
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I get what the game is going for ... but it just feels annoying on purpose. You have 3 weapons ... but you cant switch them without spending 5 minutes respecing . Problem is that different weapons are required for different bosses so this design is made specifically as a big FU to the player, like the devs expressing their frustrations and making the player suffer. After you respec the tenth of twentieth time you will have more than enough. This alone makes the game a 4/10 at best, i could get into other stuff like bad level design and awful story, but just the gear system alone makes it a bad game. Anyway, play AI limit, Lies of P of you want an dark souls clone, or just DS3 or Elden Ring if you want the real thing, i get being hard, but i cant accept is design decisions that are 100% intentionally made to "own the tryhards" and make normal people waste hours of times to troll them.
Sekiro if it was good
sekiro açlığımı gideren efsane oyun
perfect
de los mejores juegos que he podido probar, muy infravalorado.
Я крайне не понимаю почему на некоторых локах просто гейм дизайнер уходит в отпуск. Ты бегаешь буквально по одинаково выглядещей локе и не понимаешь куда тебе дальше идти. Боссов бить по 10 минут просто потому что некоторые из них регенят себе стамину пока ты их пытаешься бить. Игра сама по себе нормальная но сгореть от неё может так хорошенько. Где-то после начала игры на боссе которые в тебя огнем из чего-то стреляет на моей 5080 у меня по неизвестной причине были просадки. Берите только если кайфуете от соулс лайк игр
Masterpiece
爱来自Lilith,感谢Lilith送的《卡赞》,下次别给我送这么好玩的游戏了,害我想辞职,回家全职打卡赞。 我分不清它到底是魂游,还是act,越打越爽,越到后面越爽,而且是像《鬼泣》,《战神》那样的爽。 第一次玩一口气打了五个半小时,早上一直打到下午一点半,中途不想停,简直太爽了,爽到停不下来,符合我对Berserker的第一印象。开头还适应了一会儿按键,经常以为右键是防御(只狼带出来的兵)。这游戏很缺精力,精力耗得快但也回得快,站着不动就开始蹭蹭往上回。一直打到鹿头人才卡了关,感觉打太久状态不行了,才强制下的线。我只想吐槽一点就是,角色这么强了不会跳是何意味呢? 打的时候脑子里有《只狼》和《鬼泣5》这两款游戏,因为上一款打的魂游就是《只狼》,但《卡赞》毕竟只是类魂,所以难度上并没有《只狼》那样高,也因为是类魂所以相对应带来的是:拥有更高的机动性,拥有更好更爽的打击感,与其说是类魂在,没卡关前我甚至觉得它是《鬼泣5》那样的act游戏。但依旧小怪比boss难打这一块,而且这游戏打boss我建议不要像魂游那样挡挡挡打(我写完了看了看大家的评价,原来不是我的问题,是这游戏本来就有的快慢刀毫无逻辑,这样会导致你会乱挡,挡不住),而是像act那样打打打然后附带一个挡,一鼓作气,极限对拼换血反而有时效果更好。 来认真说说《第一狂战士:卡赞》,首先最重要的一点还是:自身实力高于一切。《卡赞》它有非常非常多的要素,从而使得它有一个非常大的体量。《卡赞》有一套非常完善的动作游戏系统防御,闪避,格挡,拆招等,不敢想做成act能有多爽;有三种武器(对我来说已经很多了),三种武器有分别所对应的技能树,这也就注定了这游戏有很多种流派;有装备词条,理论上后期很多关卡它的配装会像《怪猎》一样极限且精彩;有自身能力加点、幽魂能力、记忆能力、鬼石之力、助力之魂等要素,这些要素降低游戏难度,增加了游戏的爽度,使得它不断向动作游戏靠近;同时商人,铁匠,洗点等都是一应俱全,给接近30小时的游戏体验奠定了一个扎实的基础。 然后是上面说到的一点,魂游特有的小怪比boss强。这游戏大部分boss我都是当《鬼泣》,当act去战斗爽了。我打小怪同样是当act一套丝滑小连招去打小怪,然而这游戏喜欢堆小怪,前面两三只,后面一只阴的没边的远程,还带各种debuff,两套连招下来精力直接掉空,怪一般也秒不完,这时候只能站着挨打,如果当魂游那样挡挡挡打,就和《只狼》一样小怪太多,出招不固定,一双眼睛我反正是看不过来那么多怪的出招。但是后期精力起来了,真的越打越爽。 再是卡赞不能跳跃这一点,这一点虽然抽象,但和它复杂又绕的地图相当契合。因为不能跳跃,所以才让地图显得精妙起来,很多看似很弯弯绕绕的路变得简单直接起来,实际走下来也就多出来一些隐藏物品的小路,其他基本上是单向主线路。目前我用刀斧学了飓风斩,在一些特定场景是可以用这招跳上去的(很少,可能制作组也想到这一点)。 当然制作组最敷衍的是为什么不给坦尼娅做过场cg!!!
This is a souls game done right its not about how much life the enemy have or how broken the enemy is its about how much skill the player have. unlike dark soul or elder ring what have a simple attack light and heavy over and over agen and call it combo is just below my standard if you want a soul game with a massive fighting combo system not a simple same button smash over and over but a time combo with a complex system along with a dark soul no hold hands then this is the game for you. you will die over and over agen even when you master the combo system even when you master the enemy fighting style even when you know all of the enemy attack pattern if your timing suck you will die LOL this is truly how a soul like game should be made and play even a trash mob can kill you if you suck at the combo and timing system i recommend this game buy it at full price if you can to support the team that made this beautiful game if you cant then buy it on sale :)
These dudes gay as hell
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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