
Embark on the sci-fi epic that started it all at the dawn of modern VR, setting standards for roomscale movement and interaction for years to come. Winner of over 30 awards including "VR Game of the Year", The Gallery is VR's premier adventure series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CZAS GRY: Ukończenie gry bez osiągnięć, to jakieś 2 godziny, ale jeśli chcesz wymaksować, to przyjdzie Ci grać dłużej. GRAFIKA: Grafika jest niezła, jak na ogół produkcji i rok powstania 2016, a klimat lochów i machin, oraz imienia protagonistki "Alex" przypomina nieco najważniejszy tytuł VR w historii od twórców Steam'a. Gra oparta jest o historię, która ma kontynuację w drugiej części gry. WYDAJNOŚĆ I STEROWANIE: Na Oculus Quest 2 gra działa na maksymalnych ustawieniach, a jej wydajność jest zależna od karty graficznej (3060 Ti) Na Oculus Quest 2 grę można uruchomić przez AirLink zarówno w trybie SteamVR jak i Oculus VR i ten drugi sposób polecam, bo sterowanie jest o wiele lepsze. Nie da się włączyć literek, więc niektóre kwestie dialogowe oraz nagrania z kaset zawierające podpowiedzi mogą Ci umknąć. CEL GRY: Gra polega na przemierzaniu lokacji i rozwiązywania łamigłówek na podstawie obserwacji otoczenia oraz wskazówek na kartkach i taśmach. Nie ma wrogów i nie można zginąć. Autozapis jest wykonywany co rozdział, czyli chyba około 5 razy w trakcie gry. CENA: Jeżeli lubisz gry eksploracyjno-łamigłówkowe, to ten tyluł jest do konieczny ogrania na VR, ale poczekaj na promocje cenowe - 20 zł za jedną lub 35-40 za obie części to uczciwa cena.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
90 minutes of walking and simple puzzles. It's a decent game, but it ends with a long motion sickness inducing elevator ride and then 15 minutes of cutscene while your controller constantly vibrates. I just put my controllers down at that point. So if you want to play it but are sensitive to motion sickness, the spoiler below starts after the vacuum tube puzzle. [spoiler]You ride an alien elevator deep into the planets core where you board an ancient looking starship. Your hand is placed into an alien machine while a (evil) character threatens to kill you/your sister unless you use your powers to help him. Then your hand it replaced with a mechanical hand which you use to start[/spoiler] another motion sickness inducing cutscene [spoiler]of you flying through space.[/spoiler]
Wurde nie fertiggestellt...
only played about 30 mins so far and want to state that the motion mechanics make it almost unplayable. i want to play this game. it seems interesting, and what i've played so far has captured my attention and has been enjoyable. but simply walking around is so difficult. if it had the same mechanics as HL:A that would be awesome.
This was probably good when it came out, but I went back to it recently getting back into VR and it's extremely blurry. Movement is not particularly intuitive and I often got stuck in a corner.
An early VR game that is best to avoid, teleport controls were awkward and the lack of any turn options at all make this feel really dated. The graphics are ok for the time but are not much to look at by today's standards. The story was nonsense and I couldn't get into it. Only like 2 actual puzzles in the game 1 in the beginning and 1 at the end the latter which was completely annoying and i just looked up on youtube how to beat that one as I kind of just wanted to finish this as quickly as possible. Game was disorienting and it's possible to have some mild motion sickness if you are sensitive to that kind of thing towards the end.
Uggh, hated this. It's one of those horrible so-called "puzzle" games where there's very little content, just a scene, an obscure way to get out of it, and basically no clues as to what you're meant to do, because most of the simple, straightforward, obvious things like "step over the fence" don't work in the broken physics engine. Completely unrealistic and tedious.
I enjoyed it. Only thing I didn't like was Blink being the only locomotion option. Wasn't bad though. Worth it to play out the story and be up to date for Episode 2. Episode 2 blew me away! Some say these games haven't aged well but I have played dozens of newer VR titles and the 2 episodes together outshine many of them in my opinion.
Still is one of the better VR games. They don't make them like they used to...
very fun, very short. one of the best vr experiences ive had as a point and click / puzzle fan. buy on sale!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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