。
Gunma is the greatest. Death to Tochigi. Death to Ibaraki. Curse on Tochigi. Victory to Gunma.
[h1]总评[/h1] 本作是一款以日本群马县为背景宣传当地特产和景点、神明的像素风横板弹幕STG,玩家将扮演在战斗中不停舞动的群马县少女,途径群马县各个地点与敌人对战,击败在背后作祟的神明,收集特产和强化道具,迎击新的敌人。主角有五条命,自带护盾,死亡会复原初始火力,没有Bomb的设定,纯靠射击。游戏支持无限续关,所以想通关还是比较容易的。在关卡各个阶段,右边的群马少女立绘会有不同动作。游戏内还附带了日文原版的说明书,感兴趣可以阅读一下。 [h1]游戏体验[/h1] 本作主角的小人面积比较大,不过实际的受击点并没有看起来大。在道中击杀敌人有机会得到掉落的特产收集品或者不同火力的强化道具,分叉打稍微简单点。BOSS道中出场一般都是限定时间自动退走,等到正式出场就看情况,有的BOSS自带计数器,打满就自爆获胜,有的还是要自动退场。 右边的群马少女立绘动作比较夸张,玩家在不同的关卡阶段和坠机复活都有对应动画动作,搭配bgm还是挺魔性的。对日语比较自信的玩家可以从战斗时四周UI和主界面可以查阅的说明书中得到更多游戏相关信息。总的来说适合复古横板STG爱好者体验。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
GREAT GAME
Just brilliant. played the demo alot and needed to get the full game. Seems the dev has something to do with Compile heart (who are releasing a new Aleste game this year I belöieve). It's very good for the reasons the dev gives in the description. Reminds me a bit of Zombie Nation , but this is a much better game imho. Hope to see more games from the dev in the future.
プレー中にBボタンを押したら「だめだぁ~」とか言われてリセットされた…なにこれ
横シューティング特有の弾の避けにくさであったり、敵や弾が(画面の広さの割には)早めだったりの難しさはありますが、 めちゃくちゃ簡単に残機が増えるうえ弾なら2発耐えるあたりはよく考えられていると思います 弾に当たってでも敵に直接衝突しない立ち回りにするだけでかなり死ににくくなります 逆に言えば敵が衝突してくる初見殺し箇所は暗記必須ですが…
「このゲームは、群馬県の最新技術で作られているんだ!」 [strike]そんな馬鹿な[/strike] 16色のビビッドカラーというかもう0年代個人サイトとかデコトラ級に色使いがすごいレトロ風横STG。 プレイ感が非常にストレスレスなのと先に見ていたプレイ動画で曲が良くて購入しました。 主人公であるコヨトルちゃんが右下でずっと踊ってる横で超兄貴を彷彿とさせる謎の敵との闘いを繰り広げる訳なんですが実際難易度は普通にプレイする分には非常にカジュアル。初見1ccクリアも概ねやりやすい。 ただし隠しルートに進むには非常にシビアな条件があるそうで奥が深かったり。 当たり判定はでかそうに見えて胸のブローチのような部分のみのようでうまく意識すれば回避も楽に…? なおネプテューヌコラボとして登場するパープルハートも隠しステージに行こうと考えなければ 探し出してとった方が非常にクリアまでが楽になる有能アイテムだったり。 道中のご当地物産アイテムもクリアしやすさに直結しており、 3回被弾で1ミス(被弾状況は自機の色が明・暗・黒で判断できる)、簡単にエクステンドで残機もぽこぽこ増えてくので非常にマイルド。 後半になってきつくなる敵のウェーブを強引に乗り切るのもありかもしれない。 隠しステージが厄介でネプテューヌも出現させつつご当地アイテムも取らない、とかも条件らしいので そこで一気に難易度が上がるようです。そのためやりこみ要素もあるようで。 みんなも[strike]大魔境[/strike]群馬に行こう! [spoiler]超群馬空間って何だろう…[/spoiler]
There are many games that are retro inspired, or strive for a retro aesthetic. But there are few games that truly capture the precise essence of the system it seeks to emulate. The Girl from Gunma kai is one such game. Clearly coming from the heart of an artist with complete love for the bygone eras of his gaming youth, The Girl from Gunma kai looks, feels, sounds and plays like it really is a cheap Casio game on the MSX. It is gorgeous in its deliberate flaws, as much as it is gorgeous for shaping beauty through its graphical limitations and its bombastic music. It's also a game of two sides. Casually, playing through the game normally, finding secrets, collecting powerups, you get a simple but enjoyable shmup that takes you on a tour of Gunma. When you try for secret bosses and hidden endings, the game becomes progressively more difficult and a true challenge. And now the elephant in the room: The dancing anime girl. Some people are uncomfortable with the dancing anime on the right, with worry that it might be some kind of sexualized child thing. The character Coyotl is not a child, and the game makes a running gag in how she's never drawn the same way twice - different art in the game and in the instruction manual give her different faces, and the dancing girl on the side is basically her chibi form. It's never sexualized, and is basically just acting as an energetic cheerleader. But since some folks I speak to are put off by it, it Is possible to remove her dancing chibi by disabling the border element in the options menu. Play as you like. So overall, an incredible love letter to the MSX from someone who expertly recreated the experience. Play it for the fun and casual shooting tour through Gunma and its landmarks, play it for an intense challenge that I still haven't fully overcome.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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