
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great way to break out of AI pychosis and feel capable again
não sei nem o que falar, o jogo é bom, mas pegando a experiência total (casual + platina) chega um momento que você enlouquece, você sempre acha que seu código está bom, mas nunca o suficiente para farmar 20 milhões de abóboras em 1 minuto. É um tipo de jogo para dois tipos de pessoas, as que estão aprendendo a codar, ou aqueles já experientes, mas meu Deus, entrar no placares de líder é loucura
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
agony
Игра пропагандирует домашнее насилие
No lo recomiendo en lo mas mínimo. Es horrible como está hecha la progresión en el juego, las primeras tareas se pueden hacer fácil pero ya después cuando desbloqueas los árboles se empieza a poner muy complejo y los tutoriales no te ayudan en nada. Que es eso de tener que desbloquear funciones como get_ground_type()? Algo que podría codear de una manera extremadamente sencilla no lo puedo hacer porque tengo esta poronga bloqueada, por ende tengo que hacer algo super complejo que ni con guías se entiende. Pésimo, es horrible como los tutoriales se vuelven inútiles de golpe y la curva de dificultad sube de una manera exagerada. No lo jueguen, si quieren aprender a programar busquense un tutorial real y si simplemente quieren entretenerse, por acá no es.
実務でのコーディングはAIに任せていて、人間が作業するにしてももうレビューすることが多くなったあなたにとって、とても楽しい気分転換になります 目の前のちょっとした問題に対してカタカタ...ッターン!できるのでめっちゃ楽しいです 比較演算子なども最初は使用できず、アンロック形式になっています。逆にこの選択肢の少なさが、迷いを生まなくていいなあと感じました
Honestly I personally liked the game. I already know python tho is it was braindead easy for me. I just wish you could unlock stuff faster. Will probably help you know python if you do not know it already.
Very fun game. It has a similar appeal to a factory game, in that you will often find yourself trying to implement "one more feature" before bed. Next thing you know, it's a beautiful day, and you realize that you never got a chance to sleep. The best part about it, to me, is that the game is designed with no real limits. In some games you can do anything you want, but realistically this is only true in theory, because every feature has to be programmed directly by the developer. You can feel freedom, but only once you have adjusted to the limits of the game. In this game, the only thing stopping you from doing anything is the programming language. Over time you begin to feel the possibilities open up, as the language reveals the true extent of its power. At that point, the programming language begins to feel like a tool that can do anything you can imagine, and the only problem is figuring out how to maximize the efficiency, working with the unique features each crop brings with it. In some games exploits are punished, and in some games they not punished but are still limited by the game's own structure. In this game, whether you choose to construe it as there being no exploits, or as exploitation of the game's mechanics being encouraged, the bottom line is that doing clever things is part of the game, not abnormal. It feels much more open concept, and this is further complemented by the UI. It feels like there is no UI because it is so seamlessly integrated with the game itself. The only thing that I think is missing is animals. After "the Miner was Replaced" is released, I hope we can get "the Rancher was Replaced" as well.
вообще не рекомендую тем, кто никогда не затрагивал тему программирования, да есть обучение но оно разовое не поймешь что от тебя требуется потом
If you think optimizing code in real life is at least somewhat of a rewarding experience, just imagine if all of your coding tasks were visualized with dopamine-inducing animations and little popping sounds.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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