
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flawless.
Jogão
Started as a "meh." Ended as a "damn, that was actually really good." People keep calling this "anime Sekiro." It's not. Having a parry mechanic doesn't automatically make every game Sekiro. This plays much more like a traditional Souls-like with its own identity (gave me some Elden Ring vibes towards the end). The early game is pretty forgiving, but don't let it fool you—some bosses get real hard 💀. Regular enemies stay easy for almost the entire game 🥱, so most of the challenge comes from boss fights. The farming system wasn't my favorite since it mostly revolves around repeating summon encounters instead of running through enemy-filled areas. Those encounters were also the only place where I noticed some awkward gameplay issues, especially with stamina and when fighting around stairs. As for completionists: don't summon spirits for boss fights. Overall, probably the best Souls-like I've played that wasn't made by FromSoftware. Looking forward to this studio's next game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu não tenho palavras para descrever o quão bom é esse jogo. The First Berserker: Khazan é um jogaço com J maiúsculo. Trilha sonora, direção de arte, história e gameplay estão perfeitamente alinhados. O level design é ultrapassado e previsível em certos momentos, mas isso não ofusca a qualidade do jogo. Infelizmente, ele não teve o sucesso e o apreço que merece. Se fosse da FromSoftware, seria um 90+ fácil. Mas é isso. Curti cada momento.
難しいんだけどコツをつかむとぬるげーになる ゲームとしての問題点 ①前半のキャラの弱さが難易度に拍車をかける 序盤はダクソだが後半はモンハンの双剣かゴッドイーターくらい動く 序盤はスタミナが低く攻撃も振れず 回避のスタミナ消費が多すぎるためジャストガードが大事 =モーションを覚えるのが大事 後半からは回避の性能がいいのでジャストガード、パリィとかあんま使う意味がなくなり (狙いやすいモーションでは取れるようになると戦闘が早く終わっていい) 技も連発できるのでゴリゴリ気力を削りフルコンボ致命を入れられる ②気力削りの価値が高いので槍が強く感じる 通常攻撃1ループ+致命が入るとかそういうレベルではなく 技を絡めた最大火力のフルコンボ+致命+スタミナ全回復で戦闘再開 なので非常にリターンが大きい ③やれることが少ない ダクソより1武器でできるアクションは多いものの 最初から最後まで1つの武器で行くようなもので 中盤にはスキルツリーの最後まで開くのもあって 途中で飽きる 技も使い分ける意味はあんまなく火力1補助1で十分 操作が煩雑になる、スキルポイントが有限などの理由で 使い分ける意義が薄いのも玉に瑕 ④ステージ構成 ・見た目について 全体的にただ荒廃してるだけでそこに美しさがない 坑道とか洞窟とか多すぎて飽きる ・敵編成について ただ突っ立ってるだけで配置に嫌さらしさがないので 戦闘の難易度は高いが探索は温い 角待ちとか異常に強い雑魚敵とかね なので後半になるほど流れ作業になる あと無駄にしょっちゅう遠くに弓を置くのやめろ 矢をよけながら戦闘するのはリスクが高く できるとしてもコンボを中断する=戦闘が長引くのでやらない つまり先に間引くか前の場所に敵を引き込むわけ それは戦略的に美しくもなければ面白くもない 新しい部屋だぞ!敵がいるが弓もいるぞ! 前の部屋に戻るぞ!弓だけが残った新しい寂しい部屋に戻るぞ! まとめ 難しい!実際死ぬよ死ぬけどさ 後半になるほどごり押しできてなんかワンパターンだなってなった ステラーブレイドハードのほうが難しかった あっちは回避の基本性能がくそ弱いからね ボスの動きを覚えるというところに主軸があって プレイヤーの動きの少なさがあんまり気にならなかった
top tier non fromsoftware souls-like, great original artstyle and graphics, really smooth and fast combat, bosses are nice and the developers added a setting which allows you to change the difficulty if youre struggling with a boss, the story is nice as well cant say a lot about it since i didnt end it yet
Juice
I REALLY wanted to recommend this game but i just can't, the game gets very boring very fast, the side quests take place on the same place as the main story line's, the higher difficulties aren't interesting at all and the game just makes the souls genre feel empty in some way
Visuals are stunning. Gameplay is intense. Story is what you would expect. The grind is real... The OST... makes you feel like a bad ass during multi-phase boss battles. Two thumbs way up high.
Great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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