
The Fable: Manga Build Roguelike combines manga, tactical puzzles, and roguelike gameplay into one thrilling experience. Enjoy stylish pixel-art action while testing your flexible thinking and precise strategy!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Fable: Manga Build Roguelike combines manga, tactical puzzles, and roguelike gameplay into one thrilling experience. Enjoy stylish pixel-art action while testing your flexible thinking and precise strategy!


Collect manga “panels” and arrange them on a page to fight!
Each turn, you receive new panels. Placing them on the page creates your action sequence. Place panels according to the situation, build the ultimate page, and defeat your enemies!


Experience three unique characters, each with their own style:
Akira – A genius hitman who masters gunfire and melee.
Yoko – Akira’s partner who uses mobile attacks to outsmart enemies.
Suzuki – A cold-blooded assassin who uses traps and bullets to defeat enemies.


Damage during battles is represented as holes in the page.
You cannot place panels in areas where there are holes.
Carefully evaluate each situation and defeat all enemies within the turn limit!


Between tense battles, relax with surreal little mini-game events.
Score high, and you’ll have a chance to earn powerful new panels!


For players who want to push their wit to the limit, there’s Puzzle Mode.
Use the given panels to defeat all enemies within a single page.
(Even the developers don’t know how much thought and time the hardest puzzles will take to solve. But don’t give up—there’s always a solution!)


And of course, it wouldn’t be The Fable without him—Yuki, the playboy. At the bar, he challenges the beautiful Yoko to a drinking match. Can this reckless, foolish man impress the Drunk Queen Yoko, or will he just crash and burn?
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−30% | 240reviews | 91% | — | $64.8K |
| $6.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏明明可以,没人玩,也摆烂不更新,唉,可惜了
なんの前振りもなく唐突に始まる戦闘 それだけのように見えるけどファン向けかな
好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm happy i got to play this! Good game.
风格独特的游戏,作为肉鸽一开始上手还挺有意思的,只是可惜游戏的深度不佳,越往后打重复性的内容越多,渐渐就失去了玩他的动力,希望之后能再接再厉吧。
For the price, this game offers a good amount of well done content. The gameplay itself I find to be pretty satisfying, the roguelike elements gives it good re-playability as there's around 3 different build paths you can take per character. For example, the first character Akira has access to panels that focus on hand to hand combat, gunplay with his pistol, and defensive panels that allow you to avoid damage. You can try and go all in on any of those 3 playstyles however you always start with a predetermined deck specific to the character you selected that has a mix of the aforementioned playstyles. Meaning if you want to min-max your deck you not only need good RNG in pulling the right panels in rewards, but you also need to get rid of panels that don't suit your selected playstyle so you can more consistently draw into the ones you need. Luckily there's a mulligan option you can use once per battle incase you ever draw into a totally bricked hand. Speaking of the Manga panels in terms of gameplay, this is one of the games biggest strengths. Building a page from separate panels and ordering your moves for max efficiency is a genuine puzzle thats both interesting and rewarding to deduce. this is further reinforced by the diversity of enemies, as some will be melee only and need to walk up to you to hit you while others have range in the form of guns, and others can buff or give orders to power up their cohorts meaning you will want to prioritize the more dangerous enemies first above all else which can be tricky when they have a row or two of tanky melee meat shields between your target enemy and yourself. Taking any sort of damage is very detrimental, as the game doesn't incorporate a traditional health bar. Instead, taking damage makes it so that for each point of damage you take will make it so you also lose access to a part of your page meaning you can play less panels/cards per turn as you have less of the page to work with. This is compounded by the shape of the panels you receive as some will for example take an L shape and if even one of the squares on your page where you want to set the panel on is damaged will make it so you can no longer play the panel there which messes with how you can order them and of course how many you can set. Every battle gives you a predetermined amount of turns, and you need to eliminate all the enemies in that amount of turns or less , if not you lose. This makes it so whenever you take damage you can be seriously impaired in what you can do next turn, as you will have less of the page to work with and insert panels into, subsequently forcing you to take longer and longer to finish out fights. This is mitigated by a resource, tape funnily enough, which you get for successfully completing fights in a run and it can also be purchased at shops using a currency you also gain from winning fights. So it's not completely unforgiving. But let me say theres nothing more satisfying then composing a great looking page using all the right panels on all the right enemies. The amount of style the combat has isn't readily apparent due to the turn based nature of the game, however after each fight you are given the option to replay the fight as an almost cutscene playing out in real time. Making every minor dodge, punch, and shot you meticulously planned come together beautifully as you see your character deftly take out each enemy with smoking sick style. The base game mode is the roguelike with you going from stage to stage, including regular fight stages against various goons, reward stages which give you new panels to add to your deck, upgrade stages where you can pick 1 panel in your deck and increase its its stats (dmg or defenses depending on what the panel inherently does), store stages where you can buy more panels or delete ones you no longer need, straight up delete stages that only serve to thin your deck out by again removing panels you no longer need, and finally boss stages at the end of each level with each run consisting of 3 levels with each level being subsequently longer than the last. You also have minigame stages, almost forgot haha, which are basically like reward stages except you play a minigame and the better you do on the minigame the better rewards you get from those stages, usually in the form of new panels to add to your deck. The minigames are simple enough, and some are fun, though admittingly the minigames aren't really my thing personally but they aren't offensive either so im rather neutral on them. The boss fights introduce new mechanics which add a new challenge all while keeping you honest by requiring you to clear the fight in a predetermined amount of turns, I would have wished for more bosses, as it seems you always fight the same boss at the end of the level. Alternatively, there is also a puzzle mode where you are given a certain hand with certain panels against a certain set of enemies and asked to eliminate them in a turn or two making it so you have to figure out the optimal way to play your panels in order to eliminate the enemies fast enough to beat the turn limit. This takes the best part of the game and further plays on it, leaving me scratching my head at times as to how I can get the most value out of each panel, with quite a lot of "puzzle fights" available with a wide array of difficulties ranging from tough to ♥♥♥♥♥♥♥♥, no mistakes allowed. All in all, The Fable is a solid game the will keep you entertained for a couple of days before you've more or less seen all the content. Game is currently 10$ and on sale for 7$ USD. For the price, you really can't ask for more so if you like the way the game incorporates the manga panel element into its card game like gameplay id recommend picking it up, it also has a demo which gives you access to the first character Akira, you can run him through a few roguelike run in that game mode and you can also run through some of the puzzle battles so play the demo if you aren't sure, it'll let you try everything you'd need to in order to decide if you'd like the game or not.
最近ファブルにハマって3部まで読みました。 チュートリアルでは「アキラはダメージを受けない」と書かれているの見て、 このゲーム買ってよかったなと思いました。 低予算感が否めないが、ちゃんと原作愛を感じる作品でした。 ゲームシステムもそこそこ斬新で面白いが、ボリュームは値段相応という感じです。 唯一気になってたところは、 他のレビューにも指摘されていたコマの読み順の問題です。 例えば、以下のコマ割りを見てください。 ② ①① ② ③③ 同じ数字は1個のコマを指しています。 上記は「左に縦のコマが1個」「右に横のコマが上下1個ずつ」並んでいる状態です。 普通の漫画なら、 ①→③→② の順で読むのが多いと思いますが、 このゲームは必ず「一番上の列を優先に処理」仕様なので、 ①→②→③ の順番となり、コマを組むときは直感に反して、後でミスに気づくこともあります。 まだこのゲーム3時間しかやってないので、やり込めば慣れるかもしれません。
Such a fantastically crunchy little game, really enjoyed every second of it!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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