
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 682.7Kreviews | 96% | — | $247M |
| $5.99−70% | 74.5Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote] [url=https://store.steampowered.com/curator/36579661-Setna/]Başlamadan önce diğer incelemelerimin olduğu küratör sayfamı takip edin.[/url] [/quote] Çıktığı dönemde oyun dünyasında bir patlama yaratmıştı. Hayatta kalma oyunları konusunda bir devrim yaratıp bir sürü saçma sapan klon oyunun ortaya çıkmasına neden oldu. [h1] Gizemli Hikaye [/h1] The Forest, günümüzde çıkan benzeri yapımların aksine bize güzel bir hikaye sunuyor. Ana karakterimizin bulunduğu uçak bilinmeyen bir nedenden dolayı bir adaya çarpıyor ve ana karakterimiz ve yanında oturan oğlu ayrı düşüyorlar. İlk başta amacımız çocuğumuzu bulmak ve adadan kurtulmakken daha ilk günümüzden adanın çok da normal olmadığını fark ediyoruz. Diğer yolcuların ortadan kaybolmuş olması, adada bulunan ve çok ilkel barınaklar ve silahlar bize ilk başta gelişmemiş bir kabiledeymişiz havası verse de gerçekler çok daha berbat. Hayatta kalmaya çalışırken bir yandan da oğlumuzu aradığımız gizemli bir deneyim bizi bekliyor. [h1] Türünün İlk Örneği [/h1] Aslında tam da ilk örneği değil ama bu türün tanınmasındaki en büyük etken diyebiliriz. Hayatta kalma ve üs inşa etme şeklinde bir çok oyun var elbette ama The Forest çok daha farklı bir deneyim yaşatıyor. Kendi üssünüzü özgürce inşa etmek bir yana parça parça koyduğunuz malzemeleri görmek çok ayrı bir tat veriyor. Aynı şekilde kullandığınız ve geliştirdiğiniz ekipmanların da gözle görülür değişimi hoş. Sanırım oyunun tek ve en büyük sorunu üs savunması. Büyük zorluklarla kurduğunuz üssünüz basit bir ağaç devirme veya basit bir bug sonucu tamamen yıkılabiliyor, yani hasar da almıyor direkt yıkılıyor. [h1] Berbat Performans [/h1] Oyunun grafikleri aslında çıktığı yıla ve türüne göre oldukça iyi. Aynı şekilde ses efektleri ve deneyiminizi etkileyebilecek diğer tüm detaylar da oldukça iyi. İş perfomans kısmına gelince kötüleşiyor. The Forest o kadar berbat bir optimizasyona sahip ki modern üst segment bilgisayarlar bile bir hayli yoruluyor. Kendi sistemimi incelemeye ekliyorum. Ben bu sistemle bile oynarken bilgisayarın yorulduğunu o kadar çok hissediyorum ki anlatamam. The Forest genel anlamda türünün en iyi oyunlarından biri. Berbat optimizasyonunu saymazsak günümüzde bile zevkle oynanabilir. 75SP
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #56, worst CN #98 · 6 markets collected
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 1 → 139.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Czech, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +4 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И снова девушка. Сказать честно я боялся играть в нее один,поэтому звал друзей и они меня хyйcосили за то что я им не помогаю в битве с каннибаллам (я просто боялся) Но пришло время когда у меня не осталось друзей,да и такое бывает. Но появилась та самая девушка и все перевернулось с ног на голову теперь не я бегаю и смотрю как избивают моих друзей,смотрит она как избивают меня. Со слезами на лице мне приходится идти в пещеру при этом каждые 2 метра оглядываться не заблудилась ли моя самая любимая "помощница" она. Ведь в ином случае она начнет кричать,что еще больше будет меня пугать. И помощи у меня никакой нет как я уже говорил меня избивают без какой либо помощи. Но я пытаюсь. Когда все же время доходит до нее то мне приходится быть медиком и принимать удары в спину (это все бессмысленно по итогу вместе висим вверх ногами в пещере) Вердикт таков - мы это не осилим. Следующая остановка пауки в граундед.
⭐⭐⭐ The Forest is an interesting survival horror game, but unfortunately it didn't really keep me interested for very long. The atmosphere is probably the best part of the game. The island can feel creepy, especially at night and when exploring the caves. The cannibals can also be pretty unpredictable, which creates some genuinely scary moments. The crafting and building systems are also quite fun. However, the game can become repetitive after a while. Gathering resources and building can get tedious, and the inventory system is not very convenient. The game also has some bugs and weird mechanics that can take you out of the experience. Playing with friends is fun, but it also makes the game much less scary because you're not alone anymore. Overall, The Forest has some great ideas and a good horror atmosphere, but I expected more from it. 5/10 – Fun for a while.
Unintuitive game, lots of improvisation and no clear guides on how to play. Interface hectic and command erratic. AI of the enemies is so random. Good attempt but bad realization.
имба, прошел с другом на харде
᠌᠌ ᠌ ᠌ ᠌
круто, отстроил дачу как у путина и остался безнаказанным четко, мне нравится
The Best Survival Horror Game.🌲🌲🌲 It Even Works On My potato🔥🔥🔥 (Check my Components) Even with 20 Fps in Forest and 30 in cave I did 100%✌️✌️✌️
Uwielbiam rzucać bombami w mutanty a gdy są już czarne wjeżdżać im piłą w 4 litery. Polecam 9/10. Minus za to że Timi jest rudy.
I had a lot of fun with The Forest early on. There's a real thrill in finding your bearings, getting lost in the wilderness, and building up a base to defend against the cannibals. That initial survival loop is genuinely engaging. But it didn't take long before I hit a wall. The game gives you very little direction on what to do next. I kept checking the to-do list, but there's no real indication of how to actually accomplish any of it. The caves, which seem like the main path forward, are so dark that exploring them just isn't enjoyable. You end up alt-tabbing to YouTube tutorials more often than you'd like, and that takes a lot of the magic away. Combat also felt a bit too punishing for me, even on normal difficulty. That's probably a skill issue on my end, but I've always gravitated toward games that offer a bit more guidance as you play or where progression happens more organically. Overall, a strong start that unfortunately loses momentum once the initial novelty wears off. If you're the type of player who enjoys figuring everything out on your own with zero hand-holding, you'll probably love it. For me, it needed just a touch more structure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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