
The Fable: Manga Build Roguelike combines manga, tactical puzzles, and roguelike gameplay into one thrilling experience. Enjoy stylish pixel-art action while testing your flexible thinking and precise strategy!
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The Fable: Manga Build Roguelike combines manga, tactical puzzles, and roguelike gameplay into one thrilling experience. Enjoy stylish pixel-art action while testing your flexible thinking and precise strategy!


Collect manga “panels” and arrange them on a page to fight!
Each turn, you receive new panels. Placing them on the page creates your action sequence. Place panels according to the situation, build the ultimate page, and defeat your enemies!


Experience three unique characters, each with their own style:
Akira – A genius hitman who masters gunfire and melee.
Yoko – Akira’s partner who uses mobile attacks to outsmart enemies.
Suzuki – A cold-blooded assassin who uses traps and bullets to defeat enemies.


Damage during battles is represented as holes in the page.
You cannot place panels in areas where there are holes.
Carefully evaluate each situation and defeat all enemies within the turn limit!


Between tense battles, relax with surreal little mini-game events.
Score high, and you’ll have a chance to earn powerful new panels!


For players who want to push their wit to the limit, there’s Puzzle Mode.
Use the given panels to defeat all enemies within a single page.
(Even the developers don’t know how much thought and time the hardest puzzles will take to solve. But don’t give up—there’s always a solution!)


And of course, it wouldn’t be The Fable without him—Yuki, the playboy. At the bar, he challenges the beautiful Yoko to a drinking match. Can this reckless, foolish man impress the Drunk Queen Yoko, or will he just crash and burn?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Strategy Roguelike game
ギリギリおすすめしない。 ゲームをあまりしない原作好きな人にも遊べるようにという配慮なのか 分かりやすさを重視して面白さは後回しになっている感じ。 ・最初にプレイするアキラがつまらない→銃での攻撃が2段階必要で面倒なのと移動に自由がない ・ミニゲームが異常なほどつまらない ・デッキ構築系というほど攻撃・防御・その他の手段の種類がない ・パズルモードはほとんど四則演算をやらされてる感じ 原作は見たことがあるが、思い入れはないのでちょっと残念でした。 このゲームの本格的なバージョンがやりたい人は Fights in Tight Spaces をどうぞ。
I dig it. Interesting mechanics that are sort or a cross between adaptive puzzle and beat-em-up style fighting. Has enough differentiation from what I've played before that I actually like to think about it. It's almost a coding game where you program your character on the fly using random "cards" from your "deck". Are you into finding solutions to problems just so you can occupy your mind? This isn't a terrible way to do it, feels fresh and has some good humor to it. It reminds me of the first gameboy Wario minigames thing from forever ago. Probably better on sale at 50% off if this is strictly a value based proposition.
I don't have a single clue who came up with the idea of making a manga into a roguelite deckbuild puzzle game, but it works very well. The mechanics are cool. My only discontent is that all the bosses and the battles are the same, there is nothing random and each run have the same enemies on the same places. Which again works well, because everything is carefully placed and calculated to be fun.
マンガを駒に埋めていく斬新な方式ではあるのだが、ルールはとてもわかりやすい! すぐに順応できますよ。 画面デザインのセンスも良く、操作性も良い。 ギャラリーのコーナーがあって色々クリアしていくと解除されて多くの画像が見れるようになるのでファブルのファンならやりこむと思いますが、それ以外の人だと面白いけど飽きるのも早いかな。別にそんな画像見たいとも思わんし。 ファブルは深夜アニメで観て面白いと思ったけどファンではない私の意見です。
风格独特的游戏,作为肉鸽一开始上手还挺有意思的,只是可惜游戏的深度不佳,越往后打重复性的内容越多,渐渐就失去了玩他的动力,希望之后能再接再厉吧。
For the price, this game offers a good amount of well done content. The gameplay itself I find to be pretty satisfying, the roguelike elements gives it good re-playability as there's around 3 different build paths you can take per character. For example, the first character Akira has access to panels that focus on hand to hand combat, gunplay with his pistol, and defensive panels that allow you to avoid damage. You can try and go all in on any of those 3 playstyles however you always start with a predetermined deck specific to the character you selected that has a mix of the aforementioned playstyles. Meaning if you want to min-max your deck you not only need good RNG in pulling the right panels in rewards, but you also need to get rid of panels that don't suit your selected playstyle so you can more consistently draw into the ones you need. Luckily there's a mulligan option you can use once per battle incase you ever draw into a totally bricked hand. Speaking of the Manga panels in terms of gameplay, this is one of the games biggest strengths. Building a page from separate panels and ordering your moves for max efficiency is a genuine puzzle thats both interesting and rewarding to deduce. this is further reinforced by the diversity of enemies, as some will be melee only and need to walk up to you to hit you while others have range in the form of guns, and others can buff or give orders to power up their cohorts meaning you will want to prioritize the more dangerous enemies first above all else which can be tricky when they have a row or two of tanky melee meat shields between your target enemy and yourself. Taking any sort of damage is very detrimental, as the game doesn't incorporate a traditional health bar. Instead, taking damage makes it so that for each point of damage you take will make it so you also lose access to a part of your page meaning you can play less panels/cards per turn as you have less of the page to work with. This is compounded by the shape of the panels you receive as some will for example take an L shape and if even one of the squares on your page where you want to set the panel on is damaged will make it so you can no longer play the panel there which messes with how you can order them and of course how many you can set. Every battle gives you a predetermined amount of turns, and you need to eliminate all the enemies in that amount of turns or less , if not you lose. This makes it so whenever you take damage you can be seriously impaired in what you can do next turn, as you will have less of the page to work with and insert panels into, subsequently forcing you to take longer and longer to finish out fights. This is mitigated by a resource, tape funnily enough, which you get for successfully completing fights in a run and it can also be purchased at shops using a currency you also gain from winning fights. So it's not completely unforgiving. But let me say theres nothing more satisfying then composing a great looking page using all the right panels on all the right enemies. The amount of style the combat has isn't readily apparent due to the turn based nature of the game, however after each fight you are given the option to replay the fight as an almost cutscene playing out in real time. Making every minor dodge, punch, and shot you meticulously planned come together beautifully as you see your character deftly take out each enemy with smoking sick style. The base game mode is the roguelike with you going from stage to stage, including regular fight stages against various goons, reward stages which give you new panels to add to your deck, upgrade stages where you can pick 1 panel in your deck and increase its its stats (dmg or defenses depending on what the panel inherently does), store stages where you can buy more panels or delete ones you no longer need, straight up delete stages that only serve to thin your deck out by again removing panels you no longer need, and finally boss stages at the end of each level with each run consisting of 3 levels with each level being subsequently longer than the last. You also have minigame stages, almost forgot haha, which are basically like reward stages except you play a minigame and the better you do on the minigame the better rewards you get from those stages, usually in the form of new panels to add to your deck. The minigames are simple enough, and some are fun, though admittingly the minigames aren't really my thing personally but they aren't offensive either so im rather neutral on them. The boss fights introduce new mechanics which add a new challenge all while keeping you honest by requiring you to clear the fight in a predetermined amount of turns, I would have wished for more bosses, as it seems you always fight the same boss at the end of the level. Alternatively, there is also a puzzle mode where you are given a certain hand with certain panels against a certain set of enemies and asked to eliminate them in a turn or two making it so you have to figure out the optimal way to play your panels in order to eliminate the enemies fast enough to beat the turn limit. This takes the best part of the game and further plays on it, leaving me scratching my head at times as to how I can get the most value out of each panel, with quite a lot of "puzzle fights" available with a wide array of difficulties ranging from tough to ♥♥♥♥♥♥♥♥, no mistakes allowed. All in all, The Fable is a solid game the will keep you entertained for a couple of days before you've more or less seen all the content. Game is currently 10$ and on sale for 7$ USD. For the price, you really can't ask for more so if you like the way the game incorporates the manga panel element into its card game like gameplay id recommend picking it up, it also has a demo which gives you access to the first character Akira, you can run him through a few roguelike run in that game mode and you can also run through some of the puzzle battles so play the demo if you aren't sure, it'll let you try everything you'd need to in order to decide if you'd like the game or not.
本来是冲着漫画买的,很惊喜地发现游戏挺有巧思很好玩,pro哒 但是解谜模式的32关是不是有bug?快速射击击杀后的子弹+1效果触发后好像会在行动开始前子弹+1,导致没法击杀左边的敌人
I'm happy i got to play this! Good game.
Très sympa. Gameplay intéressant. Beaucoup de contenu l'air de rien.
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