
In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 681reviews | 84% | — | $377.3K |
| $5.99−70% | 21ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have no idea how this has an average of very positive in the reviews. I'm kind of mad at the YouTube streamer who somehow tipped me toward buying this. Enemy variety and combat are very boring, items/gear are uninspiring, the UI is very janky from the moment the tutorial starts and conversational choices start popping up in the bottom left every few seconds, the enemy animations and attack/spell effects are bad. The first few secret rooms I found were one empty grid square with a single potion on the floor in the back right corner. What really tipped me over to quitting the game after 99 minutes was the first boss fight. Everything about it was bad: the setup of the boss room where you're attacking from above, the boss's special freeze in place ability and high HP and healing rate, the poor UI queues on when you're supposed to "kick" to interrupt his special ability, how fast he moves to track you when you jump down off the ledge, so he's nearly impossible to move around toward the exit. It was basically a war of attrition and healing party members and waiting for ability cooldowns and the slow decline in the boss's HP, and sometimes moving out of the way of his area attack. Just not fun. Only the basic dungeon graphics and exploration are competent and that part of the game gives a hit of nostalgia for past games with much better stories and execution.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Hungarian, Italian, Czech, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Turkish
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its good
After several years of sitting this in my backlog, I have finally completed this game. Curiously enough, I went to research the developer of the game, Mana Games, to see why exactly did this developer make this game? If you look at their library, all you can see are tennis games, yet this one sits out above all of them as the only non tennis game. Well I did some research and found their blog which they indicate that this was an attempt to create something outside of their formula, and while they did enjoy developing this game, the game didn't actually sell well, probably because Dungeon Crawler genre is very niche overall. Unlike metroidvania genre where thousand indie devs made all kinds of metroidvania clones, dungeon crawlers are only few and between, and this is probably the main reason why: Unless it's Legends of Grimrock, you are not gonna get a lot of sales from it. Nevertheless we are here. Let's give a fair and honest take on this, even if this is developers only attempt at a dungeon crawler. Positives: I actually like the level designs. There are 20 levels in total and they all have a unique theme involved. In addition to that, the developer gave a map editing tool so you can create your own levels and your own campaign. Big plus on that, I am a fan of giving the tools to the players so they can create their own campaign, like Neverwinter Nights did. Now I am not entirely sure if the develop took the assets from Unity store... It is possible, but to me it looks absolutely great. I love the puzzle rooms, the secrets are well placed, the enemies have a lot of varieties, so they are never boring and my favorite part is the Treasure Hunt chain quest, that goes from the beginning to the game all the way to the end of the game. Well designed and always makes you pay attention to the environment you are in. Now I see that the developer really went all in with the combat. This is a pretty combat oriented game unlike Legends of Grimrock where it's more focused on exploration and the puzzles. In fact, this combat is taken from... The World of Warcraft. That's right, the developer seems to really like World of Warcraft, because the combat is very much like world of warcrafts tab targeting hotbar combat, with interrupting enemy spells, watching them channel etc... C'mon, even the spells have names from World of Warcraft (Scorch, Tree Form, Crusader strike...). But, that's not bad actually. In fact, it's fairly interesting, you going through the WoW style talent trees, and the game even gives you plenty of reroll points so you are free to experiment. The combat is actually good, and this is from someone that enjoys classic world of warcraft and dungeon crawlers. Another good thing is the difficulty bar. The game is really fair, if the game is too easy, or too hard, you can set the difficulty to be at your level any time in the game you want. So big plus on that as well. A slight little minus is the length of the game. Now, there are 20 levels in this game, and it took me about 25 hours... in total. To actually go through them all. Mind you, I didn't 100% the game, but let's just say I 90% it. Now to me, this is fine, I mean the level and combat design never gets old to me. But the problem is, only 3% of people got to the actual end. I believe this is because people thought the game was way too long, and probably I could say yeah... I could see that. I personally didn't mind, but I am just a one person. Apparently 97% of people never finished this. The story is... well, it's pretty hard to actually describe what the story is. It's not very memorable, it's quite forgettable, it's there, there is something about prisoners and dungeon guardian and... I completely forgot about it and I just finished the game. In fact, the ending is disappointing to say the least. If you play this for the story... it's not worth it, but if you don't care about the story, it's something you can look past it then. But my biggest problem is the loot. Now, if the developer was actually a true fan of world of warcraft, he would know that there are randomly generated loot with randomly generated stats versus actual named loot with some special abilites... The problem in this game is that all loot is randomly generated and it's very stat based. If you have a tank warrior, you care about armor, stamina, parry etc... If you have a mage or a healer, awarness and wisdom, if you have a hunter, agility... That's all you care about, the rest is just extra flavor stats. The problem is there is no special loot whatsoever. There is no sword that gives you extra hit or gives you cleave ability, or a bow that can increase your damage for 5 seconds... No, the loot is pretty much bonus stats and that's it. That's very disappointing, I came across legendary loot on the second half of the game, but I was disappointed that it's just more stats, and on later levels you are pretty much gonna throw it away when you see a loot with better stats. Overall... I see there was an effort into this, and the game goes on off sale pretty frequently. It's fairly priced, it has a lot of content. If you are into dungeon crawlers, I think it is a good choice to buy this game. I would have loved to see a sequel to this, but it's highly unlikely. You get a thumbs up from me, at least.
It's okay, but I can't recommend it because I don't like it. Anyhow, it's fairly boring. The bosses are kinda okay, but the trash mobs basically suck. Battle is terrible. Graphics are okay. Probably the main thing is no automap and I don't have time for that crap.
Un dungeon crawler avec des graphiques actuels. J'ai bien aimé au début pour retrouver des souvenirs de dungeon master etc... mais les developpeurs ont fait des choix un peu réducteurs, en forcant les joueurs a choisir. un tank un heal , sorcier et faiseur de degats, sans tanks impossible!, sans heal impossible, donc le choix est restreint. idem le développement des compétences on obtient pas une grosse montée. Les loots aléatoires bof tu trouvent souvent moins bien que ce que tu as. idem les loot epic bah souvent décevant alors pq mettre epic. Meme le légendaire faisait pitié. avec 20 niveaux il est long, devient un peu répétitif. Personnellement j'ai préféré de loin Grimrock, dommage il y avait un bon potentiel. Le jeu est difficile en général et demande de la tactique sur beaucoup de combats. l'esquive des attaques des monstres quasiment impossible, on reste devant et on frappe.
норм
ritka jó játék lehetett volna de sajna nem lett az.Szörnyű a harcrendszere.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.1K | 91% | $23.99 | |
| $35.1K | 361 | 77% | $4.79 | |
| $2.7M | 6.7K | 93% | $14.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $9.9K | 22 | 50% | $19.99 | |
| $2.5K | 8 | 88% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.3K | 8.6K | 98% | $2.99 | |
| $377.2K | 353 | 84% | $29.99 | |
| $377.4K | 596 | 81% | $19.99 | |
| $377.4K | 880 | 84% | $14.99 | |
| $377.4K | 3.8K | 73% | $4.99 | |
| $377.5K | 783 | 84% | $17.99 |