
You are trapped in an endless underground passageway. Observe your surroundings carefully to reach "The Exit 8".
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 7 → 8.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−30% | 11.6Kreviews | 93% | — | $1.4M |
| $3.99 | 10.5Kratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 458 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Выход есть, но я не знаю, где мне выйти🚇
this game was very hard but fun it had me thinking alot alot of times highkey made me feel skizo
Pretty boring. Basically you loop through one hallway playing spot the difference; if you see something amiss, you walk back, otherwise you keep going. Content is very bare, even anomalies that seem like they could lead to something interesting either just disappear when you approach or offers you a black screen and a reset back to start at most, which is disappointing as the most efficient stategy becomes just not caring about the anomalies at all and just walking back immediately once you spot them. I finished the game in about 30 minutes not trying that hard, I didn't try getting all the anomalies though. Good if you get it for free I guess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.1K | 97% | $29.99 | |
| $1.4M | 6.4K | 93% | $5.99 | |
| $1.4M | 3.3K | 97% | $11.99 | |
| $1.4M | 36.7K | 92% | $1.99 | |
| $1.4M | 2K | 85% | $39.99 | |
| $1.4M | 2.6K | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 60 | 72% | $4.89 | |
| — | 0 | — | — | |
| $2.7K | 41 | 90% | $4.99 | |
| $0 | 0 | — | $2.39 | |
| $76.5K | 1.3K | 63% | $3.99 | |
| $1.8K | 22 | 64% | $2.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Jul 24 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean
| $2.79−30% |
| 702ratings |
| 90% |
| — |
| not modelled |
| $2.79−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 459 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Entretenido, fácil de jugar y con varios escenarios. Si te gustan los minijuegos, la tensión y los puzzles, hazte con él! Pasarás unas horas divertidas :D
The Exit 8 is a very simple “spot the difference” game with a clever enough premise – you are trapped in an endless underground hallway, seemingly an exit from the subway, and you need to escape it. The way you do this is by following the hallway until you find an anomaly, then turning around and going the other way when you do. You must do this 8 times to escape. It is somewhat eerie, but there’s only a few jump-scares; it is mostly a “spot the difference” game with some vague unsettling/horror theming. If you fail, you end up back in hallway 0; if you succeed at spotting whether or not there is an anomaly 8 times in a row, you beat the game. All in all, it is a very short, small bite-sized game that will likely take you under two hours to see everything and 100% complete it. I think it was okay but I think the concept was cooler than the game actually was to play in practice.
Movie was kinda the same
好玩是好玩,找异常,但是就是流程太短了,一下就通了,不收集全异常就短的不行,但是值得一玩
Güzel kaliteli bir yapım
ДА
분위기로 압도하는 숨은그림찾기
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.