
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了四个小时做了一大堆石山代码
Ótimo jogo para treinar sua lógica de programação, entender o fluxo de uma forma visual do código funcionando, recomendo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
não sei nem o que falar, o jogo é bom, mas pegando a experiência total (casual + platina) chega um momento que você enlouquece, você sempre acha que seu código está bom, mas nunca o suficiente para farmar 20 milhões de abóboras em 1 minuto. É um tipo de jogo para dois tipos de pessoas, as que estão aprendendo a codar, ou aqueles já experientes, mas meu Deus, entrar no placares de líder é loucura
programo em python e não me diverti nem por um momento com essa ***** de jogo
you arent able to actually play this game after one hour of gameplay if you dont have former programming experience. instead of farming, the game becomes tedious micromanagement that has nothing in relation with farming. who the hell would want to program an algorithm that solves a maze in a farming game?
Excelente jogo pra quem gosta de programação, bem desafiador e divertido. Recomendo
вообще не рекомендую тем, кто никогда не затрагивал тему программирования, да есть обучение но оно разовое не поймешь что от тебя требуется потом
Я дуже тупий, перевірено
This is neutral review, but I've refunded it, so can't really recommend. I'm developer with 10+ years of experience. I have a passion about coding, so looking for something like this. But Farmer was replaced feels not much about coding. I've unlocked almost all language constructions in an hour, so there wasn't really challenge in coding, in replacing some common patterns while you have no common instruments Imho, the biggest challenge is hidden in crops mechanics, like you have to plant trees in chess-order, while pumpkins in strict squares. So indead of solving coding puzzles, you more thinking about positioning, and then easily code it. Internal IDE isn't functional, while it still has imports and function declaring, which is great. But especially as a text editor I'd like to use my real IDE with realtime sync ingame. If you learn how to code - seems kinda fun. If you want puzzles where you will have to think HOW to realize code - I didn't feel game can offer it by itself
I'm gonna be honest, I really wanted to like this game, and to a small degree did I actually like it. But it very quickly became rather obvious in what it was, a cheap knockoff idler with coding a farming setup. There is no story, there is no progression, most of the in depth codes are hidden behind a lot of grinding. There is no sustainable codes for waiting that you can do early on other than "do a flip" which is obviously thrown in there as a gag and I can see the fun in it, but it should not be the early option. Most of the relevant code is hidden behind very long and tedious unlocks, it's an idle game that's hidden behind having to micro manage, so it's essentially the worst type of idle game hidden behind great potential. I'd estimate you probably need to mindlessly play this for about 10 hours before you're actually in it to be able to write any of the kind of codes that's written up in the images and showcases of the game, and most of those 10 hours will be spent very mindlessly doing the same thing over and over without actually touching ur code more than a few rows at a time. The setup on the end is fine, the tutorials are well made and does tell you what you need to do in the game, so even with 0 coding experience can you play it. It just is not even a bit enjoyable for majority of people that wants to do a little bit more than what's offered in that moment. The potential is a solid 8/10, but it will just be a hit or miss for most people
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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