
“The Forgotten Concluder” is a third person perspective 3D Role-playing game base on the ancient Chinese fantasy wu-xia world. Being a young teenager Shen Zi-Jun that grew in a isolated valley, taking on a adventure to discover a great secret and his true dentity.
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"A covenant for enternity, A sword to succeed."
In the high of Mount Taishan, there is a deep valley that never been known, isolated to the motral world. Time pass by without noticed, young Shen Zi-Jun wondering about the mortal world far away, never know the peaceful life will come to an end in a accident…


Being guided by the unseen destiny, he will take on a adventure to heaven and deep, to discover a great ancient secret , a dream to be forgotten long long ago , a promise cannot be keep, a sword to conceal too much mystery.


Once the wheel of destiny begin to spin again ,he will be lead to the end of the lost legend, only in the deep of infinity high clouds, he will get back to his true self…
[The scenario]
Being the most important core element of a classic RPG, the scenario of “The Forgotten Concluder” was written and plotted by famous Chinese fantasy game writer Quester Yeh that ever made the “Kalpa: The forbidden divines”, with over 400,000 words of carefully written dialog to spell out a detailed and amazing Chinese wu-xia fantasy world, to tell a great and fun story that base on ancient Chinese legend from heaven to earth.


[The battle mode]
The semi-realtime battle mode used in “Kalpa: The Forbidden Divines” has been renewaled and add more character elements to make the battle more dynamic and exciting. Player can command maximum 5 characters to fight against maximum 10 enemies in real time basis, making decision in seconds to gain victory over strong opponent by using Strategies wisely.


[The game World]
A detailed and vivid world to explore is the essence of RPG, although limited by the 3D engine ability, the team contrived to remake the true looking in the time of Song Dynasty by researching history and carefully modelling the building and characters, other game scenes will include wonders location that deep into the earth or high in the clouds, in additional to the marvellous looking that above the imaginations, there are a variety of puzzles and mechanism triggers that wait for players to solve.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
給新手 按z顯示任務視窗 按c可切換任務 只有現在顯示的任務才會指引現在任務的目標物在哪 例如一開始 抓雞任務要切換到抓雞任務 才會顯示雞在哪~~ 劇情要遇到晏蘭卿才開始好看 越玩越好玩 3d人物 好像還可以 但真實比例的大小總感覺越看越醜 人物演出在過場劇情的演出也普普 真的可惜 因為過場劇情很多.... 招式沒以前2d好看和華麗 都醜醜的 地圖都做的好大 跑來跑去好累 操作手把比鍵盤滑鼠順手 2d美術很漂亮 3d風景很漂亮 可以隨時存檔 有簡單難度很棒(不用練等) 可以輕鬆遊玩 享受劇情的遊戲
谢谢你把游戏做的这么无聊,我的耐力值进一步提升了。on!!!!!!
找材料找的恶心,你地图要是加载快,我不说什么,本来就加载慢,还要跑这跑那找材料,主线也是,支线也是,大地图到处飞来飞去,速度也慢,战斗我喜欢,就是这个任务流程太恶心了,还有故事也是写的不咋地,别买
开了1倍垂直同步,2560分辨率,流畅度好了很多,剩下的就是回到那个经典国产RPG节奏了,但是BUG也不少,靠着CE来找补了。
恶性BUG重开两次了,最后还是在大梁城申无名那出BUG,先是打不死的申无名,然后读档队里变成只有1级的申子隽。要不是幽城白月光我都不会重开两次,最后还是不让我打通,只能说重组的工作室好似
除开3D的问题,剧情音乐仍然有天地劫的味道,对喜欢纯正仙侠RPG的人来说,值得这么多年的期待
Having played the developer’s previous RPG serious, i was looking forward for some good story and classic chinese rpg game. Overall the game is ok and definitely worth playing but there are some flaws in my opinion. The battle system is ok and the overall UI is acceptable but could design a bit better. In my opinion the huge flaws in this game are the story and character development. The overall structure of the story is ok but doesn't have much depth to it and not much character development to explain there story etc. it feels like apart from the main character, everyone else in the party just throw in for supporting the players in battle. If you played this game and completed, you will know what i mean.
一个普通的山里孩子的一段平凡的人生旅程。没有时髦穿越,没有宫斗反转,没有跌宕起伏,没有把妹搞基,甚至没有真正意义上的女主……这是一杯淡茶,很适合赋闲在家的高龄玩家有一搭没一搭地玩个几年,前提是不要看攻略。反正也没有更有趣的事情可做,来游戏里跑一跑迷宫,挖一挖支线也可以打发打发时间呢。这游戏的支线,几乎都快要藏到地核里了,很对我的味口。都在骂建模,可我看城市的建模还不错啊,你看开封城的建筑,美工还是抓到了神髓的(真心夸)。至于人物,左玄从立绘到脸模还是不错的,很有黄老邪的风骨(就是命不好,没有主角光环,可惜了那一身惊人的艺业)。至于主角团,作为老头子我就不乱投射乱代入了。 对于40岁以上的玩家,我推荐入手,毕竟只是半瓶酒的钱。 最后提醒:如果抱着通关的目的来玩这个游戏,会产生类似“路怒”的负情,不利于身心健康。如果抱着听评书的心态来玩,感觉会好很多。
本人80后,4月27日就首发入了,到现在还在汉阳。真的喜欢这类题材的游戏,但是因为现在不是20年前那个第九艺术匮乏的年代,已玩过N多大作(包括国产大作)的我们现在真的肝不动了。游戏真正的乐趣是什么?我觉的叶大说的对,是探索。但是探索的道路可以是崎岖不平的,但绝对不能千篇一律,探索到最后发现被耍了无数次,有无数的坑绝对会骂娘的。玩游戏时图个乐子,做游戏就得知道怎么样提供这个快乐,喜欢究极的、受苦式游戏的人有没有?有,但不多,娱乐大众,大家才会买单。 觉得叶大可以将目前的大部分槽点通过简单的技术手段跟新解决(比如迷宫多设传送,霸眼扫描后高亮全屏显示,支线任务放宽条件(59个支线留9个藏起来其余的全部放宽,让大家看到霸剑原来做了这么多东西),战斗重复性太高没关系(有MOD作者可跳过)。大的槽点解决后,还是有望赢回一些玩家的,最起码叶大比河洛状态好点吧(还没人告)。
国产仙侠RPG单机游戏且玩且珍惜,二十年的等待,叶大不容易,玩家也不容易!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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