
Embark on the sci-fi epic that started it all at the dawn of modern VR, setting standards for roomscale movement and interaction for years to come. Winner of over 30 awards including "VR Game of the Year", The Gallery is VR's premier adventure series.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played using HTC Vive Pro/Vive wands/RTX2060Super.A very nice game, looks great. The puzzles aren't that hard, except maybe for the last one with the transistors (I almost gave up on that). Could have had some more puzzles though and the ending of this episode is not really my thing, but we'll have to see if it fits right into episode 2.Liked the inventory system very well.I does show it age in the movement system as I like teleporting, but the way they implemented it seems a little bit off, but still works pretty decent (let's not forget this game is almost 7 years old and still much better as a lot of the current VR games).Got it in a sale a long time ago, and I must say that the 12,50 euro's it costs if not on sale would be too steep for me, but then again, I have a limit of 5 euro's per game, with only a very few exceptions.
This is some AAA VR content right here
I enjoyed it. Only thing I didn't like was Blink being the only locomotion option. Wasn't bad though. Worth it to play out the story and be up to date for Episode 2. Episode 2 blew me away! Some say these games haven't aged well but I have played dozens of newer VR titles and the 2 episodes together outshine many of them in my opinion.
In short, wonderful trash. Why? Well from the presentation/graphics side it all looks very slick.. But the minute you are in the game you will have two question. Is the person who developed the motion code still employed and if so why.. Just to thing the amount of effort spend on making a game to then completely f-it up on the movement code/setup is just bewildering. Tried fixing the issues in the menu but to no avail. A well, just put it in the lemon folder and forgive and look at episode two to see if they perhaps learned... (see episode two)
Back in 2016 I didn't finish the game because it was too nauseating. Now in 2025 I won't finish the game, because it's moon logic while being awkward on Meta Quest 3. Watching the walkthrough on YouTube on x4 just to find out what I missed.
I somehow beat this and never reviewed it but I remember liking it and it being pretty.
Bewertung 6/10.
For an old game, this looks absolutely beautiful. Sure, the navigation mechanism is clunky by today's standards, but ignore the nay-sayers, it's not bad. This worked fine on my HP Reverb G2.
Управление отвратительно. Игра неиграбельна.
90 minutes of walking and simple puzzles. It's a decent game, but it ends with a long motion sickness inducing elevator ride and then 15 minutes of cutscene while your controller constantly vibrates. I just put my controllers down at that point. So if you want to play it but are sensitive to motion sickness, the spoiler below starts after the vacuum tube puzzle. [spoiler]You ride an alien elevator deep into the planets core where you board an ancient looking starship. Your hand is placed into an alien machine while a (evil) character threatens to kill you/your sister unless you use your powers to help him. Then your hand it replaced with a mechanical hand which you use to start[/spoiler] another motion sickness inducing cutscene [spoiler]of you flying through space.[/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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