
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.17/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let's be realistic, this is not a complete game experience that's for certain and no one should come looking for that from an early access game but this is an incredible concept, a very promising game from what can be gathered from all concept art and the way it is being implemented and a very dedicated development team that has not abandoned this concept. In this line of thinking I decided to support the game and its developers
敵が強すぎるから漁夫って生き延びることを主題にしたルートシューター、とでも言うのでしょうか 「火事場と漁夫は有利だから敵強くしまくればバランス取れるよね!」と言わんばかりの敵の強さで一度目を点けられたら高確率で死にます そのくせ強めのロストがかかっているので体制の立て直しに初期レベル周回を何時間もする不毛タイムが長い事・・・ 敵の目を掻い潜って逃げ回るにしても視界は壊滅的に悪くストレスフル あまりプレイしていないものの初期ステージを周回している時間が8割を占める事が容易に想像できる 普通の人にはお勧めできない難度ですが私はまだ様子見を続けます この手のゲームはいつか良くなると信じて結局良くならないパターンが多いのであまり期待はしていないが・・・
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Concept good. Gameplay fun. Is a very good game. Highly recommended. Take it slow, enjoy the scenerie. Get back alive. Do not be a Hero. I Love it.
К сожалению вынужден порекомендовать чтобы не топить игру. На данный момент имеем прекрасный проект в плане визуала и звукового оформления. НО большое такое НО, игра ужасно кривая, косая, баганая, лаганая. Анимации ужасные, вертолеты по кд проходят сквозь текстуры, враги могут появляться на глазах. Система урона кривоватая. Грубо говоря, мы имеем ARC RAIDERS каким бы хотелось его видеть в плане мира визуала и атмосферы, но делают эту игру криворукие люди. Отдайте её другой студии, людям кто УМЕЕТ делать такие игры(пж пж чтобы осталось пве люто хардкорное против ботов). Дай бох через пару лет эту игру доделают убрав хотя бы баги. Да хотелось бы физику как в ARC RAIDERS, хотелось бы разрушение мех врагов как там да, но имеем, что имеем. Жалею ли я 500р купив её по скидке? Скорее нет, чем да. Побегать дурачка повалять пострелять пособирать мусор ну окей. Играбильно, но все эти баги портят погружение в игру, так и веет сыростью. ЗНАЕТЕ что я увидел в обучении буквально висит лампа в воздухе В ОБУЧЕНИИ. Разработчики прекрасные композиторы и художники и ужасные геймдевы.
needs first person this third person stuff is just painful to sneak around with.
雰囲気にひかれて購入 初期の仕様と操作感に萎えてしばらくやっていなかったが雰囲気は最高だったので久しぶりにやってみた。 比較的操作もしやすくなってきているし移動のモッサリ感もなくなってた。 初期よりはおすすめできる状態になった。 水が時間経過で減っていく糞仕様はなくなりました。 ただ最初に何すればいいかわかりにくいしトンネルなるマップがよくわからなくてずっと一本道だと思ってました。ケーブルで横道に行くとか知らない。相変わらず敵が強い上に群れてるのでチキンプレイ推奨でした。 とりあえず初期マップでレベルと操作に慣れていっていろいろ模索すればゲームの楽しさがわかってくるかも 相変わらず壁上っていたら急に前方にワープすることがあるが以前ほどではない ショットガンが強いのでそれをお守り代わりにごみ漁りしましょう 敵の索敵が視界より音重視っぽいので近くならしゃがんで遠くなら走って離れた方がよかった 慣れてきたら他マップへ行ってハチの巣になってきましょう。 インベントリをでかいのにしたら根こそぎアイテムをかっさらえるようになったので楽しくなってきました。 クエストは司令官が見つけられず永遠に探してます。
와 다크한 분위기도 좋고 최적화도 괜찮고 쓰레기줍기 템파밍 좋다. 근데 적이너무 강하네 망한세상이라 그런가??
Game feels very repetitive after a short while, no diversity in gameplay, at times it feels to easy and others to hard, and a whole company of infantry will fire at you and hunt you down even if your a single scavenger. Would be way better as a open world game imo
The worst game ever that I want to love. Almost unplayable, definitely not worth playing. However the concept is there. Honestly, the devs will have to scrap 90% of this project for it to be even 10% good. It's that bad in execution.
Das Spiel ist für Neulinge viel zu schwer und die Performance ist unterirdisch. Controller-Steuerung beschissen. Community Steuerung ist grenzwertig bis einigermaßen spielbar. Mit den Punkten ein klarer Fehlkauf. Selbst Dark Souls ist einfacher.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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