
“The Forgotten Concluder” is a third person perspective 3D Role-playing game base on the ancient Chinese fantasy wu-xia world. Being a young teenager Shen Zi-Jun that grew in a isolated valley, taking on a adventure to discover a great secret and his true dentity.
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About
"A covenant for enternity, A sword to succeed."
In the high of Mount Taishan, there is a deep valley that never been known, isolated to the motral world. Time pass by without noticed, young Shen Zi-Jun wondering about the mortal world far away, never know the peaceful life will come to an end in a accident…


Being guided by the unseen destiny, he will take on a adventure to heaven and deep, to discover a great ancient secret , a dream to be forgotten long long ago , a promise cannot be keep, a sword to conceal too much mystery.


Once the wheel of destiny begin to spin again ,he will be lead to the end of the lost legend, only in the deep of infinity high clouds, he will get back to his true self…
[The scenario]
Being the most important core element of a classic RPG, the scenario of “The Forgotten Concluder” was written and plotted by famous Chinese fantasy game writer Quester Yeh that ever made the “Kalpa: The forbidden divines”, with over 400,000 words of carefully written dialog to spell out a detailed and amazing Chinese wu-xia fantasy world, to tell a great and fun story that base on ancient Chinese legend from heaven to earth.


[The battle mode]
The semi-realtime battle mode used in “Kalpa: The Forbidden Divines” has been renewaled and add more character elements to make the battle more dynamic and exciting. Player can command maximum 5 characters to fight against maximum 10 enemies in real time basis, making decision in seconds to gain victory over strong opponent by using Strategies wisely.


[The game World]
A detailed and vivid world to explore is the essence of RPG, although limited by the 3D engine ability, the team contrived to remake the true looking in the time of Song Dynasty by researching history and carefully modelling the building and characters, other game scenes will include wonders location that deep into the earth or high in the clouds, in additional to the marvellous looking that above the imaginations, there are a variety of puzzles and mechanism triggers that wait for players to solve.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
熟悉的系统,熟悉地音乐,熟悉地招式。画面不重要,20年没有白等
优点:游戏内容丰富 支线众多占整体游戏的80% 音乐很棒 缺点:对于成就党而言 无疑是灾难级的 系统时间只认定一个存档
好玩
剧情不咋地
总体还是不错的,支持国产游戏。
前面几章可能比较乏味 但是第五章开始渐入佳境了 希望大家能坚持住
满满的期待,最终还是比较失望。心中对 天地劫系列有多爱啊,其他抛开都不说,霸剑的剧情玩起来没有代入感,剧情内容也不吸引人,跑腿任务是真的醉了(像在玩网游,做任务),买了游戏,最终是在B站云通关的,老叶 是江郎才尽了吗,唉~ 个人作为粉丝,好像只能在游戏里找天地劫的些许熟悉影子摆了~
哎,看在天地劫续作份上给个好评吧。
认真玩了一遍,通关了。 综合考虑,我个人给个好评~~~ 重点!我个人不太推荐这款游戏~~~除非是天地劫情怀党,回合制单机游戏的爱好者,非常喜欢纯回合制单机游戏的玩家,可以考虑入手。打折到50~60就行。不算亏。当然越便宜越好。 其他玩家的话,不推荐入手~~~ 总评价,就是骨架基本完整,肉填的非常骨感。各种细节就更不用说了。 最大的优点,也就算是游戏比较流畅,不是太卡。显卡要求还行。不算太卡电脑。 最大的缺点,我个人感觉有点晕3d。你要是不能真3d完全可以锁视角,2.5d也行,仙剑古剑轩辕剑河洛,别管哪个游戏,他起码没有一款游戏是晕3d的。 第二个问题就是,霸剑霄云录,可以改名叫霸剑迷宫录~~~迷宫不难,真不难,甚至还比较简单。关键是太大了!!大~~~~又臭又长的感觉。建议迷宫砍掉三分之一。这样说不定那个大地图引怪练级功能还有点用??迷宫的数量不用减少,把每个迷宫都平均缩小三分之一就行~~~ 比方说杭州龙宫别院,都是完全对称的图,你非得弄3层一模一样的机关。弄2层就够了。或者就留一层就行,然后加点其他分叉路,比方武器库,宝物存储库啥的都行。甚至加点韩无砂支线剧情都行啊。 把团队做迷宫那精力,多放在剧情上,让rpg游戏更加合理,有代入感。 第三,就是剧情了。不扯别的了。毕竟肉都没填上么,细节更惨不忍睹的。咱就是主角团,你不是战棋游戏,你是纯回合游戏,角色扮演,看看轩辕剑天之痕,小雪也是女娲石吧??主角团4个队友,纯工具人啊??尤其何殇之和白霜瑶还是父女关系?全程没剧情。作为主角团4大工具人,你不应该个他们4个人每个人都量身定做一套支线剧情,甚至可以互相交叉进行。加强人设和代入感吗???没有!!完全没有~~~就4个工具人~全程跟主角刷怪做任务。。。。宴兰芝还不如紫枫呢。硬给赛一个工具人~~~啥剧情都没有·~何殇之为什么在那个墓里,有什么恩怨情仇,没有~~~~淳于宿有什么天界密事,和宴兰芝有什么渊源?完全没有展开。4个最最重要的队友,都没有单独的剧情,全是交代下背景,工具人完事。 包括天瑶派,五大派,辽国势力,百里晟到底是怎么老谋深算,布局干坏事儿,没有。带个面具一共出场2次???申无名,啥剧情都没有,全考旁白???一点动画cg过场全没有,迷宫到是做的恢弘大气,一个接一个。 按常规来说,这游戏一开始,应该先一个过场动画~~~申无名抱着主角跟一群掌门什么的一顿干架,然后跳下悬崖~~~直接立个悬念~~~然后接开头~~~ 反正不用说,剧情全是问题啊,哪哪都没展开,哪哪都没有代入感~~~快捷键,地图,任务指引,方方面面细节,怪物图鉴都没有~~最可气是地图的黑雾,你就不能设计个只要走过的地方,就自动全开迷雾??明明就那么个地方,角色不跟擦黑板那么跑一遍,就有黑雾挡着~~~~有必要吗?? 反正还是那句话,骨架完整,细节全拉。血肉根本没填充上来。
支线任务根本没提示也就罢了,但是支线错过不能再做也就罢了,但是错过的支线和物品在后期成为重要道具的你能忍? 项羽虞姬那几段前世内容对主角根本没有提升属性的作用却非要弄各种迷宫解谜跑图来恶心人呗? 谜一样的升级机制看攻略加点加到属性已经符合新技能要求了却也开不出新技能,得升好几级后谜之开启?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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