
Uncover a web of evil as a superspy! Break rules, break hearts–don't break cover.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
So... after reading this... I've come to the conclusion I'd be an awful agent considering I'd literally flirt with anyone especially enemy agents. >< On a serious note I ended up staying up reading this the moment it came out. It's a great read :o I got hella attached to the characters throughout the course of reading. I know people don't like a lot of stats but golly I loved looking at them throughout the story. This CYOA has so much to say and boy oh boy did I devour each and every word. The ending also makes it seem like there could be a sequel(?) and if thats the case I'm hella excited for when it happens but until then I'm going to keep replaying this with different choices! And god the amount of achievements to go thru! :D I'm a sucker for achievement hunting. Thanks so much for giving me something to sink my time into.
Positives: -The characters are well written. This is another CoG/HG game where I think the 'bad guy' character is the best of the bunch. -I liked the ability to choose your backstory details. Having the little flavour text for certain scenes stands out and adds personality instead of just telling you what happened and why you should care, or a blank state Main Character. -The plot keeps you interested once you discover what's going on, and it gives you James Bond vibes the whole way through. -There's a fair amount of stats to consider and choose, while not being overly complex. Negatives: -The game kind of just... ends. I don't know if there's a sequel planned, but it seems like it. The actual plot itself is finished, but I think the ending chapter should have been longer. -Some characters could have used more scenes, as I didn’t get as much of a feel for them as I did the rest of the cast. Maybe that was a result of my choices, though. This is one of the CoGs I've been eagerly awaiting since it was announced. This game was great, right up until the ending chapter. It's a shame, because I really did enjoy almost everything else about it. However, I still think it's a very entertaining adventure. I give it an 8.5/10.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 37 reviews with recorded playtime.
Comparing this to other choice games, this game fits comfortably into the 'ehhhh' category. It is technically competent, the plot is interesting enough, but after thought I just can't think of a reason to recommend this over others. While some of the characters are somewhat memorable, I never really got attached to any of the characters. The stat checks were sometimes unclear, leading to it being somewhat frustrating when the game laughs at you fail one of them when it seemed perfectly reasonable. In general a lot of the ideas seem to fail to reach their true potential, feeling half-baked and incomplete. The game in general feels a little undeveloped - the plot feels incomplete. (Probably sequel bait) Overall, while I don't think it's a bad game...I don't think it can hold a candle to some of the more polished stories of this genre.
OH MY GOD… I have finished the game and I am speechless. It is such a piece of art. Like LITERALLY <3 Firstly gameplay and plot - it’s quite easy to get which choice raise or demand specific stat so player won’t find it annoying nor hard. I myself found it quite enjoyable because of because of the mentioned clarity. Story was truly interesting and I really liked that you have variety of options and motives. For example you can be honest and loyal to your agency or cunning and priorities your benefits or be loyal but follow your guts, not always what your bosses want. Then romance - Angel is my love :heart: I personally really enjoyed this bitter-sweet route with a pinch of dark and enigmatic ending. But no more spoilers… Other romance routes such as Gareth or Vicky are more romantic and “normal” and easier for player to get. But I personally recommend everyone to try our enemy spy route. I recommend it for every fan of spy stories. I, as a fan of romantic stuff, wasn’t disappointed either. So give this game a shot because you won’t be disappointed <3
Short read, 3 - 4 hours. Fast paced, well written if completely cliche. Another one of those where being a good guy that cares gets you beat and abused with a crappy ending thrown in. So go Hard azz or Bad azz route. Also there's one place in middle of game where you have to type an answer, which you are given exactly once in the middle of a big page of text that you probably wont remember. pretty cheap trick but eh its a good gotcha I guess. All in all I didnt enjoy it, but you might.
如果技能点得到位,这个MC扮演起来会很爽,可以不走心同时跟各路任务目标逢场作戏最后美美全身而退,可以[spoiler]把仇人一脚从直升机上踹下去再编瞎话骗过组织[/spoiler],还可以[spoiler]一把火烧了敌方的老巢[/spoiler],总之造就完事儿了x(推荐使用存档插件,不然技能鉴定我有时真的摸不透是看MC哪个数值!) 本作是系列作,恋爱对象的恋爱节奏我个人感觉都还挺舒适的,前面是很随意date的感觉,确定心意的时间点很晚,而和[spoiler]Angel[/spoiler]的线基本到了结尾才是两人关系的开始(这条线作者在论坛给了攻略),更是有两条这部没什么恋爱向发展的slow burn线。而且角色我都好喜欢!!本老头爱好者看到某年龄50+的RO直接从窗外飞了出去,这种好事不是哪里都有的.jpg和[spoiler]Angel[/spoiler]的线也香得要死,完全能体会到MC和ta之间的张力,渴死我了;; [strike]希望下一部出来的时候我已经改掉一到大段主线任务就忍不住把原文直接丢进DeepL的坏习惯[/strike]
Great story. The first couple of chapters do a great job at allowing you to flesh out which abilities and skills you want your character to use. The stats are very useful in the game. Even when providing you with "default" choices, the game does a really good job of allowing you to customize your choice/approach. Agent 100's opinion stat and his associates' stat are conflicting/confusing. The game could do a better job when including other languages; So that english readers are able to follow the plot in those instances. The game does a decent job at allowing you to improve relationships with characters you feel invested in.
This is one where I wish there was a neutral rating. The Aegis Project(TAP) is a classic movie style spy tale. I went in with dreams of being like 007, and the story is more like the Jason Bourne series. Both are good but very different in style. It starts out in classic style at a casino. The author cleverly has you determining some of your character from the beginning through the choices you make in the scenes. However, there are some disturbing indications of what you are in for when the "bad guys" turn out to be good and the "good guys" turn out to be enemy agents. Called back to HQ you are told you are being assigned for a special mission that is also a test because you are in line for an important promotion. BUT the Director tells you your success or failure in the upcoming mission will be the sole criteria for determining IF you get the promotion. All your previous experience does NOT apply. I have alarms, red flags, and sirens going off in my head. Next you go to their Equipment Labs and told you can only take 3 items from the list. You have not been told ANYTHING YET about the upcoming mission/test. This is like going to your local automobile club to get a road map BEFORE you have chosen where you are going. Not surprising then that none of the items I chose where useful in the mission. I suppose you could call it a reason to replay the game. I found it irritating. There is a good spy tale here, but the way it is presented makes this one a matter of personal taste.
This was super enjoyable to read and play through. The characters were great, the plot and writing were superb and who doesn't love flirting with the enemy? Would definitely recommend this.
Reviewing (mostly) every game (or DLC) in my library, part 216: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) This one surprised me. [i]180 Files: The Aegis Project [/i]is a spy thriller Interactive Fiction (IF) where you play as an undercover agent tangled in a web of conspiracy, double-crosses, and shady biotech projects. It’s smartly written, lean, and does a great job letting your choices shape the story. The characters are strong, the tension builds well, and the tone is very [i]Mission Impossible [/i]meets[i] X-Files.[/i] It’s a fast read. But it left me wanting more, and not always in a good way. If you’re looking for a short, well-written spy story where your choices and skills matter, [i]The Aegis Project[/i] is worth your time. It’s polished, smart, and full of tension, but it also ends before it fully lands the emotional or narrative payoff. I liked what I played. I just wish there was more of it—more plot resolution, more time with Angel, and more space to take in the ending. 🕶️ P[b]ros: [/b] [list] [*] Tight, polished writing that’s easy to sink into. Every scene is written with clarity, style, and purpose. There are no typos or awkward phrasings—just smooth prose that keeps the pacing tight. The game strikes a nice balance between description and dialogue, and it always makes you feel in the moment without slowing you down. [*] For the most part, choices and stats seem to matter. This isn’t one of those IFs where you’re picking dialogue flavors. Your decisions shape relationships, mission outcomes, and your spy’s skill set. The stat system is clearly communicated, and skill checks feel realistic. Successes feel great, and failures surprisingly often branch into interesting results, not just dead ends. For example, [spoiler] you are given many chances to mold your relationship with your coworkers and romance options. For one character, I refused to speak with or have a good relationship, just to see what would happen. The game respected this and did not push them onto me. We, of course, had a negative relationship at the end of the game. I also had the chance to tell a trusted friend I was a spy. I kept this a secret, and our relationship was permanently damaged. I love when my actions have consequences![/spoiler] [*] A solid cast of interesting characters. Whether you play your agent as cold, compassionate, sarcastic, or by-the-book, the game responds well. Angel is a standout (and deserves more screen time!), but even side characters have enough personality to make an impression. I really liked the James Bond-esque mentor spy. [*] Tension and mystery are handled really well. There’s always a sense that something bigger is going on beneath the surface. You're fed just enough clues to keep guessing, and the story avoids over-explaining or dumping lore all at once. It builds like a true espionage thriller should. [*] Really solid spy gameplay. You can break into super secret buildings, build your spy to be a hacker, sweet talk targets, and of course, use guns. Hell yeah. [/list] 😒 [b]Cons: [/b] [list] [*] My biggest issue is that it feels rather short—especially toward the end. Just when things start to ramp up, the story cuts to the epilogue. The pacing is strong throughout, but the ending feels rushed when you defeat the big bad. You get a few lines to explain your impact, but there's no real room to savor the consequences of everything you did. [*] Clearly setting up a sequel or spin-off. The plot doesn’t wrap cleanly; it leaves major threads open in a way that feels less like resolution and more like, “See you in Part 2!” [*] Angel deserved more! They're such a compelling character with great potential, and yet the game doesn’t explore them nearly enough. There are glimpses of backstory, chemistry, and intrigue, but there's not enough time. I would've gladly traded some other scenes for more time with them. [*] Epilogue is too brief to feel meaningful. After all the branching choices and tension, you get a very short summary of what happened next. It hits the "wrap-up" note but not the emotional payoff. I wanted more closure—and more reflection on who my spy became. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dehumanized | $5.6K | 139 | 65% | $1.99 |
| Astral Towers | $5.6K | 57 | 86% | $4.99 |
| Tale of Ninja: Fall of the Miyoshi | $5.6K | 57 | 54% | $4.99 |
| Reigns Beyond | $5.6K | 67 | 84% | $4.99 |
| That Level Again | $5.6K | 128 | 97% | $2.99 |
| Furry Futa 💘 | $5.6K | 136 | 60% | $1.49 |
Related
| DAVE THE DIVER | $66.9M | 158.7K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| Castle Crashers® | $32.2M | 108.6K | 96% | $14.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |